Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.

Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
This commit is contained in:
Areloch 2020-10-19 00:53:09 -05:00
parent 072b5ecb19
commit 6a3603c737
22 changed files with 490 additions and 610 deletions

View file

@ -158,11 +158,8 @@ void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
void BoxEnvironmentProbe::updateProbeParams()
{
if (!mProbeInfo)
return;
mProbeShapeType = ProbeRenderInst::Box;
mProbeInfo->mAtten = mAtten;
mProbeInfo.mAtten = mAtten;
Parent::updateProbeParams();
}

View file

@ -83,17 +83,13 @@ ImplementEnumType(ReflectionModeEnum,
{ ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"},
{ ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
{ ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
//{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
// Object setup and teardown
//-----------------------------------------------------------------------------
ReflectionProbe::ReflectionProbe() :
cubeDescId(0),
reflectorDesc(nullptr),
mSphereVertCount(0),
mSpherePrimitiveCount(0)
ReflectionProbe::ReflectionProbe()
{
// Flag this object so that it will always
// be sent across the network to clients
@ -106,8 +102,7 @@ ReflectionProbe::ReflectionProbe() :
mReflectionModeType = BakedCubemap;
mEnabled = true;
mBake = false;
mDirty = false;
mBakeReflections = false;
mCubemapDirty = false;
mRadius = 10;
@ -122,17 +117,14 @@ ReflectionProbe::ReflectionProbe() :
mEditorShapeInst = NULL;
mEditorShape = NULL;
mRefreshRateMS = 500;
mRefreshRateMS = 200;
mDynamicLastBakeMS = 0;
mMaxDrawDistance = 75;
mResourcesCreated = false;
mProbeInfo = nullptr;
mPrefilterSize = 64;
mPrefilterMipLevels = mLog2(F32(mPrefilterSize))+1;
mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
mPrefilterMap = nullptr;
mIrridianceMap = nullptr;
@ -158,7 +150,7 @@ void ReflectionProbe::initPersistFields()
{
addGroup("Rendering");
addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe),
&_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid");
&_setEnabled, &defaultProtectedGetFn, "Is the probe enabled or not");
endGroup("Rendering");
addGroup("Reflection");
@ -168,18 +160,18 @@ void ReflectionProbe::initPersistFields()
addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe),
&_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
addField("refOffset", TypePoint3F, Offset(mProbeRefOffset, ReflectionProbe), "");
addField("refScale", TypePoint3F, Offset(mProbeRefScale, ReflectionProbe), "");
addField("refOffset", TypePoint3F, Offset(mProbeRefOffset, ReflectionProbe), "The reference positional offset for the probe. This is used for adjusting the perceived center and area of influence.\nHelpful in adjusting parallax issues");
addField("refScale", TypePoint3F, Offset(mProbeRefScale, ReflectionProbe), "The reference scale for the probe. This is used for adjusting the perceived center and area of influence.\nHelpful in adjusting parallax issues");
addProtectedField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe), &_setReflectionMode, &defaultProtectedGetFn,
"The type of mesh data to use for collision queries.");
"Used to dictate what sort of cubemap the probes use when using IBL.");
addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "Cubemap used instead of reflection texture if fullReflect is off.");
addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "This is used when a static cubemap is used. The name of the cubemap is looked up and loaded for the IBL calculations.");
addField("DynamicReflectionRefreshMS", TypeS32, Offset(mRefreshRateMS, ReflectionProbe), "How often the dynamic cubemap is refreshed in milliseconds. Only works when the ReflectionMode is set to DynamicCubemap.");
//addField("DynamicReflectionRefreshMS", TypeS32, Offset(mRefreshRateMS, ReflectionProbe), "How often the dynamic cubemap is refreshed in milliseconds. Only works when the ReflectionMode is set to DynamicCubemap.");
addProtectedField("Bake", TypeBool, Offset(mBake, ReflectionProbe),
&_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
addProtectedField("Bake", TypeBool, Offset(mBakeReflections, ReflectionProbe),
&_doBake, &defaultProtectedGetFn, "Bake Probe Reflections", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
endGroup("Reflection");
Con::addVariable("$Light::renderReflectionProbes", TypeBool, &RenderProbeMgr::smRenderReflectionProbes,
@ -319,8 +311,7 @@ void ReflectionProbe::onRemove()
{
if (isClientObject())
{
PROBEMGR->unregisterProbe(mProbeInfo->mProbeIdx);
mProbeInfo = nullptr;
PROBEMGR->unregisterProbe(mProbeInfo.mProbeIdx);
}
// Remove this object from the scene
@ -436,7 +427,6 @@ U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream
stream->write(mProbeUniqueID);
stream->write((U32)mReflectionModeType);
stream->write(mCubemapName);
stream->write(mRefreshRateMS);
}
if (stream->writeFlag(mask & EnabledMask))
@ -463,7 +453,7 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
resetWorldBox();
mathRead(*stream, &mProbeRefOffset);
mathRead(*stream, &mProbeRefScale);
mathRead(*stream, &mProbeRefScale);
mDirty = true;
}
@ -490,8 +480,6 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName)
mCubemapDirty = true;
stream->read(&mRefreshRateMS);
mDirty = true;
}
@ -501,11 +489,6 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
mDirty = true;
}
if (mDirty)
{
updateProbeParams();
}
}
//-----------------------------------------------------------------------------
