Commit graph

462 commits

Author SHA1 Message Date
marauder2k7
2d21bb2c7e script execution flow
SFXAmbiences are referencing environments and states that are executed after their creation, causing issues
2025-12-13 09:06:10 +00:00
marauder2k7
da40838560 SoundAsset Refactor 2025-12-12 12:29:29 +00:00
AzaezelX
f57bc015a9 set default hdr postfx keyvalue to baseline 2025-12-10 16:29:09 -06:00
AzaezelX
727cf6de6b eyePosWorld usage cleanups 2025-12-02 23:25:05 -06:00
AzaezelX
cce40efd35 fix particle glow
multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
Brian Roberts
50815c1a5a
Merge pull request #1550 from Azaezel/alpha41/clarifyCommand
clarify input value for some utility commands
2025-09-13 21:14:54 -05:00
AzaezelX
258237889f clarify input value for the makeTerrainMapsFrom and getImageFileName utility commands
it uses the "module:name" of the image. not the simid number
2025-09-13 21:13:53 -05:00
Areloch
d7d64fdd9f
Merge pull request #1548 from Azaezel/alpha41/eventManagerSafeties
reformulation of subscriber message consumer
2025-09-12 00:46:56 -05:00
AzaezelX
6389b32f9b reformulation of subscriber message consumer
add extra safeties to subscriber message recipts

