mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
alter project importing in the following ways:
A) if the file reference string lacks a "/" or "\" entirely, assume it's truly oldschool relative-to-scriptfile when generating links B) leverage a combination of getClassHierarchy(%currentObjClass); and a new T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap) method to list-generate ittertatively applied entry conversions in a typo avoiding manner. (will stil need to ensure the old entries are properly listed. this only really avoids copypasta errors)
This commit is contained in:
parent
795292bed5
commit
4df5baffec
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@ -249,12 +249,17 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
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if(%objectClassStack.count() == 1)
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{
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//we only process top-level objects directly
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%processFunction = "process" @ %currentObjClass @ "Object";
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if(%this.isMethod(%processFunction))
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//we only process top-level objects directly
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%this.call(%processFunction, %file, %objectName);
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}
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Object";
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if(%this.isMethod(%processFunction))
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{
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%this.call(%processFunction, %file, %objectName);
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}
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}
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}
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}
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}
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@ -292,12 +297,17 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
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if(%objectClassStack.count() == 1)
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{
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//we only process top-level objects directly
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%processFunction = "process" @ %currentObjClass @ "Object";
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if(%this.isMethod(%processFunction))
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//we only process top-level objects directly
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%this.call(%processFunction, %file, %objectName);
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}
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Object";
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if(%this.isMethod(%processFunction))
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{
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%this.call(%processFunction, %file, %objectName);
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}
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}
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}
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}
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}
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@ -312,15 +322,20 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
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{
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%currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
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%processFunction = "process" @ %currentObjClass @ "Line";
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if(%this.isMethod(%processFunction))
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%outLine = %this.call(%processFunction, %line);
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if(%line !$= %outLine)
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Line";
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if(%this.isMethod(%processFunction))
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{
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%fileWasChanged = true;
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%line = %outLine;
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%outLine = %this.call(%processFunction, %line);
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if(%line !$= %outLine)
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{
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%fileWasChanged = true;
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%line = %outLine;
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}
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}
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}
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}
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@ -386,7 +401,8 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
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if(!endsWith(%file, "cs") &&
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!endsWith(%file, "tscript") &&
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!endsWith(%file, "mis") &&
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!endsWith(%file, "gui"))
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!endsWith(%file, "gui") &&
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!endsWith(%file, "prefab"))
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{
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%file = findNextFileMultiExpr( $ProjectImporter::modulePath @ "/*.*" );
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continue;
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@ -447,12 +463,17 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
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if(%objectClassStack.count() == 1)
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{
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//we only process top-level objects directly
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%processFunction = "process" @ %currentObjClass @ "Object";
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if(%this.isMethod(%processFunction))
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//we only process top-level objects directly
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%this.call(%processFunction, %file, %objectName);
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}
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Object";
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if(%this.isMethod(%processFunction))
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{
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%this.call(%processFunction, %file, %objectName);
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}
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}
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}
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}
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@ -515,11 +536,16 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
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if(%objectClassStack.count() == 1)
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{
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//we only process top-level objects directly
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%processFunction = "process" @ %currentObjClass @ "Object";
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if(%this.isMethod(%processFunction))
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%this.call(%processFunction, %file, %objectName);
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}
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Object";
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if(%this.isMethod(%processFunction))
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{
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%this.call(%processFunction, %file, %objectName);
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}
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}
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}
