script execution flow

SFXAmbiences are referencing environments and states that are executed after their creation, causing issues
This commit is contained in:
marauder2k7 2025-12-13 09:05:33 +00:00
parent bcdac43338
commit 2d21bb2c7e
2 changed files with 12 additions and 7 deletions

View file

@ -3,10 +3,10 @@ function Core_SFX::onCreate(%this)
{
exec("./scripts/audio." @ $TorqueScriptFileExtension);
exec("./scripts/audioData." @ $TorqueScriptFileExtension);
exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
exec("./scripts/audioAmbience." @ $TorqueScriptFileExtension);
exec("./scripts/audioDescriptions." @ $TorqueScriptFileExtension);
exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
exec("./scripts/audioOptions." @ $TorqueScriptFileExtension);
}

View file

@ -22,23 +22,28 @@
singleton SFXAmbience( AudioAmbienceDefault )
{
environment = AudioEnvOff;
environment = "AudioEnvGeneric";
dopplerFactor = "1";
};
singleton SFXAmbience( AudioAmbienceOutside )
{
environment = AudioEnvPlain;
environment = "AudioEnvPlain";
states[ 0 ] = AudioLocationOutside;
dopplerFactor = "1";
};
singleton SFXAmbience( AudioAmbienceInside )
{
environment = AudioEnvRoom;
environment = "AudioEnvRoom";
states[ 0 ] = AudioLocationInside;
dopplerFactor = "1";
};
singleton SFXAmbience( AudioAmbienceUnderwater )
{
environment = AudioEnvUnderwater;
states[ 0 ] = AudioLocationUnderwater;
environment = "AudioEnvUnderwater";
states[0] = AudioLocationUnderwater;
dopplerFactor = "0.5";
speedOfSound = "1500.0"
};