Torque3D/Templates/BaseGame/game/core
AzaezelX 1fd55fe23a lock in spawnLocation at client controllable creation
ensure the initial position of the controller object starts at spawnLocation's position rather than relying solely on settransform to ensure at no point would a controllable touch an origin subscene unintentionally
2025-09-08 16:19:57 -05:00
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clientServer lock in spawnLocation at client controllable creation 2025-09-08 16:19:57 -05:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects take flight floor and ceiling into account for yaw too 2025-04-26 21:04:06 -05:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX fix directx rendertarget crash 2025-08-11 23:21:20 -05:00
rendering - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility clean up spawn chain 2025-08-09 12:54:29 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript Update core.tscript 2025-05-18 16:03:48 +01:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00