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}
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}
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@ -551,11 +577,16 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
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if(%objectClassStack.count() == 1)
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{
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//we only process top-level objects directly
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%processFunction = "process" @ %currentObjClass @ "Object";
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if(%this.isMethod(%processFunction))
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%this.call(%processFunction, %file, %objectName);
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}
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Object";
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if(%this.isMethod(%processFunction))
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{
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%this.call(%processFunction, %file, %objectName);
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}
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}
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}
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}
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}
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@ -569,17 +600,22 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
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if(%objectClassStack.count() != 0)
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{
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%currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
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%processFunction = "process" @ %currentObjClass @ "Line";
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if(%this.isMethod(%processFunction))
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%inheritanceList = getClassHierarchy(%currentObjClass);
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for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
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{
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%outLine = %this.call(%processFunction, %line);
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if(%line !$= %outLine)
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%subclass = getWord(%inheritanceList, %classDepth);
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%processFunction = "process" @ %subclass @ "Line";
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if(%this.isMethod(%processFunction))
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{
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%fileWasChanged = true;
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%line = %outLine;
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}
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%outLine = %this.call(%processFunction, %line);
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if(%line !$= %outLine)
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{
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%fileWasChanged = true;
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%line = %outLine;
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}
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}
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}
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}
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}
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@ -699,176 +735,36 @@ function T3Dpre4ProjectImporter::process<ClassName>Line(%this, %line)
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//==============================================================================
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// Misc Object Classes
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//==============================================================================
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function T3Dpre4ProjectImporter::processBasicCloudsLine(%this, %line)
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function T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap)
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{
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%outLine = processLegacyField(%line, "texture", "textureAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processCloudLayerLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "texture", "textureAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processDecalRoadLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "material", "materialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processMeshRoadLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "topMaterial", "topMaterialAsset");
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%outLine = processLegacyField(%line, "bottomMaterial", "bottomMaterialAsset");
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%outLine = processLegacyField(%line, "sideMaterial", "sideMaterialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processScatterSkyLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "moonMat", "moonMatAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processSunLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "coronaMaterial", "coronaMaterialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processVolumetricFogLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "shape", "ShapeAsset");
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%outLine = processLegacyField(%line, "texture", "textureAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processWaterPlaneLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "rippleTex", "rippleTexAsset");
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%outLine = processLegacyField(%line, "foamTex", "foamTexAsset");
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%outLine = processLegacyField(%line, "depthGradientTex", "depthGradientTexAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processWaterBlockLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "rippleTex", "rippleTexAsset");
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%outLine = processLegacyField(%line, "foamTex", "foamTexAsset");
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%outLine = processLegacyField(%line, "depthGradientTex", "depthGradientTexAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processConvexShapeLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "material", "materialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processRenderMeshExampleLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "material", "materialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processRenderShapeExampleLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "shape", "shapeAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGroundCoverLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "material", "materialAsset");
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%outLine = processLegacyField(%outLine, "shape", "shapeAsset");
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%outLine = processLegacyField(%outLine, "shapeFilename", "shapeAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGroundPlaneLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "material", "materialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processLevelInfoLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "accuTexture", "accuTextureAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processTSStaticLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "shape", "shapeAsset");
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%outLine = processLegacyField(%outLine, "shapeName", "shapeAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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%stryng = "function T3Dpre4ProjectImporter::process" @%classType@ "Line(%this, %line){\n";
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%count = getWordCount(%conversionMap);
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for (%i = 0; %i<%count; %i+=2)
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{
