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afx
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uninitialized variables-afx
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2020-05-11 13:54:23 -05:00 |
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app
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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assets
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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console
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memleak fix
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2020-09-25 12:25:35 -05:00 |
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core
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crashfix-string deconstructor
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2020-06-02 17:10:39 -05:00 |
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environment
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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forest
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Fix for crash in _onZoningChanged methods when called by hidden objects.
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2020-07-02 15:50:29 -04:00 |
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gfx
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minor cleanups:
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2020-09-26 22:43:26 -05:00 |
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gui
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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math
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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module
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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navigation
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uninitialized variables-navigation
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2020-05-11 15:08:57 -05:00 |
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persistence
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uninitialized variables-persistence
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2020-05-11 15:12:50 -05:00 |
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platform
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Fix gamepad binds on non-windows.
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2020-08-05 02:50:04 -04:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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platformWin32
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fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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2020-07-07 01:05:08 -04:00 |
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platformX86UNIX
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Change shorts to ints
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2020-08-11 15:27:52 -07:00 |
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postFx
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Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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2019-10-20 02:47:15 -05:00 |
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renderInstance
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Fixes 2 minor mistake corrections
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2020-09-20 01:19:08 -05:00 |
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scene
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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sfx
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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shaderGen
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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sim
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Merge pull request #328 from lukaspj/feature/guiRenderTargetVizCtrl
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2020-10-03 11:34:50 -05:00 |
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terrain
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extra option for terrain block to disable the update of the basetexture
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2020-10-03 11:31:02 +02:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Merge pull request #261 from Azaezel/alpha40_animCleanups
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2020-10-03 11:26:14 -05:00 |
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util
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Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent.
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2020-08-23 14:29:17 -05:00 |
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Verve
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uninitialized variables-verve
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2020-05-11 15:53:14 -05:00 |
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windowManager
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Updated version of OTHGMars' updated window and resolution options modes.
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2020-09-20 02:06:15 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |