mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
This commit is contained in:
commit
20976b485c
28 changed files with 176 additions and 84 deletions
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@ -370,7 +370,7 @@ public: \
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#pragma region Arrayed Asset Macros
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#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
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#define DECLARE_SHAPEASSET_ARRAY(className,name,max,changeFunc) public: \
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static const U32 sm##name##Count = max;\
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||||
Resource<TSShape>m##name[max];\
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StringTableEntry m##name##Name[max]; \
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@ -384,6 +384,10 @@ public: \
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\
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bool _set##name(StringTableEntry _in, const U32& index)\
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{\
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if (m##name##Asset[index].notNull())\
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{\
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m##name##Asset[index]->getChangedSignal().remove(this, &className::changeFunc);\
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}\
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if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
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{\
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if(index >= sm##name##Count || index < 0)\
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@ -430,6 +434,8 @@ public: \
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if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
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{\
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m##name[index] = m##name##Asset[index]->getShapeResource();\
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\
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m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
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}\
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else\
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{\
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@ -111,7 +111,10 @@ public:
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void onPerformSubstitutions() override;
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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//**************************************************************************
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@ -143,7 +143,10 @@ public:
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ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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};
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@ -852,8 +852,11 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
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// It's sloppy, but it works for now.
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_freeCells();
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if ( isProperlyAdded() )
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if (isProperlyAdded())
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{
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_initMaterial();
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_initShapes();
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}
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}
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}
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@ -341,7 +341,7 @@ protected:
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RectF mBillboardRects[MAX_COVERTYPES];
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/// The cover shape filenames.
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DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES);
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DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES, onShapeChanged);
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DECLARE_ASSET_ARRAY_NET_SETGET(GroundCover, Shape, -1);
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/// The cover shape instances.
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@ -409,6 +409,12 @@ protected:
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S32 randSeed );
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void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void onShapeChanged()
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{
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_initShapes();
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setMaskBits(U32(-1));
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}
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};
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#endif // _GROUNDCOVER_H_
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@ -92,7 +92,10 @@ class ParticleData : public SimDataBlock
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static bool protectedSetSizes(void* object, const char* index, const char* data);
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static bool protectedSetTimes(void* object, const char* index, const char* data);
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||||
|
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void onImageChanged() {}
|
||||
void onImageChanged()
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||||
{
|
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reloadOnLocalClient();
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||||
}
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||||
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||||
public:
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ParticleData();
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@ -69,8 +69,14 @@ class PrecipitationData : public GameBaseData
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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|
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void onDropChanged() {}
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void onSplashChanged() {}
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||||
void onDropChanged()
|
||||
{
|
||||
reloadOnLocalClient();
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||||
}
|
||||
void onSplashChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
};
|
||||
|
||||
struct Raindrop
|
||||
|
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@ -124,7 +124,10 @@ public:
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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void onTextureChanged() {}
|
||||
void onTextureChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
ExplosionData* explosion;
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||||
S32 explosionId;
|
||||
|
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|
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|
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@ -106,7 +106,10 @@ protected:
|
|||
void _makePrimBuffer( GFXPrimitiveBufferHandle *pb, U32 count );
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||||
void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
|
||||
|
||||
void onImageChanged() {}
|
||||
void onImageChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
|||
|
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@ -97,7 +97,10 @@ public:
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|||
void packData( BitStream *stream ) override;
|
||||
void unpackData( BitStream *stream ) override;
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
DECLARE_CONOBJECT( PhysicsDebrisData );
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||||
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@ -135,7 +135,10 @@ public:
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SimObjectRef< ExplosionData > explosion;
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||||
SimObjectRef< PhysicsShapeData > destroyedShape;
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
};
|
||||
|
||||
typedef PhysicsShapeData::SimType PhysicsSimType;
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||||
|
|
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|||
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@ -82,7 +82,7 @@ struct PlayerData: public ShapeBaseData {
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/// that we don't create a TSThread on the player if we don't
|
||||
/// need to.
