mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
This commit is contained in:
parent
2852b33cec
commit
2ae10c7ce1
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@ -345,7 +345,7 @@ bool Camera::onNewDataBlock( GameBaseData *dptr, bool reload )
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -601,7 +601,7 @@ bool Debris::onNewDataBlock( GameBaseData *dptr, bool reload )
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1127,7 +1127,7 @@ bool Explosion::onNewDataBlock( GameBaseData *dptr, bool reload )
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -474,7 +474,7 @@ bool Lightning::onNewDataBlock( GameBaseData *dptr, bool reload )
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1131,7 +1131,7 @@ bool ParticleEmitter::onNewDataBlock( GameBaseData *dptr, bool reload )
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return true;
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -254,7 +254,7 @@ bool ParticleEmitterNode::onNewDataBlock( GameBaseData *dptr, bool reload )
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return false;
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// Todo: Uncomment if this is a "leaf" class
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -614,7 +614,7 @@ bool Precipitation::onNewDataBlock( GameBaseData *dptr, bool reload )
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initMaterials();
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -159,7 +159,7 @@ bool RibbonNode::onNewDataBlock( GameBaseData *dptr, bool reload )
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return false;
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// Todo: Uncomment if this is a "leaf" class
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -451,7 +451,7 @@ bool Splash::onNewDataBlock( GameBaseData *dptr, bool reload )
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if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -95,7 +95,7 @@ IMPLEMENT_CALLBACK( GameBaseData, onAdd, void, ( GameBase* obj ), ( obj ),
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"}\n\n"
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"@endtsexample\n" );
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IMPLEMENT_CALLBACK( GameBaseData, onNewDataBlock, void, ( GameBase* obj ), ( obj ),
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IMPLEMENT_CALLBACK( GameBaseData, onNewDataBlock, void, ( GameBase* obj, bool reload), ( obj, reload),
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"@brief Called when the object has a new datablock assigned.\n\n"
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"@param obj the GameBase object\n\n"
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"@see onAdd for an example\n" );
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@ -512,12 +512,12 @@ void GameBase::scriptOnAdd()
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mDataBlock->onAdd_callback( this );
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}
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void GameBase::scriptOnNewDataBlock()
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void GameBase::scriptOnNewDataBlock(bool reload)
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{
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// Script onNewDataBlock() must be called by the leaf class
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// after everything is loaded.
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if (mDataBlock && !isGhost())
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mDataBlock->onNewDataBlock_callback( this );
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mDataBlock->onNewDataBlock_callback( this, reload);
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}
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void GameBase::scriptOnRemove()
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@ -115,7 +115,7 @@ public:
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/// @{
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DECLARE_CALLBACK( void, onAdd, ( GameBase* obj ) );
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DECLARE_CALLBACK( void, onRemove, ( GameBase* obj ) );
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DECLARE_CALLBACK( void, onNewDataBlock, ( GameBase* obj ) );
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DECLARE_CALLBACK( void, onNewDataBlock, ( GameBase* obj, bool reload) );
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DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
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DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
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/// @}
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@ -299,7 +299,7 @@ public:
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/// Executes the 'onNewDataBlock' script function for this object.
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///
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/// @note This must be called after everything is loaded.
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void scriptOnNewDataBlock();
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void scriptOnNewDataBlock(bool reload = false);
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/// Executes the 'onRemove' script function for this object.
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/// @note This must be called while the object is still valid
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@ -422,7 +422,7 @@ bool Item::onNewDataBlock( GameBaseData *dptr, bool reload )
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return false;
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if (!mSubclassItemHandlesScene)
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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if ( isProperlyAdded() )
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_updatePhysics();
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@ -142,7 +142,7 @@ bool MissionMarker::onNewDataBlock( GameBaseData *dptr, bool reload )
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mDataBlock = dynamic_cast<MissionMarkerData*>( dptr );
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return(false);
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return(true);
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}
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@ -181,7 +181,7 @@ bool PathCamera::onNewDataBlock( GameBaseData *dptr, bool reload )
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -134,7 +134,7 @@ bool PathShape::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1923,7 +1923,7 @@ bool Player::onNewDataBlock( GameBaseData *dptr, bool reload )
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onScaleChanged();
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resetWorldBox();
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -350,7 +350,7 @@ bool ProximityMine::onNewDataBlock( GameBaseData* dptr, bool reload )
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -906,7 +906,7 @@ bool RigidShape::onNewDataBlock(GameBaseData* dptr, bool reload)
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else
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mRigid.setObjectInertia(mObjBox.maxExtents - mObjBox.minExtents);
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -219,7 +219,7 @@ bool StaticShape::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -465,7 +465,7 @@ bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -545,7 +545,7 @@ bool AITurretShape::onNewDataBlock(GameBaseData* dptr, bool reload)
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mShapeInstance->setTimeScale(mStateAnimThread,0);
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -440,7 +440,7 @@ bool TurretShape::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (!mSubclassTurretShapeHandlesScene)
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{
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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}
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return true;
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@ -407,7 +407,7 @@ bool FlyingVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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mJetThread[i] = 0;
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -549,7 +549,7 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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}
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// Todo: Uncomment if this is a "leaf" class
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -711,7 +711,7 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -206,7 +206,7 @@ bool afxSpellBook::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1064,7 +1064,7 @@ bool afxParticleEmitter::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1108,7 +1108,7 @@ bool afxParticleEmitterVector::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1177,7 +1177,7 @@ bool afxParticleEmitterCone::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1294,7 +1294,7 @@ bool afxParticleEmitterPath::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -78,17 +78,15 @@ function spawnGameObject(%name, %addToScene)
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return 0;
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}
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function GameBaseData::onNewDataBlock(%this, %obj)
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function GameBaseData::onNewDataBlock(%this, %obj, %reload)
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{
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if (%obj.firstDataCheck)
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if (%reload)
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{
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if(%this.isMethod("onRemove"))
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%this.onRemove(%obj);
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if(%this.isMethod("onAdd"))
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%this.onAdd(%obj);
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}
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else
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%obj.firstDataCheck = true;
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}
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function saveGameObject(%name, %tamlPath, %scriptPath)
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