Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem

This commit is contained in:
AzaezelX 2025-04-26 10:11:13 -05:00
commit 20976b485c
28 changed files with 176 additions and 84 deletions

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@ -370,7 +370,7 @@ public: \
#pragma region Arrayed Asset Macros
#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
#define DECLARE_SHAPEASSET_ARRAY(className,name,max,changeFunc) public: \
static const U32 sm##name##Count = max;\
Resource<TSShape>m##name[max];\
StringTableEntry m##name##Name[max]; \
@ -384,6 +384,10 @@ public: \
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if (m##name##Asset[index].notNull())\
{\
m##name##Asset[index]->getChangedSignal().remove(this, &className::changeFunc);\
}\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
@ -430,6 +434,8 @@ public: \
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getShapeResource();\
\
m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\

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@ -111,7 +111,10 @@ public:
void onPerformSubstitutions() override;
bool allowSubstitutions() const override { return true; }
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
};
//**************************************************************************

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@ -143,7 +143,10 @@ public:
ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
bool allowSubstitutions() const override { return true; }
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
};

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@ -852,8 +852,11 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
// It's sloppy, but it works for now.
_freeCells();
if ( isProperlyAdded() )
if (isProperlyAdded())
{
_initMaterial();
_initShapes();
}
}
}

View file

@ -341,7 +341,7 @@ protected:
RectF mBillboardRects[MAX_COVERTYPES];
/// The cover shape filenames.
DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES);
DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES, onShapeChanged);
DECLARE_ASSET_ARRAY_NET_SETGET(GroundCover, Shape, -1);
/// The cover shape instances.
@ -409,6 +409,12 @@ protected:
S32 randSeed );
void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
void onShapeChanged()
{
_initShapes();
setMaskBits(U32(-1));
}
};
#endif // _GROUNDCOVER_H_

View file

@ -92,7 +92,10 @@ class ParticleData : public SimDataBlock
static bool protectedSetSizes(void* object, const char* index, const char* data);
static bool protectedSetTimes(void* object, const char* index, const char* data);
void onImageChanged() {}
void onImageChanged()
{
reloadOnLocalClient();
}
public:
ParticleData();

View file

@ -69,8 +69,14 @@ class PrecipitationData : public GameBaseData
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
void onDropChanged() {}
void onSplashChanged() {}
void onDropChanged()
{
reloadOnLocalClient();
}
void onSplashChanged()
{
reloadOnLocalClient();
}
};
struct Raindrop

View file

@ -124,7 +124,10 @@ public:
DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
void onTextureChanged() {}
void onTextureChanged()
{
reloadOnLocalClient();
}
ExplosionData* explosion;
S32 explosionId;

View file

@ -106,7 +106,10 @@ protected:
void _makePrimBuffer( GFXPrimitiveBufferHandle *pb, U32 count );
void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
void onImageChanged() {}
void onImageChanged()
{
reloadOnLocalClient();
}
protected:

View file

@ -97,7 +97,10 @@ public:
void packData( BitStream *stream ) override;
void unpackData( BitStream *stream ) override;
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
DECLARE_CONOBJECT( PhysicsDebrisData );

View file

@ -135,7 +135,10 @@ public:
SimObjectRef< ExplosionData > explosion;
SimObjectRef< PhysicsShapeData > destroyedShape;
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
};
typedef PhysicsShapeData::SimType PhysicsSimType;

View file

@ -82,7 +82,7 @@ struct PlayerData: public ShapeBaseData {
/// that we don't create a TSThread on the player if we don't
/// need to.
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages, onShapeChanged); ///< Used to render with mounted images in first person [optional]
DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
@ -372,6 +372,11 @@ struct PlayerData: public ShapeBaseData {
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
void onShapeChanged()
{
reloadOnLocalClient();
}
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onPoseChange, ( Player* obj, const char* oldPose, const char* newPose ) );