|
||||
|
||||
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
|
||||
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages, onShapeChanged); ///< Used to render with mounted images in first person [optional]
|
||||
DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
|
||||
|
||||
StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
|
||||
|
|
@ -372,6 +372,11 @@ struct PlayerData: public ShapeBaseData {
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void packData(BitStream* stream) override;
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||||
void unpackData(BitStream* stream) override;
|
||||
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
/// @name Callbacks
|
||||
/// @{
|
||||
DECLARE_CALLBACK( void, onPoseChange, ( Player* obj, const char* oldPose, const char* newPose ) );
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@
|
|||
#include "T3D/decal/decalData.h"
|
||||
#include "T3D/lightDescription.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "T3D/rigidShape.h"
|
||||
|
||||
|
||||
IMPLEMENT_CO_DATABLOCK_V1(ProjectileData);
|
||||
|
|
@ -163,6 +164,7 @@ ProjectileData::ProjectileData()
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|||
scale.set( 1.0f, 1.0f, 1.0f );
|
||||
|
||||
isBallistic = false;
|
||||
mExplodeOnTmeout = false;
|
||||
|
||||
velInheritFactor = 1.0f;
|
||||
muzzleVelocity = 50;
|
||||
|
|
@ -203,6 +205,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
|
|||
muzzleVelocity = other.muzzleVelocity;
|
||||
impactForce = other.impactForce;
|
||||
isBallistic = other.isBallistic;
|
||||
mExplodeOnTmeout = other.mExplodeOnTmeout;
|
||||
bounceElasticity = other.bounceElasticity;
|
||||
bounceFriction = other.bounceFriction;
|
||||
gravityMod = other.gravityMod;
|
||||
|
|
@ -285,6 +288,8 @@ void ProjectileData::initPersistFields()
|
|||
addProtectedFieldV("fadeDelay", TypeRangedS32, Offset(fadeDelay, ProjectileData), &setFadeDelay, &getScaledValue, &CommonValidators::NaturalNumber,
|
||||
"@brief Amount of time, in milliseconds, before the projectile begins to fade out.\n\n"
|
||||
"This value must be smaller than the projectile's lifetime to have an affect.");
|
||||
addField("explodeOnTmeout", TypeBool, Offset(mExplodeOnTmeout, ProjectileData),
|
||||
"@brief Detetmines if the projectile should explode on timeout");
|
||||
addField("isBallistic", TypeBool, Offset(isBallistic, ProjectileData),
|
||||
"@brief Detetmines if the projectile should be affected by gravity and whether or not "
|
||||
"it bounces before exploding.\n\n");
|
||||
|
|
@ -455,13 +460,14 @@ void ProjectileData::packData(BitStream* stream)
|
|||
stream->write(armingDelay);
|
||||
stream->write(fadeDelay);
|
||||
|
||||
stream->writeFlag(mExplodeOnTmeout);
|
||||
if(stream->writeFlag(isBallistic))
|
||||
{
|
||||
stream->write(gravityMod);
|
||||
stream->write(bounceElasticity);
|
||||
stream->write(bounceFriction);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ProjectileData::unpackData(BitStream* stream)
|
||||
|
|
@ -514,6 +520,7 @@ void ProjectileData::unpackData(BitStream* stream)
|
|||
stream->read(&armingDelay);
|
||||
stream->read(&fadeDelay);
|
||||
|
||||
mExplodeOnTmeout = stream->readFlag();
|
||||
isBallistic = stream->readFlag();
|
||||
if(isBallistic)
|
||||
{
|
||||
|
|
@ -611,6 +618,7 @@ Projectile::Projectile()
|
|||
mProjectileShape( NULL ),
|
||||
mActivateThread( NULL ),
|
||||
mMaintainThread( NULL ),
|
||||
mHasHit(false),
|
||||
mHasExploded( false ),
|
||||
mFadeValue( 1.0f )
|
||||
{
|
||||
|
|
@ -1128,10 +1136,18 @@ void Projectile::processTick( const Move *move )
|
|||
|
||||
void Projectile::simulate( F32 dt )
|
||||
{
|
||||
if ( isServerObject() && mCurrTick >= mDataBlock->lifetime )
