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https://github.com/TorqueGameEngines/Torque3D.git
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mac compilation and standarization fixes
compresses void tc_spinloop() for both unix derivatives and apples to utilize pthread_yield_np(); mac only tweaks to Platform::getUserHomeDirectory() to return the ~/documents directory for parity with windows results
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@ -129,17 +129,15 @@ void tc_sleep(NxU32 ms)
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void tc_spinloop()
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{
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#ifdef __linux__
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asm ( "pause" );
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#elif defined( _XBOX )
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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#elif defined( _WIN64 )
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YieldProcessor( );
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#elif (defined( __arm64__ ) && defined( __APPLE__ )) || defined( __arch64__ )
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pthread_yield_np();
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#else
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__asm { pause };
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#endif
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#if defined( _XBOX )
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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#elif defined( _WIN64 )
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YieldProcessor( );
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#elif defined( __APPLE__ )||(__linux__)
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pthread_yield_np();
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#else
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__asm { pause };
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#endif
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}
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void tc_interlockedExchange(void *dest, const int64_t exchange)
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@ -97,7 +97,7 @@ const char* Platform::getUserDataDirectory()
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//-----------------------------------------------------------------------------
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const char* Platform::getUserHomeDirectory()
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{
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return StringTable->insert([[@"~/" stringByStandardizingPath] UTF8String]);
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return StringTable->insert([[@"~/Documents" stringByStandardizingPath] UTF8String]);
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}
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//-----------------------------------------------------------------------------
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