View file

@ -56,6 +56,7 @@
#include "T3D/decal/decalData.h"
#include "T3D/lightDescription.h"
#include "console/engineAPI.h"
#include "T3D/rigidShape.h"
IMPLEMENT_CO_DATABLOCK_V1(ProjectileData);
@ -163,6 +164,7 @@ ProjectileData::ProjectileData()
scale.set( 1.0f, 1.0f, 1.0f );
isBallistic = false;
mExplodeOnTmeout = false;
velInheritFactor = 1.0f;
muzzleVelocity = 50;
@ -203,6 +205,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
muzzleVelocity = other.muzzleVelocity;
impactForce = other.impactForce;
isBallistic = other.isBallistic;
mExplodeOnTmeout = other.mExplodeOnTmeout;
bounceElasticity = other.bounceElasticity;
bounceFriction = other.bounceFriction;
gravityMod = other.gravityMod;
@ -285,6 +288,8 @@ void ProjectileData::initPersistFields()
addProtectedFieldV("fadeDelay", TypeRangedS32, Offset(fadeDelay, ProjectileData), &setFadeDelay, &getScaledValue, &CommonValidators::NaturalNumber,
"@brief Amount of time, in milliseconds, before the projectile begins to fade out.\n\n"
"This value must be smaller than the projectile's lifetime to have an affect.");
addField("explodeOnTmeout", TypeBool, Offset(mExplodeOnTmeout, ProjectileData),
"@brief Detetmines if the projectile should explode on timeout");
addField("isBallistic", TypeBool, Offset(isBallistic, ProjectileData),
"@brief Detetmines if the projectile should be affected by gravity and whether or not "
"it bounces before exploding.\n\n");
@ -455,13 +460,14 @@ void ProjectileData::packData(BitStream* stream)
stream->write(armingDelay);
stream->write(fadeDelay);
stream->writeFlag(mExplodeOnTmeout);
if(stream->writeFlag(isBallistic))
{
stream->write(gravityMod);
stream->write(bounceElasticity);
stream->write(bounceFriction);
}
}
void ProjectileData::unpackData(BitStream* stream)
@ -514,6 +520,7 @@ void ProjectileData::unpackData(BitStream* stream)
stream->read(&armingDelay);
stream->read(&fadeDelay);
mExplodeOnTmeout = stream->readFlag();
isBallistic = stream->readFlag();
if(isBallistic)
{
@ -611,6 +618,7 @@ Projectile::Projectile()
mProjectileShape( NULL ),
mActivateThread( NULL ),
mMaintainThread( NULL ),
mHasHit(false),
mHasExploded( false ),
mFadeValue( 1.0f )
{
@ -1128,10 +1136,18 @@ void Projectile::processTick( const Move *move )
void Projectile::simulate( F32 dt )
{
if ( isServerObject() && mCurrTick >= mDataBlock->lifetime )
if ( isServerObject() )
{
deleteObject();
return;
if (mCurrTick >= (mDataBlock->lifetime - TickMs))
{
if (mDataBlock->mExplodeOnTmeout)
explode(mCurrPosition, Point3F::UnitZ, VehicleObjectType);
}
if (mCurrTick >= mDataBlock->lifetime || (mHasHit && mCurrTick < mDataBlock->armingDelay))
{
deleteObject();
return;
}
}
if ( mHasExploded )
@ -1167,9 +1183,16 @@ void Projectile::simulate( F32 dt )
if ( mPhysicsWorld )
hit = mPhysicsWorld->castRay( oldPosition, newPosition, &rInfo, Point3F( newPosition - oldPosition) * mDataBlock->impactForce );
else
else
{
hit = getContainer()->castRay(oldPosition, newPosition, dynamicCollisionMask | staticCollisionMask, &rInfo);
if (hit && rInfo.object->getTypeMask() & VehicleObjectType)
{
RigidShape* aRigid = dynamic_cast<RigidShape*>(rInfo.object);
if (aRigid)
aRigid->applyImpulse(rInfo.point, Point3F(newPosition - oldPosition) * mDataBlock->impactForce);
}
}
if ( hit )
{
// make sure the client knows to bounce
@ -1237,6 +1260,8 @@ void Projectile::simulate( F32 dt )
else
{
mCurrVelocity = Point3F::Zero;
newPosition = oldPosition = rInfo.point + rInfo.normal * 0.05f;
mHasHit = true;
}
}

View file

@ -87,9 +87,9 @@ public:
/// Force imparted on a hit object.
F32 impactForce;
bool mExplodeOnTmeout;
/// Should it arc?
bool isBallistic;
/// How HIGH should it bounce (parallel to normal), [0,1]
F32 bounceElasticity;
/// How much momentum should be lost when it bounces (perpendicular to normal), [0,1]
@ -154,7 +154,10 @@ public:
ProjectileData(const ProjectileData&, bool = false);
bool allowSubstitutions() const override { return true; }
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
};
@ -274,7 +277,7 @@ protected:
LightInfo *mLight;
LightState mLightState;
bool mHasHit;
bool mHasExploded; ///< Prevent rendering, lighting, and duplicate explosions.
F32 mFadeValue; ///< set in processTick, interpolation between fadeDelay and lifetime
///< in data block

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@ -347,7 +347,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
S32 i;
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
if (assetStatus == AssetBase::Ok|| assetStatus == AssetBase::UsingFallback)
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
{
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
@ -910,7 +910,17 @@ void ShapeBaseData::unpackData(BitStream* stream)
silent_bbox_check = stream->readFlag();
}
//
//
void ShapeBaseData::onShapeChanged()
{
reloadOnLocalClient();
}
void ShapeBaseData::onDebrisChanged()
{
reloadOnLocalClient();
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------

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@ -380,7 +380,7 @@ struct ShapeBaseImageData: public GameBaseData {
F32 scriptAnimTransitionTime; ///< The amount of time to transition between the previous sequence and new sequence
///< when the script prefix has changed.
DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes); ///< Name of shape to render.
DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes, onShapeChanged); ///< Name of shape to render.
DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, Shape);
//DECLARE_SHAPEASSET(ShapeBaseImageData, ShapeFP); ///< Name of shape to render in first person (optional).
@ -507,6 +507,11 @@ struct ShapeBaseImageData: public GameBaseData {
void handleStateSoundTrack(const U32& stateId);
void onShapeChanged()
{
reloadOnLocalClient();
}
/// @}
/// @name Callbacks
@ -684,8 +689,8 @@ public:
Vector<TextureTagRemapping> txr_tag_remappings;
bool silent_bbox_check;
void onShapeChanged() {}
void onDebrisChanged() {}
void onShapeChanged();
void onDebrisChanged();
public:
ShapeBaseData(const ShapeBaseData&, bool = false);
};

View file

@ -74,7 +74,10 @@ struct WheeledVehicleTire: public SimDataBlock
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
};

View file

@ -66,7 +66,10 @@ protected:
public:
enum { MaxLifetimeTicks = 4095 };
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
public:
// variables set in datablock definition:

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@ -71,7 +71,10 @@ public:
static void initPersistFields();
void onChangeTexture() {}
void onChangeTexture()
{
reloadOnLocalClient();
}
DECLARE_CONOBJECT(afxBillboardData);
};

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@ -94,7 +94,10 @@ public:
static void initPersistFields();
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
void onSequenceChanged() {}
DECLARE_CONOBJECT(afxModelData);

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@ -56,7 +56,10 @@ public:
static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg);
void onImageChanged() {}
void onImageChanged()
{
reloadOnLocalClient();
}
public:
DECLARE_IMAGEASSET(afxZodiacData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);

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@ -56,7 +56,10 @@ public:
FACES_BITS = 3
};
void onImageChanged() {}
void onImageChanged()
{
reloadOnLocalClient();
}
public:
DECLARE_IMAGEASSET(afxZodiacPlaneData, Texture, onImageChanged, AFX_GFXZodiacTextureProfile);