|
||||
if ( isServerObject() )
|
||||
{
|
||||
deleteObject();
|
||||
return;
|
||||
if (mCurrTick >= (mDataBlock->lifetime - TickMs))
|
||||
{
|
||||
if (mDataBlock->mExplodeOnTmeout)
|
||||
explode(mCurrPosition, Point3F::UnitZ, VehicleObjectType);
|
||||
}
|
||||
if (mCurrTick >= mDataBlock->lifetime || (mHasHit && mCurrTick < mDataBlock->armingDelay))
|
||||
{
|
||||
deleteObject();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( mHasExploded )
|
||||
|
|
@ -1167,9 +1183,16 @@ void Projectile::simulate( F32 dt )
|
|||
|
||||
if ( mPhysicsWorld )
|
||||
hit = mPhysicsWorld->castRay( oldPosition, newPosition, &rInfo, Point3F( newPosition - oldPosition) * mDataBlock->impactForce );
|
||||
else
|
||||
else
|
||||
{
|
||||
hit = getContainer()->castRay(oldPosition, newPosition, dynamicCollisionMask | staticCollisionMask, &rInfo);
|
||||
|
||||
if (hit && rInfo.object->getTypeMask() & VehicleObjectType)
|
||||
{
|
||||
RigidShape* aRigid = dynamic_cast<RigidShape*>(rInfo.object);
|
||||
if (aRigid)
|
||||
aRigid->applyImpulse(rInfo.point, Point3F(newPosition - oldPosition) * mDataBlock->impactForce);
|
||||
}
|
||||
}
|
||||
if ( hit )
|
||||
{
|
||||
// make sure the client knows to bounce
|
||||
|
|
@ -1237,6 +1260,8 @@ void Projectile::simulate( F32 dt )
|
|||
else
|
||||
{
|
||||
mCurrVelocity = Point3F::Zero;
|
||||
newPosition = oldPosition = rInfo.point + rInfo.normal * 0.05f;
|
||||
mHasHit = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -87,9 +87,9 @@ public:
|
|||
/// Force imparted on a hit object.
|
||||
F32 impactForce;
|
||||
|
||||
bool mExplodeOnTmeout;
|
||||
/// Should it arc?
|
||||
bool isBallistic;
|
||||
|
||||
/// How HIGH should it bounce (parallel to normal), [0,1]
|
||||
F32 bounceElasticity;
|
||||
/// How much momentum should be lost when it bounces (perpendicular to normal), [0,1]
|
||||
|
|
@ -154,7 +154,10 @@ public:
|
|||
ProjectileData(const ProjectileData&, bool = false);
|
||||
bool allowSubstitutions() const override { return true; }
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -274,7 +277,7 @@ protected:
|
|||
|
||||
LightInfo *mLight;
|
||||
LightState mLightState;
|
||||
|
||||
bool mHasHit;
|
||||
bool mHasExploded; ///< Prevent rendering, lighting, and duplicate explosions.
|
||||
F32 mFadeValue; ///< set in processTick, interpolation between fadeDelay and lifetime
|
||||
///< in data block
|
||||
|
|
|
|||
|
|
@ -347,7 +347,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
|
|||
|
||||
S32 i;
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
|
||||
if (assetStatus == AssetBase::Ok|| assetStatus == AssetBase::UsingFallback)
|
||||
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
|
||||
{
|
||||
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
|
||||
shapeError = true;
|
||||
|
|
@ -910,7 +910,17 @@ void ShapeBaseData::unpackData(BitStream* stream)
|
|||
silent_bbox_check = stream->readFlag();
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
void ShapeBaseData::onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
void ShapeBaseData::onDebrisChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
//----------------------------------------------------------------------------
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -380,7 +380,7 @@ struct ShapeBaseImageData: public GameBaseData {
|
|||
F32 scriptAnimTransitionTime; ///< The amount of time to transition between the previous sequence and new sequence
|
||||
///< when the script prefix has changed.
|
||||
|
||||
DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes); ///< Name of shape to render.
|
||||
DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes, onShapeChanged); ///< Name of shape to render.