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%stryng = %stryng @ " %outLine = processLegacyField(%line,\""@ getWord(%conversionMap,%i)@ "\",\""@ getWord(%conversionMap,%i+1)@"\");\n";
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%stryng = %stryng @ " if(%outLine !$= %line) return %outLine;\n";
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}
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%stryng = %stryng @ " return %line;\n}";
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eval(%stryng);
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}
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T3Dpre4ProjectImporter::genProcessor("BasicClouds", "texture textureAsset");
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T3Dpre4ProjectImporter::genProcessor("CloudLayer", "texture textureAsset");
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T3Dpre4ProjectImporter::genProcessor("DecalRoad", "material materialAsset");
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T3Dpre4ProjectImporter::genProcessor("MeshRoad", "topMaterial topMaterialAsset bottomMaterial bottomMaterialAsset sideMaterial sideMaterialAsset");
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T3Dpre4ProjectImporter::genProcessor("ScatterSky", "moonMat moonMatAsset");
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T3Dpre4ProjectImporter::genProcessor("Sun", "coronaMaterial coronaMaterialAsset");
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T3Dpre4ProjectImporter::genProcessor("VolumetricFog", "shape ShapeAsset texture textureAsset");
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T3Dpre4ProjectImporter::genProcessor("WaterPlane", "rippleTex rippleTexAsset foamTex foamTexAsset depthGradientTex depthGradientTexAsset");
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T3Dpre4ProjectImporter::genProcessor("WaterBlock", "rippleTex rippleTexAsset foamTex foamTexAsset depthGradientTex depthGradientTexAsset");
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T3Dpre4ProjectImporter::genProcessor("ConvexShape", "material materialAsset");
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T3Dpre4ProjectImporter::genProcessor("RenderMesh", "material materialAsset");
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T3Dpre4ProjectImporter::genProcessor("RenderShape", "shape shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("GroundCover", "material materialAsset shape shapeAsset shapeFilename shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("GroundPlane", "material materialAsset");
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T3Dpre4ProjectImporter::genProcessor("LevelInfo", "accuTexture accuTextureAsset");
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T3Dpre4ProjectImporter::genProcessor("TSStatic", "shape shapeAsset shapeName shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("TSForestItemData", "shape shapeAsset shapeName shapeAsset");
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//==============================================================================
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// Levels
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//==============================================================================
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@ -895,312 +791,74 @@ function T3Dpre4ProjectImporter::processLevelInfoLine(%this, %line)
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//==============================================================================
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// GUIs
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//==============================================================================
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function T3Dpre4ProjectImporter::processGuiIconButtonCtrlLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "bitmap", "bitmapAsset");
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%outLine = processLegacyField(%line, "iconBitmap", "bitmapAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGuiToolboxButtonCtrlLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "normalBitmap", "normalBitmapAsset");
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%outLine = processLegacyField(%line, "loweredBitmap", "loweredBitmapAsset");
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%outLine = processLegacyField(%line, "hoverBitmap", "hoverBitmapAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGuiBitmapCtrlLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "bitmap", "bitmapAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGuiMaterialCtrlLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "material", "materialAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGuiCursorLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "bitmap", "bitmapAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGuiChunkedBitmapCtrlLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "bitmap", "bitmapAsset");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processGuiProgressBitmapLine(%this, %line)
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{
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%outLine = processLegacyField(%line, "bitmap", "bitmapAsset");
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||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processGuiMissionAreaCtrlLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "handleBitmap", "handleBitmapAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processWorldEditorLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "selectHandle", "selectHandleAsset");
|
||||
%outLine = processLegacyField(%line, "defaultHandle", "defaultHandleAsset");
|
||||
%outLine = processLegacyField(%line, "lockedHandle", "lockedHandleAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processGuiControlProfileLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "bitmap", "bitmapAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiIconButtonCtrl", "bitmap bitmapAsset iconBitmap bitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiToolboxButtonCtrl", "normalBitmap normalBitmapAsset loweredBitmap loweredBitmapAsset hoverBitmap hoverBitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiBitmapCtrl", "bitmap bitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiMaterialCtrl", "material materialAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiCursor", "bitmap bitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiChunkedBitmapCtrl", "bitmap bitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiProgressBitmap", "bitmap bitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiMissionArea", "handleBitmap handleBitmapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("WorldEditor", "selectHandle selectHandleAsset defaultHandle defaultHandleAsset lockedHandle lockedHandleAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("GuiControlProfile", "bitmap bitmapAsset");
|
||||
//==============================================================================
|
||||
// Datablocks
|
||||
//==============================================================================
|
||||
function T3Dpre4ProjectImporter::processForestItemDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processCubeMapDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "cubemapFace", "cubemapFaceAsset");
|
||||
%outLine = processLegacyField(%line, "cubemap", "cubemapAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processDebrisDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processDecalDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "material", "materialAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processExplosionDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "explosionShape", "explosionShapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processParticleDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "texture", "textureAsset");
|
||||
%outLine = processLegacyField(%outLine, "textureName", "textureAsset");
|
||||
%outLine = processLegacyField(%outLine, "textureExt", "textureExtAsset");
|
||||
%outLine = processLegacyField(%outLine, "textureExtName", "textureExtAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processPrecipitationDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "drop", "dropAsset");
|
||||
%outLine = processLegacyField(%outLine, "dropTexture", "dropAsset");
