mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-23 14:14:45 +00:00
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
ForceFOV is not working on GuiTSControl.
This commit is contained in:
commit
0e2fff00d2
|
|
@ -362,9 +362,6 @@ void GuiTSCtrl::_internalRender(RectI guiViewport, RectI renderViewport, Frustum
|
|||
GFXTarget *origTarget = GFX->getActiveRenderTarget();
|
||||
S32 origStereoTarget = GFX->getCurrentStereoTarget();
|
||||
|
||||
if (mForceFOV != 0)
|
||||
mLastCameraQuery.fov = mDegToRad(mForceFOV);
|
||||
|
||||
if (mCameraZRot)
|
||||
{
|
||||
MatrixF rotMat(EulerF(0, 0, mDegToRad(mCameraZRot)));
|
||||
|
|
@ -677,6 +674,9 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
F32 renderHeight = F32(renderSize.y);
|
||||
F32 aspectRatio = renderWidth / renderHeight;
|
||||
|
||||
if (mForceFOV != 0)
|
||||
mLastCameraQuery.fov = mDegToRad(mForceFOV);
|
||||
|
||||
// Use the FOV to calculate the viewport height scale
|
||||
// then generate the width scale from the aspect ratio.
|
||||
if (!mLastCameraQuery.ortho)
|
||||
|
|
|
|||
Loading…
Reference in a new issue