Torque3D/Templates/BaseGame/game/core
2025-08-09 19:54:51 -05:00
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clientServer ensure controlling client object is removed post onClienLeaveGame so each controllable object module doesn't have to remmber to do so 2025-08-09 19:54:51 -05:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects take flight floor and ceiling into account for yaw too 2025-04-26 21:04:06 -05:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
rendering - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility clean up spawn chain 2025-08-09 12:54:29 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript Update core.tscript 2025-05-18 16:03:48 +01:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00