|
||||
DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, Shape);
|
||||
|
||||
//DECLARE_SHAPEASSET(ShapeBaseImageData, ShapeFP); ///< Name of shape to render in first person (optional).
|
||||
|
|
@ -507,6 +507,11 @@ struct ShapeBaseImageData: public GameBaseData {
|
|||
|
||||
void handleStateSoundTrack(const U32& stateId);
|
||||
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
/// @}
|
||||
|
||||
/// @name Callbacks
|
||||
|
|
@ -684,8 +689,8 @@ public:
|
|||
Vector<TextureTagRemapping> txr_tag_remappings;
|
||||
bool silent_bbox_check;
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onDebrisChanged() {}
|
||||
void onShapeChanged();
|
||||
void onDebrisChanged();
|
||||
public:
|
||||
ShapeBaseData(const ShapeBaseData&, bool = false);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -74,7 +74,10 @@ struct WheeledVehicleTire: public SimDataBlock
|
|||
void packData(BitStream* stream) override;
|
||||
void unpackData(BitStream* stream) override;
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -66,7 +66,10 @@ protected:
|
|||
public:
|
||||
enum { MaxLifetimeTicks = 4095 };
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
public:
|
||||
// variables set in datablock definition:
|
||||
|
|
|
|||
|
|
@ -71,7 +71,10 @@ public:
|
|||
|
||||
static void initPersistFields();
|
||||
|
||||
void onChangeTexture() {}
|
||||
void onChangeTexture()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
DECLARE_CONOBJECT(afxBillboardData);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -94,7 +94,10 @@ public:
|
|||
|
||||
static void initPersistFields();
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
void onSequenceChanged() {}
|
||||
|
||||
DECLARE_CONOBJECT(afxModelData);
|
||||
|
|
|
|||
|
|
@ -56,7 +56,10 @@ public:
|
|||
|
||||
static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg);
|
||||
|
||||
void onImageChanged() {}
|
||||
void onImageChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
public:
|
||||
DECLARE_IMAGEASSET(afxZodiacData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
|
||||
|
|
|
|||
|
|
@ -56,7 +56,10 @@ public:
|
|||
FACES_BITS = 3
|
||||
};
|
||||
|
||||
void onImageChanged() {}
|
||||
void onImageChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
|
||||
public:
|
||||
DECLARE_IMAGEASSET(afxZodiacPlaneData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);
|
||||
|
|
|
|||
|
|
@ -425,39 +425,42 @@ void SimDataBlock::write(Stream &stream, U32 tabStop, U32 flags)
|
|||
// MARK: ---- API ----
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
|
||||
"Reload the datablock. This can only be used with a local client configuration." )
|
||||
void SimDataBlock::reloadOnLocalClient()
|
||||
{
|
||||
// Make sure we're running a local client.
|
||||
|
||||
GameConnection* localClient = GameConnection::getLocalClientConnection();
|
||||
if( !localClient )
|
||||
if (!localClient)
|
||||
return;
|
||||
|
||||
// Do an in-place pack/unpack/preload.
|
||||
|
||||
if( !object->preload( true, NetConnection::getErrorBuffer() ) )
|
||||
if (!preload(true, NetConnection::getErrorBuffer()))
|
||||
{
|
||||
Con::errorf( NetConnection::getErrorBuffer() );
|
||||
Con::errorf(NetConnection::getErrorBuffer());
|
||||
return;
|
||||
}
|
||||
|
||||
U8 buffer[ 16384 ];
|
||||
BitStream stream( buffer, 16384 );
|
||||
U8 buffer[16384];
|
||||
BitStream stream(buffer, 16384);
|
||||
|
||||
object->packData( &stream );
|
||||
packData(&stream);
|
||||
stream.setPosition(0);
|
||||
object->unpackData( &stream );
|
||||
unpackData(&stream);
|
||||
|
||||
if( !object->preload( false, NetConnection::getErrorBuffer() ) )
|
||||
if (!preload(false, NetConnection::getErrorBuffer()))
|
||||
{
|
||||
Con::errorf( NetConnection::getErrorBuffer() );
|
||||
Con::errorf(NetConnection::getErrorBuffer());
|
||||
return;
|
||||
}
|
||||
|
||||
// Trigger a post-apply so that change notifications respond.
