Brian Roberts
0e2fff00d2
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
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ForceFOV is not working on GuiTSControl.
2020-10-28 20:38:25 -05:00
Brian Roberts
72ee2260ca
Merge pull request #370 from Areloch/MiscBaseGameUIFixes
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Misc. BaseGame UI fixes
2020-10-28 20:24:33 -05:00
Areloch
db6c63d424
Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
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Per Steve's suggestion, put a pause on gameplay sounds alongside the game sim being paused when the pause menu is opened.
Nudges the keybind preview image for guiGameListMenuCtrl to be better centered
2020-10-25 02:51:52 -05:00
Tony
a5b31a3cef
Added space to append to timestamps if they're used
2020-10-24 20:39:27 -04:00
Tony
f7a0047391
Fixed date order to be YYYY/MM/DD
2020-10-24 20:34:03 -04:00
Tony
afa8124301
Added date/time stamps option to console log
2020-10-24 05:41:18 -04:00
AzaezelX
fef05cf2ca
fix #365
2020-10-21 11:27:36 -05:00
Areloch
6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
Brian Roberts
072b5ecb19
Merge pull request #357 from Areloch/ImageAssetHookins
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Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-17 16:21:24 -05:00
Brian Roberts
3851612b91
Merge pull request #361 from Areloch/LevelAssetLoadConsistency
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Updates some level asset functions and script handling
2020-10-17 16:21:01 -05:00
Areloch
f4f60e1ae7
Improves default suffix handling for asset importer on image assets under a material asset
2020-10-16 17:03:30 -05:00
Areloch
837983c767
Adds script function to access full path of the level asset's preview image file
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Updates script function descriptions to be correct
Updates chooseLevelDlg functions to be more efficient and consistent, and use the exposed get methods for getting preview images and the like properly
2020-10-13 18:44:42 -05:00
AzaezelX
4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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also since I was in there, fixed isrgb accidently being flipped on by default
2020-10-12 04:43:47 -05:00
Brian Roberts
8a252458d4
Merge pull request #356 from Azaezel/alpha40_mountchainCollisions
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sceneobject mountchain enable/disable collision aug
2020-10-11 16:00:56 -05:00
Areloch
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-10 22:48:13 -05:00
Brian Roberts
8e4edc3545
Merge pull request #237 from Azaezel/alpha40_notKnotNoNo
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safety check
2020-10-09 20:00:10 -05:00
AzaezelX
1afd1996fe
sceneobject mountchain enable/disable collision aug
2020-10-09 16:51:26 -05:00
Brian Roberts
6860bddf35
Merge pull request #354 from Azaezel/alpha40_compositCreationCoughup
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fix for empty r channel creation of composites crashing out
2020-10-08 19:15:13 -05:00
AzaezelX
ed260548c5
fix for empty r channel creation of composites crashing out
2020-10-08 19:14:50 -05:00
AzaezelX
d1cc5964c4
fix GCC compile
2020-10-08 18:17:35 -05:00
AzaezelX
eaf814f2e3
EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:44:08 -05:00
Brian Roberts
0c29847943
Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor
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Profile editor for the meshRoad object
2020-10-03 17:48:00 -05:00
Brian Roberts
2dae903a18
Merge pull request #341 from lukaspj/fix/break-shape-invalid-box
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breakShape() - remove parts created with invalid object box .
2020-10-03 17:47:47 -05:00
Lukas Aldershaab
7dc2521c76
Use string.compare instead of String::compare when comparing strings
2020-10-04 00:33:21 +02:00
Lukas Aldershaab
973fd44c6a
Profile editor for the meshRoad object
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credit to Ryan Mounts (RDM)
found originally at http://www.garagegames.com/community/forums/viewthread/105391
2020-10-04 00:19:43 +02:00
Brian Roberts
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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Replace uses of dStrCmp with new String::compare
2020-10-03 17:01:12 -05:00
Lukas Aldershaab
197a62f6ea
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
Lukas Aldershaab
d0f9aca859
Code style improvement
2020-10-03 23:53:45 +02:00
Brian Roberts
6dedf6330b
Merge pull request #327 from lukaspj/fix/interpreter-foreach
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Fix global variables not being able to be used inside of a foreach$ loop
2020-10-03 15:59:20 -05:00
AzaezelX
411cd009f4
fix terrain compilation
2020-10-03 13:32:16 -05:00
AzaezelX
33f17ea759
pathshape gravity suppression injection
2020-10-03 12:21:16 -05:00
Brian Roberts
681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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shift pbrconfig to ORM in keeping with the prepoderance of industry standards
2020-10-03 11:49:10 -05:00
Brian Roberts
40f9dfe712
Merge pull request #334 from lukaspj/fix/sfx-player-bitstream-data
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SFX Player fixes #74
2020-10-03 11:39:31 -05:00
Brian Roberts
777a50683d
Merge pull request #329 from lukaspj/fix/temporary-spotlight-fix
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Temporary fix for the geometry feed in spotlights
2020-10-03 11:36:52 -05:00
Brian Roberts
bbfa55c206
Merge pull request #328 from lukaspj/feature/guiRenderTargetVizCtrl
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Implementation of guiRenderTargetVizCtrl
2020-10-03 11:34:50 -05:00
Brian Roberts
8c49019958
Merge pull request #337 from lukaspj/feature/disable-update-of-basetexture
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extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:48 -05:00
Brian Roberts
612a3e3358
Merge pull request #309 from Azaezel/alpha40_triggerTricksTre
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new trigger features: triponce, tripcondition, and trippedby.
2020-10-03 11:26:59 -05:00
Brian Roberts
c7cabe7081
Merge pull request #261 from Azaezel/alpha40_animCleanups
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groundframe generation cleanup work
2020-10-03 11:26:14 -05:00
Brian Roberts
e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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export rounds LODs to the nearest power of 2
2020-10-03 11:25:53 -05:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
yourarcade
7480dea1a9
breakShape() - remove parts created with invalid object box along with empty parts.
2020-10-03 14:09:16 +02:00
Francisco Montañés García
faa38ffcd8
Inside _internalRender mForceFOV is not take into account.
2020-10-03 13:20:45 +02:00
Lukas Aldershaab
f87dde254d
extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:02 +02:00
Lukas Aldershaab
70de01e34c
SFX Player fixes #74 SFX Playlist currently writes an absurd amount of data into the bitstream.
2020-10-03 11:11:34 +02:00
Lukas Aldershaab
b5d1d1a02c
Temporary fix for the geometry feed in spotlights
2020-10-03 01:07:17 +02:00
Lukas Aldershaab
dca2dc0074
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
Jeff Hutchinson
2bf3c8384c
Fix global variables not being able to be used inside of a foreach$ loop.
2020-10-03 00:47:20 +02:00
AzaezelX
3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
2020-10-02 14:44:43 -05:00
AzaezelX
321c25a401
profiler tracking name collision fix
2020-10-02 14:16:27 -05:00
AzaezelX
afb39d398f
code review:
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1) got rid of evey class having it's own gravity
2) rigidshape inheritance simplifications
3) gravitymod from physicszones taking buoyancy into account natively (we still track raw bouyancy to cancel it out for player)
4) disableMove used throughout
5) items can now also be influenced by the appliedforce from physicszones
2020-10-02 13:53:46 -05:00