@ -513,12 +496,9 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
//-----------------------------------------------------------------------------
void ReflectionProbe::updateProbeParams()
{
if (!mProbeInfo)
return;
mProbeInfo.mIsEnabled = mEnabled;
mProbeInfo->mIsEnabled = mEnabled;
mProbeInfo->mProbeShapeType = mProbeShapeType;
mProbeInfo.mProbeShapeType = mProbeShapeType;
if (mProbeShapeType == ProbeRenderInst::Sphere)
mObjScale.set(mRadius, mRadius, mRadius);
@ -527,10 +507,8 @@ void ReflectionProbe::updateProbeParams()
if (mProbeShapeType == ProbeRenderInst::Skylight)
{
mProbeInfo->mPosition = Point3F::Zero;
mProbeInfo->mTransform = MatrixF::Identity;
mProbeInfo->mIsSkylight = true;
mProbeInfo.mPosition = Point3F::Zero;
mProbeInfo.mTransform = MatrixF::Identity;
F32 visDist = gClientSceneGraph->getVisibleDistance();
Box3F skylightBounds = Box3F(visDist * 2);
@ -541,21 +519,19 @@ void ReflectionProbe::updateProbeParams()
setGlobalBounds();
mProbeInfo->mScore = -1.0f;
mProbeInfo.mScore = 10000.0f;
}
else
{
MatrixF transform = getTransform();
mProbeInfo->mPosition = getPosition();
mProbeInfo.mPosition = getPosition();
transform.scale(getScale());
mProbeInfo->mTransform = transform.inverse();
mProbeInfo->mIsSkylight = false;
mProbeInfo.mTransform = transform.inverse();
bounds = mWorldBox;
mProbeInfo->mScore = mMaxDrawDistance;
mProbeInfo.mScore = 1;
}
// Skip our transform... it just dirties mask bits.
@ -563,14 +539,14 @@ void ReflectionProbe::updateProbeParams()
resetWorldBox();
mProbeInfo->mBounds = bounds;
mProbeInfo->mExtents = getScale();
mProbeInfo->mRadius = mRadius;
mProbeInfo.mBounds = bounds;
mProbeInfo.mExtents = getScale();
mProbeInfo.mRadius = mRadius;
mProbeInfo->mProbeRefOffset = mProbeRefOffset;
mProbeInfo->mProbeRefScale = mProbeRefScale;
mProbeInfo.mProbeRefOffset = mProbeRefOffset;
mProbeInfo.mProbeRefScale = mProbeRefScale;
mProbeInfo->mDirty = true;
mProbeInfo.mDirty = true;
if (mCubemapDirty)
{
@ -587,108 +563,12 @@ void ReflectionProbe::updateProbeParams()
void ReflectionProbe::processDynamicCubemap()
{
/*if (!mProbeInfo)
return;
mEnabled = false;
if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
{
mProbeInfo->mPrefilterCubemap = mDynamicCubemap;
if (reflectorDesc == nullptr)
{
//find it
if (!Sim::findObject("DefaultCubeDesc", reflectorDesc))
{
mProbeInfo->mIsEnabled = false;
return;
}
}
mCubeReflector.unregisterReflector();
mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field
}
if (mEnabled)
mProbeInfo->mIsEnabled = true;
else
mProbeInfo->mIsEnabled = false;
mCubemapDirty = false;
//Update the probe manager with our new texture!
//if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
// PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);*/
if (!mProbeInfo)
return;
mProbeInfo->mIsEnabled = false;
if (mReflectionModeType != DynamicCubemap)
return;
if (reflectorDesc == nullptr)
{
//find it
if (!Sim::findObject("DefaultCubeDesc", reflectorDesc))
{
mProbeInfo->mIsEnabled = false;
return;
}
mCubeReflector.unregisterReflector();
mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field
}
if (mCubeReflector.getCubemap())
{
U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64);
U32 prefilterMipLevels = mLog2(F32(resolution))+1;
//Prep it with whatever resolution we've dictated for our bake
mIrridianceMap->mCubemap->initDynamic(resolution, PROBEMGR->PROBE_FORMAT);
mPrefilterMap->mCubemap->initDynamic(resolution, PROBEMGR->PROBE_FORMAT);
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
IBLUtilities::GenerateIrradianceMap(renderTarget, mCubeReflector.getCubemap(), mIrridianceMap->mCubemap);
IBLUtilities::GeneratePrefilterMap(renderTarget, mCubeReflector.getCubemap(), prefilterMipLevels, mPrefilterMap->mCubemap);
}
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
return;
}
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
return;
}
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
{
mProbeInfo->mIsEnabled = true;
mCubemapDirty = false;
//Update the probe manager with our new texture!
PROBEMGR->updateProbeTexture(mProbeInfo);
}
}
void ReflectionProbe::processBakedCubemap()
{
if (!mProbeInfo)
return;
mProbeInfo->mIsEnabled = false;
mProbeInfo.mIsEnabled = false;
if ((mReflectionModeType != BakedCubemap) || mProbeUniqueID.isEmpty())
return;
@ -700,7 +580,7 @@ void ReflectionProbe::processBakedCubemap()
mIrridianceMap->updateFaces();
}
if (mIrridianceMap == nullptr || !mIrridianceMap->mCubemap->isInitialized())
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
return;
@ -713,32 +593,33 @@ void ReflectionProbe::processBakedCubemap()
mPrefilterMap->updateFaces();
}
if (mPrefilterMap == nullptr || !mPrefilterMap->mCubemap->isInitialized())
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
return;
}
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
mProbeInfo.mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo.mIrradianceCubemap = mIrridianceMap->mCubemap;
if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
if (mEnabled && mProbeInfo.mPrefilterCubemap->isInitialized() && mProbeInfo.mIrradianceCubemap->isInitialized())
{
mProbeInfo->mIsEnabled = true;
mProbeInfo.mIsEnabled = true;
mCubemapDirty = false;
//Update the probe manager with our new texture!
PROBEMGR->updateProbeTexture(mProbeInfo);
PROBEMGR->updateProbeTexture(&mProbeInfo);
//now, cleanup
mProbeInfo.mPrefilterCubemap.free();
mProbeInfo.mIrradianceCubemap.free();
}
}
void ReflectionProbe::processStaticCubemap()
{