|
||||
%outLine = processLegacyField(%outLine, "splash", "splashAsset");
|
||||
%outLine = processLegacyField(%outLine, "splashTexture", "splashAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processSplashDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "texture", "textureAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processLightFlareDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "flareTexture", "flareTextureAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processPhysicsDebrisDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
%outLine = processLegacyField(%outLine, "shapeFile", "shapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processPhysicsShapeDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processPlayerDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shapeFP", "shapeFPAsset");
|
||||
%outLine = processLegacyField(%outLine, "shapeNameFP", "shapeFPAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processProjectileDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "projectileShape", "projectileShapeAsset");
|
||||
%outLine = processLegacyField(%outLine, "projectileShapeName", "projectileShapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processShapeBaseDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
%outLine = processLegacyField(%line, "debrisShape", "debrisShapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processShapeBaseImageDataLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
%outLine = processLegacyField(%outLine, "shapeFP", "shapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processWheeledVehicleTireLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "shape", "shapeAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
|
||||
T3Dpre4ProjectImporter::genProcessor("ForestItemData", "shape shapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("CubeMapData", "cubemapFace cubemapFaceAsset cubemap cubemapAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("DebrisData", "shape shapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("DecalData", "material materialAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("ExplosionData", "explosionShape explosionShapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("ParticleData", "texture textureAsset textureName textureAsset textureExt textureExtAsset textureExtName textureExtAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("PrecipitationData", "drop dropAsset dropTexture dropAsset splash splashAsset splashTexture splashAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("SplashData", "texture textureAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("LightFlareData", "flareTexture flareTextureAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("PhysicsDebrisData", "shape shapeAsset shapeFile shapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("PhysicsShapeData", "shape shapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("PlayerData", "shapeFP shapeFPAsset shapeNameFP shapeFPAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("ShapeBaseData", "shapeFile shapeAsset shape shapeAsset debrisShape debrisShapeAsset debrisShapeName debrisShapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset shapeFP shapeAsset");
|
||||
T3Dpre4ProjectImporter::genProcessor("WheeledVehicleTire", "shape shapeAsset shapeFile shapeAsset");
|
||||
//==============================================================================
|
||||
// Materials
|
||||
//==============================================================================
|
||||
//long form of the result of T3Dpre4ProjectImporter::genProcessor since that would result in a rediculously long oneliner
|
||||
function T3Dpre4ProjectImporter::processMaterialLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "baseTex", "diffuseMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "diffuseMap", "diffuseMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "lightMap", "lightMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "toneMap", "toneMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "detailTex", "detailMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "detailMap", "detailMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "overlayTex", "overlayMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "overlayMap", "overlayMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "bumpTex", "normalMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "normalMap", "normalMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "ormConfigMap", "ormConfigMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "roughMap", "roughMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "aoMap", "aoMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "metalMap", "metalMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "glowMap", "glowMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "detailNormalMap", "detailNormalMapAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "diffuseMap", "diffuseMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "lightMap", "lightMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "toneMap", "toneMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "detailTex", "detailMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "detailMap", "detailMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "overlayTex", "overlayMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "overlayMap", "overlayMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "bumpTex", "normalMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "normalMap", "normalMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "ormConfigMap", "ormConfigMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "roughMap", "roughMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "aoMap", "aoMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "metalMap", "metalMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "glowMap", "glowMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "detailNormalMap", "detailNormalMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processMaterialObject(%this, %file, %objectName)
|
||||
|
|
@ -1247,15 +905,16 @@ function T3Dpre4ProjectImporter::processMaterialObject(%this, %file, %objectName
|
|||
function T3Dpre4ProjectImporter::processTerrainMaterialLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "diffuseMap", "diffuseMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "normalMap", "normalMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "detailMap", "detailMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "ORMConfigMap", "ORMConfigMapAsset");
|
||||
%outLine = processLegacyField(%outLine, "macroMap", "macroMapAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "normalMap", "normalMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "detailMap", "detailMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "ORMConfigMap", "ORMConfigMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
%outLine = processLegacyField(%line, "macroMap", "macroMapAsset");
|
||||
if(%outLine !$= %line) return %outLine;
|
||||
return %line;
|
||||
}
|
||||
|
||||
function T3Dpre4ProjectImporter::processTerrainMaterialObject(%this, %file, %objectName)
|
||||
|
|
@ -1301,12 +960,4 @@ function T3Dpre4ProjectImporter::processTerrainMaterialObject(%this, %file, %obj
|
|||
//==============================================================================
|
||||
// PostEffects
|
||||
//==============================================================================
|
||||
function T3Dpre4ProjectImporter::processPostEffectLine(%this, %line)
|
||||
{
|
||||
%outLine = processLegacyField(%line, "texture", "textureAsset");
|
||||
|
||||
if(%outLine !$= %line)
|
||||
return %outLine;
|
||||
else
|
||||
return %line;
|
||||
}
|
||||
T3Dpre4ProjectImporter::genProcessor("PostEffect", "texture textureAsset");
|
||||
|
|
@ -433,6 +433,10 @@ function processLegacyField(%line, %originalFieldName, %newFieldName)
|
|||
%targetFilename = strReplace(%value, "~", $ProjectImporter::modulePath @ "/main/");
|
||||
}
|
||||
}
|
||||
else if ((strpos(%value,"/") == -1)&&(strpos(%value,"\\") == -1))
|
||||
{
|
||||
%targetFilename = $ProjectImporter::currentFilePath @ "/" @ %value;
|
||||
}
|
||||
else if(!startsWith(%value, $ProjectImporter::modulePath @ "/"))
|
||||
{
|
||||
%targetFilename = $ProjectImporter::modulePath @ "/" @ %value;
|
||||
|
|
|
|||
Loading…
Reference in a new issue