mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
also since I was in there, fixed isrgb accidently being flipped on by default
This commit is contained in:
parent
f0068c2435
commit
4250e1d1b4
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@ -165,9 +165,9 @@ public:
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#define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
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#define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
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#define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
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addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
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addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
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#define DECLARE_TEXTUREMAP(name) protected: \
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#define DECLARE_TEXTUREMAP(className,name) protected: \
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FileName m##name##Filename;\
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StringTableEntry m##name##AssetId;\
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AssetPtr<ImageAsset> m##name##Asset;\
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@ -175,16 +175,45 @@ public:
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const String& get##name() const { return m##name##Filename; }\
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void set##name(FileName _in) { m##name##Filename = _in; }\
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const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }
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void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
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static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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{\
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##className* mat = static_cast<##className*>(obj);\
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mat->m##name##AssetId = StringTable->insert(data);\
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if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
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{\
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if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
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mat->m##name##Filename = StringTable->EmptyString();\
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return true;\
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}\
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return true;\
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}
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#define GET_TEXTUREMAP(name) get##name()
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#define SET_TEXTUREMAP(name,_in) set##name(_in)
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#define GET_TEXTUREASSET(name) get##name##Asset()
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#define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
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#define DECLARE_TEXTUREARRAY(name,max) FileName m##name##Filename[max];\
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#define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<ImageAsset> m##name##Asset[max];
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AssetPtr<ImageAsset> m##name##Asset[max];\
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static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
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{\
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##className* mat = static_cast<##className*>(obj);\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= ##max)\
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return false;\
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mat->m##name##AssetId[idx] = StringTable->insert(data);\
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if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
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{\
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if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
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{\
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mat->m##name##Filename[idx] = StringTable->EmptyString();\
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}\
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return true;\
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}\
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return true;\
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}
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#endif
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@ -121,7 +121,7 @@ Material::Material()
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mRoughness[i] = 1.0f;
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mMetalness[i] = 0.0f;
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mIsSRGb[i] = true;
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mIsSRGb[i] = false;
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mInvertRoughness[i] = false;
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mRoughnessChan[i] = 0;
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@ -502,282 +502,6 @@ void Material::initPersistFields()
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Parent::initPersistFields();
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}
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bool Material::_setDiffuseMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mDiffuseMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mDiffuseMapAssetId[idx], &mat->mDiffuseMapAsset[idx]))
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{
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if (mat->mDiffuseMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mDiffuseMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setOverlayMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mOverlayMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mOverlayMapAssetId[idx], &mat->mOverlayMapAsset[idx]))
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{
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if (mat->mOverlayMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mOverlayMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setLightMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mLightMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mLightMapAssetId[idx], &mat->mLightMapAsset[idx]))
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{
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if (mat->mLightMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mLightMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setToneMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mToneMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mToneMapAssetId[idx], &mat->mToneMapAsset[idx]))
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{
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if (mat->mToneMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mToneMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setDetailMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mDetailMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mDetailMapAssetId[idx], &mat->mDetailMapAsset[idx]))
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{
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if (mat->mDetailMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mDetailMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setNormalMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mNormalMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mNormalMapAssetId[idx], &mat->mNormalMapAsset[idx]))
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{
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if (mat->mNormalMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mNormalMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setORMConfigMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mORMConfigMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mORMConfigMapAssetId[idx], &mat->mORMConfigMapAsset[idx]))
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{
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if (mat->mORMConfigMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mORMConfigMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setRoughMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mRoughMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mRoughMapAssetId[idx], &mat->mRoughMapAsset[idx]))
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{
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if (mat->mRoughMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mRoughMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setAOMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mAOMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mAOMapAssetId[idx], &mat->mAOMapAsset[idx]))
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{
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if (mat->mAOMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mAOMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setMetalMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mMetalMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mMetalMapAssetId[idx], &mat->mMetalMapAsset[idx]))
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{
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if (mat->mMetalMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mMetalMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setGlowMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mGlowMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mGlowMapAssetId[idx], &mat->mGlowMapAsset[idx]))
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{
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if (mat->mGlowMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mGlowMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::_setDetailNormalMapAsset(void* obj, const char* index, const char* data)
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{
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Material* mat = static_cast<Material*>(obj);
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U32 idx = dAtoi(index);
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if (idx >= MAX_STAGES)
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return false;
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mat->mDetailNormalMapAssetId[idx] = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mDetailNormalMapAssetId[idx], &mat->mDetailNormalMapAsset[idx]))
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{
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if (mat->mDetailNormalMapAsset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mDetailNormalMapFilename[idx] = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool Material::writeField( StringTableEntry fieldname, const char *value )
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{
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// Never allow the old field names to be written.