if (!mProbeInfo)
return;
mProbeInfo->mIsEnabled = false;
mProbeInfo.mIsEnabled = false;
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
@ -747,45 +628,31 @@ void ReflectionProbe::processStaticCubemap()
if (Platform::isFile(irradFileName))
{
if (mIrridianceMap == nullptr)
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
return;
}
mIrridianceMap->setCubemapFile(FileName(irradFileName));
if (mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
return;
}
mIrridianceMap->updateFaces();
}
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
return;
}
char prefilterFileName[256];
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName.c_str());
if (Platform::isFile(prefilterFileName))
{
if (mPrefilterMap == nullptr)
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
return;
}
mPrefilterMap->setCubemapFile(FileName(prefilterFileName));
if (mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
return;
}
mPrefilterMap->updateFaces();
}
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
return;
}
if (!Platform::isFile(prefilterFileName) || !Platform::isFile(irradFileName))
{
//If we are missing either of the files, just re-run the bake
@ -823,34 +690,29 @@ void ReflectionProbe::processStaticCubemap()
IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap);
}
if ((mIrridianceMap != nullptr && !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr && !mPrefilterMap->mCubemap.isNull()))
if ((mIrridianceMap != nullptr || !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr || !mPrefilterMap->mCubemap.isNull()))
{
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
mProbeInfo.mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo.mIrradianceCubemap = mIrridianceMap->mCubemap;
}
if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
if (mEnabled && mProbeInfo.mPrefilterCubemap->isInitialized() && mProbeInfo.mIrradianceCubemap->isInitialized())
{
mProbeInfo->mIsEnabled = true;
mProbeInfo.mIsEnabled = true;
mCubemapDirty = false;
//Update the probe manager with our new texture!
PROBEMGR->updateProbeTexture(mProbeInfo);
PROBEMGR->updateProbeTexture(&mProbeInfo);
}
}
bool ReflectionProbe::createClientResources()
{
if (mProbeInfo == nullptr)
{
mProbeInfo = PROBEMGR->registerProbe();
if (!mProbeInfo)
return false;
mProbeInfo->mIsEnabled = false;
}
PROBEMGR->registerProbe(&mProbeInfo);
mProbeInfo.mIsEnabled = false;
//irridiance resources
if (!mIrridianceMap)
{
@ -909,12 +771,10 @@ String ReflectionProbe::getIrradianceMapPath()
void ReflectionProbe::bake()
{
bool writeFile = mReflectionModeType == BakedCubemap ? true : false;
if (mReflectionModeType == StaticCubemap)
if (mReflectionModeType != BakedCubemap)
return;
PROBEMGR->bakeProbe(this, writeFile);
PROBEMGR->bakeProbe(this);
setMaskBits(-1);
}
@ -922,8 +782,9 @@ void ReflectionProbe::bake()
//-----------------------------------------------------------------------------
//Rendering of editing/debug stuff
//-----------------------------------------------------------------------------
void ReflectionProbe::createGeometry()
void ReflectionProbe::createEditorResources()
{
#ifdef TORQUE_TOOLS
// Clean up our previous shape
if (mEditorShapeInst)
SAFE_DELETE(mEditorShapeInst);
@ -938,6 +799,7 @@ void ReflectionProbe::createGeometry()
{
mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
}
#endif
}
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
@ -951,16 +813,14 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
//Culling distance. Can be adjusted for performance options considerations via the scalar
if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
{
mProbeInfo->mScore = mMaxDrawDistance;
mProbeInfo.mScore = mMaxDrawDistance;
return;
}
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
{
//bake();
bake();
mDynamicLastBakeMS = Platform::getRealMilliseconds();
processDynamicCubemap();
}
//Submit our probe to actually do the probe action
@ -968,20 +828,20 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
//RenderPassManager *renderPass = state->getRenderPass();
//Update our score based on our radius, distance
mProbeInfo->mScore = mProbeInfo->mRadius/mMax(dist,1.0f);
mProbeInfo.mScore = mMax(dist, 1.0f);
Point3F vect = distVec;
vect.normalizeSafe();
mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
//mProbeInfo.mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
//Register
//PROBEMGR->registerProbe(mProbeInfoIdx);
PROBEMGR->submitProbe(mProbeInfo);
#ifdef TORQUE_TOOLS
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr)
{
if(!mEditorShapeInst)
createGeometry();
createEditorResources();
GFXTransformSaver saver;
@ -1039,7 +899,7 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
saver.restore();
}
// If the light is selected or light visualization
// If the probe is selected or probe visualization
// is enabled then register the callback.
const bool isSelectedInEditor = (gEditingMission && isSelected());
if (isSelectedInEditor)
@ -1049,6 +909,7 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
ri->type = RenderPassManager::RIT_Editor;
state->getRenderPass()->addInst(ri);
}
#endif
}
void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
@ -1127,7 +988,7 @@ DefineEngineMethod(ReflectionProbe, postApply, void, (), ,
}
DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
"@brief returns true if control object is inside the fog\n\n.")
"@brief Bakes the cubemaps for a reflection probe\n\n.")
{
ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject();