|
||||
object->inspectPostApply();
|
||||
inspectPostApply();
|
||||
}
|
||||
DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
|
||||
"Reload the datablock. This can only be used with a local client configuration." )
|
||||
{
|
||||
object->reloadOnLocalClient();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -176,6 +176,8 @@ public:
|
|||
/// Used by the console system to automatically tell datablock classes apart
|
||||
/// from non-datablock classes.
|
||||
static const bool __smIsDatablock = true;
|
||||
|
||||
void reloadOnLocalClient();
|
||||
protected:
|
||||
struct SubstitutionStatement
|
||||
{
|
||||
|
|
|
|||
|
|
@ -143,7 +143,10 @@ public:
|
|||
return theSignal;
|
||||
}
|
||||
|
||||
void onShapeChanged() {}
|
||||
void onShapeChanged()
|
||||
{
|
||||
reloadOnLocalClient();
|
||||
}
|
||||
};
|
||||
|
||||
typedef Vector<ForestItemData*> ForestItemDataVector;
|
||||
|
|
|
|||
|
|
@ -111,8 +111,12 @@ function handleConnectionErrorMessage(%msgType, %msgString, %msgError)
|
|||
//-----------------------------------------------------------------------------
|
||||
// Disconnect
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function disconnect()
|
||||
{
|
||||
callOnModules("disconnect");
|
||||
}
|
||||
|
||||
function Core_ClientServer::disconnect(%this)
|
||||
{
|
||||
// We need to stop the client side simulation
|
||||
// else physics resources will not cleanup properly.
|
||||
|
|
|
|||
|
|
@ -23,4 +23,13 @@ function ToolsModule::onCreate(%this)
|
|||
function ToolsModule::onDestroy(%this)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
function ToolsModule::disconnect(%this)
|
||||
{
|
||||
if ( isObject( Editor ) && Editor.isEditorEnabled() )
|
||||
{
|
||||
EditorGui.saveAs = false; //whatever edits we were doing are irrelevent now
|
||||
Editor.close(MainMenuGui);
|
||||
}
|
||||
}
|
||||
|
|
@ -164,40 +164,3 @@ function toggleEditor(%make)
|
|||
//------------------------------------------------------------------------------
|
||||
// The editor action maps are defined in editor.bind.tscript
|
||||
GlobalActionMap.bind(keyboard, "f11", fastLoadWorldEdit);
|
||||
|
||||
|
||||
// The scenario:
|
||||
// The editor is open and the user closes the level by any way other than
|
||||
// the file menu ( exit level ), eg. typing disconnect() in the console.
|
||||
//
|
||||
// The problem:
|
||||
// Editor::close() is not called in this scenario which means onEditorDisable
|
||||
// is not called on objects which hook into it and also gEditingMission will no
|
||||
// longer be valid.
|
||||
//
|
||||
// The solution:
|
||||
// Override the stock disconnect() function which is in game scripts from here
|
||||
// in tools so we avoid putting our code in there.
|
||||
//
|
||||
// Disclaimer:
|
||||
// If you think of a better way to do this feel free. The thing which could
|
||||
// be dangerous about this is that no one will ever realize this code overriding
|
||||
// a fairly standard and core game script from a somewhat random location.
|
||||
// If it 'did' have unforscene sideeffects who would ever find it?
|
||||
|
||||
package EditorDisconnectOverride
|
||||
{
|
||||
function disconnect()
|
||||
{
|
||||
if ( isObject( Editor ) && Editor.isEditorEnabled() )
|
||||
{
|
||||
EditorGui.saveAs = false; //whatever edits we were doing are irrelevent now
|
||||
%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
|
||||
if (isObject( %mainMenuGUI ))
|
||||
Editor.close( %mainMenuGUI );
|
||||
}
|
||||
|
||||
Parent::disconnect();
|
||||
}
|
||||
};
|
||||
activatePackage( EditorDisconnectOverride );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue