postSpawnComplete listener cleanup

This commit is contained in:
AzaezelX 2025-08-09 19:35:06 -05:00
parent 2be21425df
commit 229cc9709e

View file

@ -291,6 +291,7 @@ function GameConnectionListener::onPostSpawnComplete(%this, %client)
if (%client.moduleLoadedDone < %client.numModsNeedingLoaded)
return; //continue to wait
%client.GetEventManager().remove( %client.listener, "postSpawnComplete" );
//Continue on. Room for special handling here if needbe but not expressly required
}