and just for good measure, don't bother listening for an event that will never be triggered
2025-09-11 22:28:44 -05:00
AzaezelX
1fd55fe23a lock in spawnLocation at client controllable creation
ensure the initial position of the controller object starts at spawnLocation's position rather than relying solely on settransform to ensure at no point would a controllable touch an origin subscene unintentionally
2025-09-08 16:19:57 -05:00
AzaezelX
00ee42e2a8 fix directx rendertarget crash
asset brower previews were asserting due to a cornercase rt assignment
also ditch mipgen for rts targetting a texture profile that's marked as nomip, and adjust hdr uopsampling shader to compensate for overdarks
2025-08-11 23:21:20 -05:00
Brian Roberts
638e819f2d
Merge pull request #1533 from Azaezel/alpha41/connectionCleanups
clean up spawn chain
2025-08-11 09:19:13 -05:00
AzaezelX
73abc69a82 typofix 2025-08-09 22:22:34 -05:00
AzaezelX
26ea1b60fc ensure controlling client object is removed post onClienLeaveGame so each controllable object module doesn't have to remmber to do so 2025-08-09 19:54:51 -05:00
AzaezelX
229cc9709e postSpawnComplete listener cleanup 2025-08-09 19:35:06 -05:00
AzaezelX
2be21425df clean up spawn chain
ensure among other things that we're only subscribed to the completion or failed events for a given loading stage once all of them have checked in
also for callonobjectlist, see what module::callback method in particular is being itterated through for that stages batch when debugging
2025-08-09 12:54:29 -05:00
AzaezelX
ff3188daee typofix 2025-08-05 14:50:30 -05:00
AzaezelX
06e82ddc81 preliminary gl conversion 2025-08-05 10:21:27 -05:00
AzaezelX
958e0d5127 correct for mip weighting 2025-08-04 18:16:13 -05:00
AzaezelX
cacd8a6064 mipwork, laregly courtesy of @mmarauder2k9-torque 2025-08-03 20:25:31 -05:00
Brian Roberts
a43458677a
Merge pull request #1481 from Areloch/MiscFixes_20250525
Misc Fixes and improvements including updated autosave handling
2025-05-27 08:03:08 -05:00
JeffR
bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
marauder2k7
183d8e904f Update core.tscript
returns the ability to compile all scripts and gui files
2025-05-18 16:03:48 +01:00
marauder2k7
e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
AzaezelX
618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
# Conflicts:
#	Engine/source/T3D/player.cpp
2025-04-28 14:28:54 -05:00
Brian Roberts
2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
add a controlmap entry
2025-04-28 10:50:02 -05:00
AzaezelX
2ae10c7ce1 add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
2025-04-27 19:49:13 -05:00
AzaezelX
b643aa41a2 take flight floor and ceiling into account for yaw too
ditch roll compensation as it was causing more problems than it was solving
2025-04-26 21:04:06 -05:00
AzaezelX
20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-04-26 10:11:13 -05:00
JeffR
7b7de1f10f Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
This allows the editor to issue a disconnect call properly again.
2025-04-22 18:20:12 -05:00
AzaezelX
6200a6f1fb add a calibrateable mHeightTolerance
for players this defaults to 0.001, for wheeledvehicles, 2.0, and for flyingvehicles, 200
fix naveditor cript not looking up the object.datablock.aicontrollerdata
fix AIWheeledVehicleControllerData not binding the relevant ::resolvespeed
also the relevant ::resolvespeed now lowers the throttle post-turning
add AIFlyingVehicleControllerData
2025-04-21 14:58:11 -05:00
AzaezelX
32d95d3b8b put AIPlayer support back, and it as the default class to spawn 2025-04-20 15:29:26 -05:00
AzaezelX
1fad2c7372 AIWheeledVehicleControllerData wipwork 2025-04-17 20:01:36 -05:00
AzaezelX
4fb92f02a3 completed list of roughly ported over scripthooks.
todo: need to figure out why followobject is only hitting the first path node. likely  amixup with goal handling
2025-04-17 01:27:08 -05:00
AzaezelX
5b2c0c7703 add a controlmap entry
for players, vehicles, and turret datablocks
add a client command to setMovemap(%object.getDatablock().controlMap)
2025-04-13 14:51:30 -05:00
marauder2k7
7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-04-05 15:59:02 +01:00
AzaezelX
3b2651c0ab typofix for bad %client.spawnDataBlock filtering 2025-04-02 17:40:37 -05:00
AzaezelX
8ac9da0e9f fix spawn failure reports
also force the fallbacks on failures
2025-04-01 20:48:50 -05:00
AzaezelX
9f11f132d3 fix wetness 2025-03-26 06:22:01 -05:00
marauder2k7
bab7878ca6 give named target a fallback
we need to give named target a fallback image so references are kept when a named target is not ready.
2025-03-26 09:12:06 +00:00
AzaezelX
5666373447 unmangle brdfTexture. again.
also correct roughnessToMipLevel, specular tinting and missing horizon correction
2025-03-24 18:18:12 -05:00
AzaezelX
9d7fdab193 correct further flaws with albedo handling 2025-03-23 20:53:32 -05:00
AzaezelX
61dbbf7102 clean up brdf
it was loading in the wrong colorspace, and there as a mix of texture/textureLOD refs leading to inconsistencies
2025-03-22 13:38:09 -05:00
AzaezelX
42710ec6f0 specular review
cleanup of various calcs
2025-03-22 10:00:45 -05:00
AzaezelX
6381065eea proper correction for missing direct light suface coloration 2025-03-02 00:29:04 -06:00
AzaezelX
41133624e3 reduce redundant calcs for the dampen method.
remove overemphasized normal infleunce on groundcover foliage
2025-02-25 15:46:41 -06:00
AzaezelX
34bc015d3e correct high metallic objects lacking color input 2025-02-25 02:45:53 -06:00
AzaezelX
516df48354 adds a built in detail map generator
splitTerrainMaps("data/some/file"); or  makeTerrainMapsFrom("module:anAsset"); to take a detailed albedo map and split it into a _bas(is) file thats an averaghe of the inut and a _det(ail) file to raise and lower different channels from that average.
special note: while used primarily for terrain authoring, these files could also be plugged into a normal material
2025-02-06 14:46:05 -06:00
AzaezelX
cf92b29898 take ao into account for the brdf diffuse component 2025-02-03 11:51:53 -06:00
Brian Roberts
f71f4e051f
Merge pull request #1375 from Azaezel/alpha41/conoleCleanups
Don't report keybinds unless asked
2025-01-30 17:31:15 -06:00