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https://github.com/TorqueGameEngines/Torque3D.git
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Borderless window defaults.
Limits borderless windows to the monitor usable area on non windows platforms to prevent the window from rendering behind taskbar/title bars.
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1ba7070bb6
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@ -120,6 +120,13 @@ function configureCanvas()
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// Actually set the new video mode
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Canvas.setVideoMode(%resX, %resY, %fs, %bpp, %rate, %aa);
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// For borderless on non-windows OS, move the window into position.
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if (($pref::Video::deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%borderlessPos = getWords(Canvas.getMonitorUsableRect($pref::Video::deviceId), 0, 1);
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Canvas.setWindowPosition(%borderlessPos);
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}
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Canvas.setFocus();
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// Lock and unlock the mouse to force the position to sync with the platform window
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@ -244,5 +251,13 @@ function GuiCanvas::getBestCanvasRes(%this, %deviceId, %deviceMode)
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%bestRes = %testRes;
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}
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// Borderless on non-windows OS should be the usable screen area.
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if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%deviceRect = getWords(%this.getMonitorUsableRect(%deviceId), 2);
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%bestRes = setWord(%bestRes, $WORD::RES_X, %deviceRect.x);
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%bestRes = setWord(%bestRes, $WORD::RES_Y, %deviceRect.y);
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}
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return %bestRes;
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}
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@ -845,6 +845,13 @@ function getScreenResolutionList(%deviceID, %deviceMode)
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{
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%returnsList = "";
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// For borderless on non-windows OS only add the usable area.
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if ((%deviceMode == $Video::ModeBorderless) && ($platform !$= "windows"))
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{
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%borderlessRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
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return _makePrettyResString(%borderlessRes);
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}
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%resCount = Canvas.getModeCount();
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for (%i = 0; %i < %resCount; %i++)
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{
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@ -634,9 +634,14 @@ function onDisplayModeChange(%val)
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}
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%resolutionList = getScreenResolutionList(%newDeviceID, %newDeviceMode);
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// If we're switching to borderless, default to monitor res
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if (%newDeviceMode == $Video::ModeBorderless)
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%newRes = getWords(Canvas.getMonitorRect(%newDeviceID), 2);
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{ // If we're switching to borderless, default to monitor res on Windows OS,
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// monitor usable area for other platforms.
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if ($platform $= "windows")
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%newRes = getWords(Canvas.getMonitorRect(%newDeviceID), 2);
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else
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%newRes = getWords(Canvas.getMonitorUsableRect(%newDeviceID), 2);
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}
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else
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{ // Otherwise, if our old resolution is still in the list, attempt to reset it.
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%oldRes = getWord(OptionsMenuSettingsList.getCurrentOption(3), 0) SPC getWord(OptionsMenuSettingsList.getCurrentOption(3), 2);
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