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ensure among other things that we're only subscribed to the completion or failed events for a given loading stage once all of them have checked in also for callonobjectlist, see what module::callback method in particular is being itterated through for that stages batch when debugging |
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| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||