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@ -425,39 +425,42 @@ void SimDataBlock::write(Stream &stream, U32 tabStop, U32 flags)
// MARK: ---- API ----
//-----------------------------------------------------------------------------
DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
"Reload the datablock. This can only be used with a local client configuration." )
void SimDataBlock::reloadOnLocalClient()
{
// Make sure we're running a local client.
GameConnection* localClient = GameConnection::getLocalClientConnection();
if( !localClient )
if (!localClient)
return;
// Do an in-place pack/unpack/preload.
if( !object->preload( true, NetConnection::getErrorBuffer() ) )
if (!preload(true, NetConnection::getErrorBuffer()))
{
Con::errorf( NetConnection::getErrorBuffer() );
Con::errorf(NetConnection::getErrorBuffer());
return;
}
U8 buffer[ 16384 ];
BitStream stream( buffer, 16384 );
U8 buffer[16384];
BitStream stream(buffer, 16384);
object->packData( &stream );
packData(&stream);
stream.setPosition(0);
object->unpackData( &stream );
unpackData(&stream);
if( !object->preload( false, NetConnection::getErrorBuffer() ) )
if (!preload(false, NetConnection::getErrorBuffer()))
{
Con::errorf( NetConnection::getErrorBuffer() );
Con::errorf(NetConnection::getErrorBuffer());
return;
}
// Trigger a post-apply so that change notifications respond.
object->inspectPostApply();
inspectPostApply();
}
DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),,
"Reload the datablock. This can only be used with a local client configuration." )
{
object->reloadOnLocalClient();
}
//-----------------------------------------------------------------------------

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@ -176,6 +176,8 @@ public:
/// Used by the console system to automatically tell datablock classes apart
/// from non-datablock classes.
static const bool __smIsDatablock = true;
void reloadOnLocalClient();
protected:
struct SubstitutionStatement
{

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@ -143,7 +143,10 @@ public:
return theSignal;
}
void onShapeChanged() {}
void onShapeChanged()
{
reloadOnLocalClient();
}
};
typedef Vector<ForestItemData*> ForestItemDataVector;

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@ -111,8 +111,12 @@ function handleConnectionErrorMessage(%msgType, %msgString, %msgError)
//-----------------------------------------------------------------------------
// Disconnect
//-----------------------------------------------------------------------------
function disconnect()
{
callOnModules("disconnect");
}
function Core_ClientServer::disconnect(%this)
{
// We need to stop the client side simulation
// else physics resources will not cleanup properly.

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@ -23,4 +23,13 @@ function ToolsModule::onCreate(%this)
function ToolsModule::onDestroy(%this)
{
}
function ToolsModule::disconnect(%this)
{
if ( isObject( Editor ) && Editor.isEditorEnabled() )
{
EditorGui.saveAs = false; //whatever edits we were doing are irrelevent now
Editor.close(MainMenuGui);
}
}

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@ -164,40 +164,3 @@ function toggleEditor(%make)
//------------------------------------------------------------------------------
// The editor action maps are defined in editor.bind.tscript
GlobalActionMap.bind(keyboard, "f11", fastLoadWorldEdit);
// The scenario:
// The editor is open and the user closes the level by any way other than
// the file menu ( exit level ), eg. typing disconnect() in the console.
//
// The problem:
// Editor::close() is not called in this scenario which means onEditorDisable
// is not called on objects which hook into it and also gEditingMission will no
// longer be valid.
//
// The solution:
// Override the stock disconnect() function which is in game scripts from here
// in tools so we avoid putting our code in there.
//
// Disclaimer:
// If you think of a better way to do this feel free. The thing which could
// be dangerous about this is that no one will ever realize this code overriding
// a fairly standard and core game script from a somewhat random location.
// If it 'did' have unforscene sideeffects who would ever find it?
package EditorDisconnectOverride
{
function disconnect()
{
if ( isObject( Editor ) && Editor.isEditorEnabled() )
{
EditorGui.saveAs = false; //whatever edits we were doing are irrelevent now
%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
if (isObject( %mainMenuGUI ))
Editor.close( %mainMenuGUI );
}
Parent::disconnect();
}
};
activatePackage( EditorDisconnectOverride );