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@ -204,27 +204,27 @@ public:
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//-----------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------
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DECLARE_TEXTUREARRAY(DiffuseMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, DiffuseMap, MAX_STAGES);
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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DECLARE_TEXTUREARRAY(OverlayMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(LightMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(ToneMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(DetailMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(NormalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(ORMConfigMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, OverlayMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, LightMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(Material, ToneMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, DetailMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(Material, NormalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, ORMConfigMap, MAX_STAGES);
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bool mIsSRGb[MAX_STAGES];
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DECLARE_TEXTUREARRAY(RoughMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, RoughMap, MAX_STAGES);
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bool mInvertRoughness[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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DECLARE_TEXTUREARRAY(AOMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, AOMap, MAX_STAGES);
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F32 mAOChan[MAX_STAGES];
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DECLARE_TEXTUREARRAY(MetalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, MetalMap, MAX_STAGES);
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F32 mMetalChan[MAX_STAGES];
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DECLARE_TEXTUREARRAY(GlowMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, GlowMap, MAX_STAGES);
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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DECLARE_TEXTUREARRAY(DetailNormalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, DetailNormalMap, MAX_STAGES);
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/// The strength scalar for the detail normal map.
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F32 mDetailNormalMapStrength[MAX_STAGES];
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@ -412,19 +412,6 @@ protected:
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/// in the "mapTo" data variable.
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virtual void _mapMaterial();
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static bool _setDiffuseMapAsset(void* obj, const char* index, const char* data);
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static bool _setOverlayMapAsset(void* obj, const char* index, const char* data);
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static bool _setLightMapAsset(void* obj, const char* index, const char* data);
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static bool _setToneMapAsset(void* obj, const char* index, const char* data);
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static bool _setDetailMapAsset(void* obj, const char* index, const char* data);
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static bool _setNormalMapAsset(void* obj, const char* index, const char* data);
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static bool _setORMConfigMapAsset(void* obj, const char* index, const char* data);
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static bool _setRoughMapAsset(void* obj, const char* index, const char* data);
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static bool _setAOMapAsset(void* obj, const char* index, const char* data);
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static bool _setMetalMapAsset(void* obj, const char* index, const char* data);
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static bool _setGlowMapAsset(void* obj, const char* index, const char* data);
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static bool _setDetailNormalMapAsset(void* obj, const char* index, const char* data);
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private:
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static GFXCubemapHandle smNormalizeCube;
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};
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@ -115,101 +115,6 @@ void TerrainMaterial::initPersistFields()
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Sim::getTerrainMaterialSet();
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}
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bool TerrainMaterial::_setDiffuseMapAsset(void* obj, const char* index, const char* data)
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{
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TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
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mat->mDiffuseMapAssetId = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mDiffuseMapAssetId, &mat->mDiffuseMapAsset))
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{
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if (mat->mDiffuseMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
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{
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mat->mDiffuseMapFilename = StringTable->EmptyString();
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}
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return true;
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}
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return true;
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}
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bool TerrainMaterial::_setNormalMapAsset(void* obj, const char* index, const char* data)
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{
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TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
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mat->mNormalMapAssetId = StringTable->insert(data);
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if (ImageAsset::getAssetById(mat->mNormalMapAssetId, &mat->mNormalMapAsset))
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{
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||||
if (mat->mNormalMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
|
||||
{
|
||||
mat->mNormalMapFilename = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TerrainMaterial::_setDetailMapAsset(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
|
||||
|
||||
mat->mDetailMapAssetId = StringTable->insert(data);
|
||||
|
||||
if (ImageAsset::getAssetById(mat->mDetailMapAssetId, &mat->mDetailMapAsset))
|
||||
{
|
||||
if (mat->mDetailMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
|
||||
{
|
||||
mat->mDetailMapFilename = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TerrainMaterial::_setORMConfigMapAsset(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
|
||||
|
||||
mat->mORMConfigMapAssetId = StringTable->insert(data);
|
||||
|
||||
if (ImageAsset::getAssetById(mat->mORMConfigMapAssetId, &mat->mORMConfigMapAsset))
|
||||
{
|
||||
if (mat->mORMConfigMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
|
||||
{
|
||||
mat->mORMConfigMapFilename = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TerrainMaterial::_setMacroMapAsset(void* obj, const char* index, const char* data)
|
||||
{
|
||||
TerrainMaterial* mat = static_cast<TerrainMaterial*>(obj);
|
||||
|
||||
mat->mMacroMapAssetId = StringTable->insert(data);
|
||||
|
||||
if (ImageAsset::getAssetById(mat->mMacroMapAssetId, &mat->mMacroMapAsset))
|
||||
{
|
||||
if (mat->mMacroMapAsset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
|
||||
{
|
||||
mat->mMacroMapFilename = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TerrainMaterial::onAdd()
|
||||
{
|
||||
if ( !Parent::onAdd() )
|
||||
|
|
|
|||
|
|
@ -42,17 +42,17 @@ protected:
|
|||
|
||||
//AssetPtr<ImageAsset> mDiffuseAsset;
|
||||
|
||||
DECLARE_TEXTUREMAP(DiffuseMap);
|
||||
DECLARE_TEXTUREMAP(TerrainMaterial, DiffuseMap);
|
||||
|
||||
/// The size of the diffuse base map in meters
|
||||
/// used to generate its texture coordinates.
|
||||
F32 mDiffuseSize;
|
||||
|
||||
///
|
||||
DECLARE_TEXTUREMAP(NormalMap);
|
||||
DECLARE_TEXTUREMAP(TerrainMaterial, NormalMap);
|
||||
|
||||
///
|
||||
DECLARE_TEXTUREMAP(DetailMap);
|
||||
DECLARE_TEXTUREMAP(TerrainMaterial, DetailMap);
|
||||
|
||||
/// The size of the detail map in meters used
|
||||
/// to generate the texture coordinates for the
|
||||
|
|
@ -66,7 +66,7 @@ protected:
|
|||
F32 mDetailDistance;
|
||||
|
||||
///
|
||||
DECLARE_TEXTUREMAP(ORMConfigMap);
|
||||
DECLARE_TEXTUREMAP(TerrainMaterial, ORMConfigMap);
|
||||
|
||||
bool mIsSRGB;
|
||||
bool mInvertRoughness;
|
||||
|
|
@ -77,7 +77,7 @@ protected:
|
|||
/// planes.
|
||||
bool mSideProjection;
|
||||
|
||||
DECLARE_TEXTUREMAP(MacroMap);
|
||||
DECLARE_TEXTUREMAP(TerrainMaterial, MacroMap);
|
||||
F32 mMacroSize;
|
||||
F32 mMacroStrength;
|
||||
F32 mMacroDistance;
|
||||
|
|
@ -93,12 +93,6 @@ public:
|
|||
bool onAdd();
|
||||
static void initPersistFields();
|
||||
|
||||
static bool _setDiffuseMapAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setNormalMapAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setDetailMapAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setORMConfigMapAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setMacroMapAsset(void* obj, const char* index, const char* data);
|
||||
|
||||
DECLARE_CONOBJECT( TerrainMaterial );
|
||||
|
||||
/// This method locates the TerrainMaterial if it exists, tries
|
||||
|
|
|
|||
Loading…
Reference in a new issue