View file

@ -63,6 +63,9 @@ class ReflectionProbe : public SceneObject
public:
/// <summary>
/// Used to dictate what sort of cubemap the probes use when using IBL
/// </summary>
enum ReflectionModeType
{
NoReflection = 0,
@ -87,36 +90,84 @@ protected:
NextFreeMask = Parent::NextFreeMask << 3
};
bool mBake;
/// <summary>
/// Only used for interfacing with the editor's inspector bake button
/// </summary>
bool mBakeReflections;
/// <summary>
/// Whether this probe is enabled or not
/// </summary>
bool mEnabled;
bool mDirty;
/// <summary>
/// Whether this probe's cubemap is dirty or not
/// </summary>
bool mCubemapDirty;
#ifdef TORQUE_TOOLS
/// <summary>
/// Used only when the editor is loaded, this is the shape data used for the probe viewing(aka, a sphere)
/// </summary>
Resource<TSShape> mEditorShape;
/// <summary>
/// This is the shape instance of the editor shape data
/// </summary>
TSShapeInstance* mEditorShapeInst;
#endif // TORQUE_TOOLS
//--------------------------------------------------------------------------
// Rendering variables
//--------------------------------------------------------------------------
/// <summary>
/// The shape of the probe
/// </summary>
ProbeRenderInst::ProbeShapeType mProbeShapeType;
ProbeRenderInst* mProbeInfo;
/// <summary>
/// This is effectively a packed cache of the probe data actually utilized for rendering.
/// The RenderProbeManager uses this via the probe calling registerProbe on creation, and unregisterProbe on destruction
/// When the manager goes to render it has the compacted data to read over more efficiently for setting up what probes should
/// Actually render in that frame
/// </summary>
ProbeRenderInst mProbeInfo;
//Reflection Contribution stuff
/// <summary>
/// Used to dictate what sort of cubemap the probes use when using IBL
/// </summary>
ReflectionModeType mReflectionModeType;
/// <summary>
/// The radius of the probe's influence. Only really relevent in Sphere probes
/// </summary>
F32 mRadius;
/// <summary>
/// The reference positional offset for the probe. This is used for adjusting the perceived center and area of influence.
/// Helpful in adjusting parallax issues
/// </summary>
Point3F mProbeRefOffset;
/// <summary>
/// The reference scale for the probe. This is used for adjusting the perceived center and area of influence.
/// Helpful in adjusting parallax issues
/// </summary>
Point3F mProbeRefScale;
/// <summary>
/// Only used for interfacing with the editor's inspector edit offset button
/// </summary>
bool mEditPosOffset;
/// <summary>
/// This is used when a static cubemap is used. The name of the cubemap is looked up and loaded for the IBL calculations
/// </summary>
String mCubemapName;
CubemapData *mStaticCubemap;
GFXCubemapHandle mDynamicCubemap;
String cubeDescName;
U32 cubeDescId;
CubeReflector mCubeReflector;
ReflectorDesc *reflectorDesc;
//Utilized in dynamic reflections
@ -133,19 +184,12 @@ protected:
U32 mPrefilterMipLevels;
U32 mPrefilterSize;
/// <summary>
/// This is calculated based on the object's persistantID. Effectively a unique hash ID to set it apart from other probes
/// Used to ensure the cubemaps named when baking are unique
/// </summary>
String mProbeUniqueID;
// Define our vertex format here so we don't have to
// change it in multiple spots later
typedef GFXVertexPNTTB VertexType;
// The GFX vertex and primitive buffers
GFXVertexBufferHandle< VertexType > mVertexBuffer;
GFXPrimitiveBufferHandle mPrimitiveBuffer;
U32 mSphereVertCount;
U32 mSpherePrimitiveCount;
//Debug rendering
static bool smRenderPreviewProbes;
@ -188,6 +232,10 @@ public:
bool onAdd();
void onRemove();
/// <summary>
/// This is called when the object is deleted. It allows us to do special-case cleanup actions
/// In probes' case, it's used to delete baked cubemap files
/// </summary>
virtual void handleDeleteAction();
// Override this so that we can dirty the network flag when it is called
@ -215,14 +263,26 @@ public:
//--------------------------------------------------------------------------
// Create the geometry for rendering
void createGeometry();
void createEditorResources();
/// <summary>
/// Updates the probe rendering data
/// </summary>
virtual void updateProbeParams();
bool createClientResources();
/// <summary>
/// Updates the probe's cubemaps in the array when using dynamic reflections
/// </summary>
void processDynamicCubemap();
/// <summary>
/// Updates the probe's cubemaps in the array when using baked cubemaps
/// </summary>
void processBakedCubemap();
/// <summary>
/// Updates the probe's cubemaps in the array when using a static cubemaps
/// </summary>
void processStaticCubemap();
// This is the function that allows this object to submit itself for rendering
@ -234,9 +294,22 @@ public:
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
//Baking
/// <summary>
/// This gets the filepath to the prefilter cubemap associated to this probe.
/// In the event the probe is set to use a static cubemap, it is the prefiltered version of the cubemap's file
/// </summary>
/// <returns>The filepath to the prefilter cubemap</returns>
String getPrefilterMapPath();
/// <summary>
/// This gets the filepath to the irradiance cubemap associated to this probe.
/// In the event the probe is set to use a static cubemap, it is the irradiance version of the cubemap's file
/// </summary>
/// <returns>The filepath to the irradiance cubemap</returns>
String getIrradianceMapPath();
/// <summary>
/// Invokes a cubemap bake action for this probe
/// </summary>
void bake();
};

View file

@ -135,6 +135,11 @@ void Skylight::unpackUpdate(NetConnection *conn, BitStream *stream)
{
// Let the Parent read any info it sent
Parent::unpackUpdate(conn, stream);
if (mDirty)
{
updateProbeParams();
}
}
//-----------------------------------------------------------------------------
@ -143,9 +148,6 @@ void Skylight::unpackUpdate(NetConnection *conn, BitStream *stream)
void Skylight::updateProbeParams()
{
if (!mProbeInfo)
return;
mProbeShapeType = ProbeRenderInst::Skylight;
Parent::updateProbeParams();
}
@ -157,24 +159,17 @@ void Skylight::prepRenderImage(SceneRenderState *state)
//special hook-in for skylights
Point3F camPos = state->getCameraPosition();
mProbeInfo->mBounds.setCenter(camPos);
mProbeInfo.mBounds.setCenter(camPos);
mProbeInfo->setPosition(camPos);
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
{
//bake();
mDynamicLastBakeMS = Platform::getRealMilliseconds();
processDynamicCubemap();
}
mProbeInfo.setPosition(camPos);
//Submit our probe to actually do the probe action
// Get a handy pointer to our RenderPassmanager
//RenderPassManager *renderPass = state->getRenderPass();
//PROBEMGR->registerSkylight(mProbeInfo, this);
PROBEMGR->submitProbe(mProbeInfo);
#ifdef TORQUE_TOOLS
if (Skylight::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
{
GFXTransformSaver saver;
@ -235,6 +230,7 @@ void Skylight::prepRenderImage(SceneRenderState *state)
if (isSelectedInEditor)
{
}
#endif
}
void Skylight::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)

View file

@ -131,6 +131,11 @@ void SphereEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream
{
// Let the Parent read any info it sent
Parent::unpackUpdate(conn, stream);
if (mDirty)
{
updateProbeParams();
}
}
//-----------------------------------------------------------------------------
@ -139,9 +144,6 @@ void SphereEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream
void SphereEnvironmentProbe::updateProbeParams()
{
if (!mProbeInfo)
return;
mProbeShapeType = ProbeRenderInst::Sphere;
Parent::updateProbeParams();
}
@ -151,6 +153,7 @@ void SphereEnvironmentProbe::prepRenderImage(SceneRenderState *state)
if (!mEnabled || !ReflectionProbe::smRenderPreviewProbes)
return;
#ifdef TORQUE_TOOLS
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
{
GFXTransformSaver saver;
@ -215,6 +218,7 @@ void SphereEnvironmentProbe::prepRenderImage(SceneRenderState *state)
ri->type = RenderPassManager::RIT_Editor;
state->getRenderPass()->addInst(ri);
}
#endif
}
void SphereEnvironmentProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)

View file

@ -332,7 +332,7 @@ void SimSet::findObjectByType( Vector<T*> &foundObjects )
curSet = dynamic_cast<SimSet*>( *itr );
// If child object is a set, call recursively into it.
if ( curSet )
if ( curSet && curSet->size() != 0)
curSet->findObjectByType( foundObjects );
// Add this child object if appropriate.

View file

@ -45,6 +45,8 @@
//For our cameraQuery setup
#include "T3D/gameTSCtrl.h"
#include "T3D/Scene.h"
#define TORQUE_GFX_VISUAL_DEBUG //renderdoc debugging
IMPLEMENT_CONOBJECT(RenderProbeMgr);
@ -59,6 +61,8 @@ ConsoleDocClass( RenderProbeMgr,
RenderProbeMgr *RenderProbeMgr::smProbeManager = NULL;
bool RenderProbeMgr::smRenderReflectionProbes = true;
F32 RenderProbeMgr::smMaxProbeDrawDistance = 100;
S32 RenderProbeMgr::smMaxProbesPerFrame = 8;
S32 QSORT_CALLBACK AscendingReflectProbeInfluence(const void* a, const void* b)
{
@ -87,7 +91,6 @@ ProbeRenderInst::ProbeRenderInst() :
mProbeRefScale(1,1,1),
mAtten(0.0),
mCubemapIndex(0),
mIsSkylight(false),
mProbeIdx(0),
mProbeShapeType(Box)
{
@ -113,7 +116,6 @@ void ProbeRenderInst::set(const ProbeRenderInst *probeInfo)
mRadius = probeInfo->mRadius;
mProbeShapeType = probeInfo->mProbeShapeType;
mBounds = probeInfo->mBounds;
mIsSkylight = probeInfo->mIsSkylight;
mScore = probeInfo->mScore;
mAtten = probeInfo->mAtten;
}
@ -125,8 +127,7 @@ ProbeShaderConstants::ProbeShaderConstants()
mShader(NULL),
mProbePositionSC(NULL),
mProbeRefPosSC(NULL),
mRefBoxMinSC(NULL),
mRefBoxMaxSC(NULL),
mRefScaleSC(NULL),
mProbeConfigDataSC(NULL),
mProbeSpecularCubemapSC(NULL),
mProbeIrradianceCubemapSC(NULL),
@ -160,8 +161,7 @@ void ProbeShaderConstants::init(GFXShader* shader)
//Reflection Probes
mProbePositionSC = shader->getShaderConstHandle(ShaderGenVars::probePosition);
mProbeRefPosSC = shader->getShaderConstHandle(ShaderGenVars::probeRefPos);
mRefBoxMinSC = shader->getShaderConstHandle(ShaderGenVars::refBoxMin);
mRefBoxMaxSC = shader->getShaderConstHandle(ShaderGenVars::refBoxMax);
mRefScaleSC = shader->getShaderConstHandle(ShaderGenVars::refScale);
mWorldToObjArraySC = shader->getShaderConstHandle(ShaderGenVars::worldToObjArray);
mProbeConfigDataSC = shader->getShaderConstHandle(ShaderGenVars::probeConfigData);
mProbeSpecularCubemapSC = shader->getShaderConstHandle(ShaderGenVars::specularCubemapAR);
@ -179,8 +179,7 @@ bool ProbeShaderConstants::isValid()
{
if (mProbePositionSC->isValid() ||
mProbeConfigDataSC->isValid() ||
mRefBoxMinSC->isValid() ||
mRefBoxMaxSC->isValid() ||
mRefScaleSC->isValid() ||
mProbeSpecularCubemapSC->isValid() ||
mProbeIrradianceCubemapSC->isValid())
return true;
@ -204,8 +203,7 @@ RenderProbeMgr::RenderProbeMgr()
mHasSkylight(false),
mSkylightCubemapIdx(-1),
mCubeMapCount(0),
mDefaultSkyLight(nullptr),
mBakeRenderTarget(nullptr)
mDefaultSkyLight(nullptr)
{
mEffectiveProbeCount = 0;
mMipCount = 0;
@ -221,6 +219,9 @@ RenderProbeMgr::RenderProbeMgr()
{
mCubeMapSlots[i] = false;
}
mPrefilterSize = 64;
mPrefilterMipLevels = mLog2(F32(mPrefilterSize)) + 1;
}
RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
@ -236,6 +237,10 @@ RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 proce
mLastConstants = nullptr;
mMipCount = 0;
mProbesDirty = false;
mUseHDRCaptures = true;
mPrefilterSize = 64;
mPrefilterMipLevels = mLog2(F32(mPrefilterSize)) + 1;
}
RenderProbeMgr::~RenderProbeMgr()
@ -303,35 +308,22 @@ void RenderProbeMgr::initPersistFields()
Parent::initPersistFields();
}
void RenderProbeMgr::addElement(RenderInst *inst)
void RenderProbeMgr::consoleInit()
{
// If this instance is translucent handle it in RenderTranslucentMgr
//if (inst->translucentSort)
return;
Parent::consoleInit();
//AssertFatal(inst->defaultKey != 0, "RenderMeshMgr::addElement() - Got null sort key... did you forget to set it?");
/*internalAddElement(inst);
ProbeRenderInst* probeInst = static_cast<ProbeRenderInst*>(inst);
if (probeInst->mIsSkylight)
{
addSkylightProbe(probeInst);
}
else
{
if (probeInst->mProbeShapeType == ProbeInfo::Sphere)
addSphereReflectionProbe(probeInst);
else
addConvexReflectionProbe(probeInst);
}*/
// Vars for debug rendering while the RoadEditor is open, only used if smEditorOpen is true.
Con::addVariable("$pref::maxProbeDrawDistance", TypeF32, &RenderProbeMgr::smMaxProbeDrawDistance, "Max distance for reflection probes to render.\n");
Con::addVariable("$pref::MaxProbesPerFrame", TypeS32, &RenderProbeMgr::smMaxProbesPerFrame, "Max number of Environment Probes that can be rendered per-frame.\n");
}
ProbeRenderInst* RenderProbeMgr::registerProbe()
void RenderProbeMgr::registerProbe(ProbeRenderInst* newProbe)
{
mRegisteredProbes.increment();
ProbeRenderInst* newProbe = &mRegisteredProbes.last();
//Can't have over the probe limit
if (mRegisteredProbes.size() + 1 >= PROBE_MAX_COUNT)
return;
mRegisteredProbes.push_back(newProbe);
newProbe->mProbeIdx = mRegisteredProbes.size() - 1;
@ -339,7 +331,7 @@ ProbeRenderInst* RenderProbeMgr::registerProbe()
if (cubeIndex == INVALID_CUBE_SLOT)
{
Con::warnf("RenderProbeMgr::addProbe: Invalid cubemap slot.");
return nullptr;
return;
}
//check if we need to resize the cubemap array
@ -372,8 +364,6 @@ ProbeRenderInst* RenderProbeMgr::registerProbe()
#endif
mProbesDirty = true;
return newProbe;
}
void RenderProbeMgr::unregisterProbe(U32 probeIdx)
@ -382,11 +372,11 @@ void RenderProbeMgr::unregisterProbe(U32 probeIdx)
if (probeIdx >= mRegisteredProbes.size())
return;
if (mRegisteredProbes[probeIdx].mCubemapIndex == INVALID_CUBE_SLOT)
if (mRegisteredProbes[probeIdx]->mCubemapIndex == INVALID_CUBE_SLOT)
return;
//mark cubemap slot as available now
mCubeMapSlots[mRegisteredProbes[probeIdx].mCubemapIndex] = false;
mCubeMapSlots[mRegisteredProbes[probeIdx]->mCubemapIndex] = false;
mCubeMapCount--;
mRegisteredProbes.erase(probeIdx);
@ -394,13 +384,18 @@ void RenderProbeMgr::unregisterProbe(U32 probeIdx)
//recalculate all the probe's indicies just to be sure
for (U32 i = 0; i < mRegisteredProbes.size(); i++)
{
mRegisteredProbes[i].mProbeIdx = i;
mRegisteredProbes[i]->mProbeIdx = i;
}
//rebuild our probe data
mProbesDirty = true;
}
void RenderProbeMgr::submitProbe(const ProbeRenderInst& newProbe)
{
mActiveProbes.push_back(newProbe);
}
//
//
PostEffect* RenderProbeMgr::getProbeArrayEffect()
@ -425,75 +420,6 @@ void RenderProbeMgr::updateProbes()
mProbesDirty = true;
}
void RenderProbeMgr::_setupStaticParameters()
{
//Array rendering
U32 probeCount = mRegisteredProbes.size();
mEffectiveProbeCount = 0;
mMipCount = 1;
mHasSkylight = false;
mSkylightCubemapIdx = -1;
if (probePositionsData.size() != MAXPROBECOUNT)
{
probePositionsData.setSize(MAXPROBECOUNT);
probeRefPositionsData.setSize(MAXPROBECOUNT);
probeWorldToObjData.setSize(MAXPROBECOUNT);
refBoxMinData.setSize(MAXPROBECOUNT);
refBoxMaxData.setSize(MAXPROBECOUNT);
probeConfigData.setSize(MAXPROBECOUNT);
}
probePositionsData.fill(Point4F::Zero);
probeRefPositionsData.fill(Point4F::Zero);
probeWorldToObjData.fill(MatrixF::Identity);
refBoxMinData.fill(Point4F::Zero);
refBoxMaxData.fill(Point4F::Zero);
probeConfigData.fill(Point4F(-1,0,0,0));
for (U32 i = 0; i < probeCount; i++)
{
if (mEffectiveProbeCount >= MAXPROBECOUNT)
break;
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
if (!curEntry.mIsEnabled)
continue;
U32 mips = mRegisteredProbes[i].mPrefilterCubemap.getPointer()->getMipMapLevels();
mMipCount = (mips != 0 && mips >= mMipCount) ? mips : 0;
if (curEntry.mIsSkylight)
{
mSkylightCubemapIdx = curEntry.mCubemapIndex;
continue;
}
//Setup
Point3F probePos = curEntry.getPosition();
Point3F refPos = curEntry.getPosition() +curEntry.mProbeRefOffset;
probePositionsData[mEffectiveProbeCount] = Point4F(probePos.x, probePos.y, probePos.z,0);
probeRefPositionsData[mEffectiveProbeCount] = Point4F(refPos.x, refPos.y, refPos.z, 0);
probeWorldToObjData[mEffectiveProbeCount] = curEntry.getTransform();
Point3F bbMin = refPos - curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
Point3F bbMax = refPos + curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
refBoxMinData[mEffectiveProbeCount] = Point4F(bbMin.x, bbMin.y, bbMin.z, 0);
refBoxMaxData[mEffectiveProbeCount] = Point4F(bbMax.x, bbMax.y, bbMax.z, 0);
probeConfigData[mEffectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
curEntry.mRadius,
curEntry.mAtten,
curEntry.mCubemapIndex);
mEffectiveProbeCount++;
}
mProbesDirty = false;
}
void RenderProbeMgr::updateProbeTexture(ProbeRenderInst* probeInfo)
{
if (probeInfo->mIrradianceCubemap.isNull() || !probeInfo->mIrradianceCubemap->isInitialized())
@ -523,7 +449,7 @@ void RenderProbeMgr::reloadTextures()
U32 probeCount = mRegisteredProbes.size();
for (U32 i = 0; i < probeCount; i++)
{
updateProbeTexture(&mRegisteredProbes[i]);
updateProbeTexture(mRegisteredProbes[i]);
}
mProbesDirty = true;
@ -532,6 +458,10 @@ void RenderProbeMgr::reloadTextures()
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
{
PROFILE_SCOPE(RenderProbeMgr_SetupPerFrameParameters);
mProbeData = ProbeDataSet(smMaxProbesPerFrame);
getBestProbes(state->getCameraPosition(), &mProbeData);
}
ProbeShaderConstants* RenderProbeMgr::getProbeShaderConstants(GFXShaderConstBuffer* buffer)
@ -579,6 +509,12 @@ ProbeShaderConstants* RenderProbeMgr::getProbeShaderConstants(GFXShaderConstBuff
return mLastConstants;
}
void RenderProbeMgr::setupSGData(SceneData& data, const SceneRenderState* state, LightInfo* light)
{
//ensure they're sorted for forward rendering
mActiveProbes.sort(_probeScoreCmp);
}
void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
MatrixSet &matSet,
ProbeShaderConstants *probeShaderConsts,
@ -586,10 +522,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
{
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts);
return;
// Skip over gathering lights if we don't have to!
//if (probeShaderConsts->isValid())
if (probeShaderConsts->isValid())
{
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts_setProbes);
@ -600,17 +534,29 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
getBestProbes(sgData.objTrans->getPosition(), &probeSet);
static AlignedArray<Point4F> probePositionAlignedArray(probeSet.maxProbeCount, sizeof(Point4F));
static AlignedArray<Point4F> refScaleAlignedArray(probeSet.maxProbeCount, sizeof(Point4F));
static AlignedArray<Point4F> probeRefPositionAlignedArray(probeSet.maxProbeCount, sizeof(Point4F));
static AlignedArray<Point4F> probeConfigAlignedArray(probeSet.maxProbeCount, sizeof(Point4F));
for (U32 i = 0; i < probeSet.maxProbeCount; i++)
{
probePositionAlignedArray[i] = probeSet.probePositionArray[i];
probeRefPositionAlignedArray[i] = probeSet.probeRefPositionArray[i];
refScaleAlignedArray[i] = probeSet.refScaleArray[i];
probeConfigAlignedArray[i] = probeSet.probeConfigArray[i];
}
shaderConsts->setSafe(probeShaderConsts->mProbeCountSC, (S32)probeSet.effectiveProbeCount);
shaderConsts->setSafe(probeShaderConsts->mProbePositionSC, probeSet.probePositionArray);
shaderConsts->setSafe(probeShaderConsts->mProbeRefPosSC, probeSet.probeRefPositionArray);
shaderConsts->setSafe(probeShaderConsts->mProbePositionSC, probePositionAlignedArray);
shaderConsts->setSafe(probeShaderConsts->mProbeRefPosSC, probeRefPositionAlignedArray);
if(probeShaderConsts->isValid())
shaderConsts->set(probeShaderConsts->mWorldToObjArraySC, probeSet.probeWorldToObjArray.address(), probeSet.effectiveProbeCount, GFXSCT_Float4x4);
shaderConsts->setSafe(probeShaderConsts->mRefBoxMinSC, probeSet.refBoxMinArray);
shaderConsts->setSafe(probeShaderConsts->mRefBoxMaxSC, probeSet.refBoxMaxArray);
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeSet.probeConfigArray);
shaderConsts->setSafe(probeShaderConsts->mRefScaleSC, refScaleAlignedArray);
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigAlignedArray);
shaderConsts->setSafe(probeShaderConsts->mSkylightCubemapIdxSC, (float)probeSet.skyLightIdx);
@ -624,81 +570,71 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
}
}
S32 QSORT_CALLBACK RenderProbeMgr::_probeScoreCmp(const ProbeRenderInst* a, const ProbeRenderInst* b)
{
F32 diff = a->getScore() - b->getScore();
return diff > 0 ? 1 : diff < 0 ? -1 : 0;
}
void RenderProbeMgr::getBestProbes(const Point3F& objPosition, ProbeDataSet* probeDataSet)
{
PROFILE_SCOPE(ProbeManager_getBestProbes);
// Skip over gathering lights if we don't have to!
//if (probeShaderConsts->isValid())
//Array rendering
U32 probeCount = mActiveProbes.size();
Vector<S8> bestPickProbes;
bestPickProbes.setSize(probeDataSet->maxProbeCount);
bestPickProbes.fill(-1);
probeDataSet->effectiveProbeCount = 0;
for (U32 i = 0; i < probeCount; i++)
{
//Array rendering
U32 probeCount = mRegisteredProbes.size();
if (probeDataSet->skyLightIdx != -1 && probeDataSet->effectiveProbeCount >= probeDataSet->maxProbeCount)
break;
Vector<S8> bestPickProbes;
const ProbeRenderInst& curEntry = mActiveProbes[i];
if (!curEntry.mIsEnabled)
continue;
probeDataSet->effectiveProbeCount = 0;
for (U32 i = 0; i < probeCount; i++)
if (curEntry.mProbeShapeType != ProbeRenderInst::Skylight)
{
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
if (!curEntry.mIsEnabled)
continue;
if (!curEntry.mIsSkylight)
if (probeDataSet->effectiveProbeCount < probeDataSet->maxProbeCount)
{
F32 dist = Point3F(objPosition - curEntry.getPosition()).len();
if (dist > curEntry.mRadius || dist > curEntry.mExtents.len())
continue;
S32 bestPickIndex = -1;
for (U32 p = 0; p < bestPickProbes.size(); p++)
{
if (p > probeDataSet->MAX_PROBE_COUNT)
break;
if (bestPickProbes[p] == -1 || (Point3F(objPosition - mRegisteredProbes[bestPickProbes[p]].mPosition).len() > dist))
bestPickIndex = p;
}
//Can't have over our max count. Otherwise, if we haven't found a good slot for our best pick, insert it
//if we have a best pick slot, update it
if (bestPickIndex == -1 || bestPickProbes.size() >= probeDataSet->MAX_PROBE_COUNT)
bestPickProbes.push_back(i);
else
bestPickProbes[bestPickIndex] = i;
}
else
{
probeDataSet->skyLightIdx = curEntry.mCubemapIndex;
bestPickProbes[probeDataSet->effectiveProbeCount] = i;
probeDataSet->effectiveProbeCount++;
}
}
//Grab our best probe picks
for (U32 i = 0; i < bestPickProbes.size(); i++)
else
{
if (bestPickProbes[i] == -1)
continue;
const ProbeRenderInst& curEntry = mRegisteredProbes[bestPickProbes[i]];
probeDataSet->probePositionArray[probeDataSet->effectiveProbeCount] = curEntry.getPosition();
probeDataSet->probeRefPositionArray[probeDataSet->effectiveProbeCount] = curEntry.mProbeRefOffset;
probeDataSet->probeWorldToObjArray[probeDataSet->effectiveProbeCount] = curEntry.getTransform();
Point3F refPos = curEntry.getPosition() + curEntry.mProbeRefOffset;
Point3F refBoxMin = refPos - curEntry.mProbeRefScale * curEntry.getTransform().getScale();
Point3F refBoxMax = refPos + curEntry.mProbeRefScale * curEntry.getTransform().getScale();
probeDataSet->refBoxMinArray[probeDataSet->effectiveProbeCount] = Point4F(refBoxMin.x, refBoxMin.y, refBoxMin.z, 0);
probeDataSet->refBoxMaxArray[probeDataSet->effectiveProbeCount] = Point4F(refBoxMax.x, refBoxMax.y, refBoxMax.z, 0);
probeDataSet->probeConfigArray[probeDataSet->effectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
curEntry.mRadius,
curEntry.mAtten,
curEntry.mCubemapIndex);
probeDataSet->effectiveProbeCount++;
probeDataSet->skyLightIdx = curEntry.mCubemapIndex;
}
}
//Grab our best probe picks
for (U32 i = 0; i < bestPickProbes.size(); i++)
{
if (bestPickProbes[i] == -1)
continue;
const ProbeRenderInst& curEntry = mActiveProbes[bestPickProbes[i]];
MatrixF p2A = curEntry.getTransform();
p2A.inverse();
probeDataSet->refScaleArray[i] = curEntry.mProbeRefScale / p2A.getScale();
Point3F probePos = curEntry.getPosition();
Point3F refPos = probePos + curEntry.mProbeRefOffset * probeDataSet->refScaleArray[i].asPoint3F();
probeDataSet->probeWorldToObjArray[i] = curEntry.getTransform();
probeDataSet->probePositionArray[i] = Point4F(probePos.x, probePos.y, probePos.z, 0);
probeDataSet->probeRefPositionArray[i] = Point4F(refPos.x, refPos.y, refPos.z, 0);
probeDataSet->probeConfigArray[i] = Point4F(curEntry.mProbeShapeType,
curEntry.mRadius,
curEntry.mAtten,
curEntry.mCubemapIndex);
}
}
void RenderProbeMgr::getProbeTextureData(ProbeTextureArrayData* probeTextureSet)
@ -720,9 +656,6 @@ void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
if (sgData.binType == SceneData::DeferredBin)
return;
// if (mRegisteredProbes.empty())
// return;
PROFILE_SCOPE(ProbeManager_setProbeInfo);
ProbeShaderConstants *psc = getProbeShaderConstants(shaderConsts);
@ -747,26 +680,29 @@ void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
void RenderProbeMgr::render( SceneRenderState *state )
{
if (getProbeArrayEffect() == nullptr)
{
mActiveProbes.clear();
return;
}
if (mProbesDirty)
_setupStaticParameters();
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_render, ColorI::WHITE);
//Sort the active probes
mActiveProbes.sort(_probeScoreCmp);
// Initialize and set the per-frame data
_setupPerFrameParameters(state);
// Early out if nothing to draw.
if (!RenderProbeMgr::smRenderReflectionProbes || (!state->isDiffusePass() && !state->isReflectPass()) || (mEffectiveProbeCount == 0 && mSkylightCubemapIdx == -1))
if (!RenderProbeMgr::smRenderReflectionProbes || (!state->isDiffusePass() && !state->isReflectPass()) || (mProbeData.effectiveProbeCount == 0 && mProbeData.skyLightIdx == -1))
{
getProbeArrayEffect()->setSkip(true);
mActiveProbes.clear();
return;
}
GFXTransformSaver saver;
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_render, ColorI::WHITE);
// Initialize and set the per-frame parameters after getting
// the vector light material as we use lazy creation.
//_setupPerFrameParameters(state);
//Visualization
String useDebugAtten = Con::getVariable("$Probes::showAttenuation", "0");
mProbeArrayEffect->setShaderMacro("DEBUGVIZ_ATTENUATION", useDebugAtten);
@ -780,11 +716,14 @@ void RenderProbeMgr::render( SceneRenderState *state )
String useDebugContrib = Con::getVariable("$Probes::showProbeContrib", "0");
mProbeArrayEffect->setShaderMacro("DEBUGVIZ_CONTRIB", useDebugContrib);
if(mSkylightCubemapIdx != -1 && mEffectiveProbeCount == 0)
if(mProbeData.skyLightIdx != -1 && mProbeData.effectiveProbeCount == 0)
mProbeArrayEffect->setShaderMacro("SKYLIGHT_ONLY", "1");
else
mProbeArrayEffect->setShaderMacro("SKYLIGHT_ONLY", "0");
String probePerFrame = Con::getVariable("$pref::MaxProbesPerFrame", "8");
mProbeArrayEffect->setShaderMacro("MAX_PROBES", probePerFrame);
//ssao mask
if (AdvancedLightBinManager::smUseSSAOMask)
{
@ -795,7 +734,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
{
mProbeArrayEffect->setShaderMacro("USE_SSAO_MASK");
mProbeArrayEffect->setTexture(6, pTexObj);
}
}
else
@ -807,24 +745,24 @@ void RenderProbeMgr::render( SceneRenderState *state )
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
mProbeArrayEffect->setShaderConst("$numProbes", (S32)mEffectiveProbeCount);
mProbeArrayEffect->setShaderConst("$skylightCubemapIdx", (S32)mSkylightCubemapIdx);
mProbeArrayEffect->setShaderConst("$numProbes", (S32)mProbeData.effectiveProbeCount);
mProbeArrayEffect->setShaderConst("$skylightCubemapIdx", (S32)mProbeData.skyLightIdx);
mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount);
//also set up some colors
Vector<Point4F> contribColors;
contribColors.setSize(MAXPROBECOUNT);
contribColors.setSize(mProbeData.effectiveProbeCount);
if (mEffectiveProbeCount != 0)
if (mProbeData.effectiveProbeCount != 0)
{
if (useDebugContrib == String("1"))
{
MRandomLCG RandomGen;
RandomGen.setSeed(mEffectiveProbeCount);
RandomGen.setSeed(mProbeData.effectiveProbeCount);
for (U32 i = 0; i < mEffectiveProbeCount; i++)
for (U32 i = 0; i < mProbeData.effectiveProbeCount; i++)
{
//we're going to cheat here a little for consistent debugging behavior. The first 3 probes will always have R G and then B for their colors, every other will be random
if (i == 0)
@ -841,20 +779,19 @@ void RenderProbeMgr::render( SceneRenderState *state )
mProbeArrayEffect->setShaderConst("$probeContribColors", contribColors);
mProbeArrayEffect->setShaderConst("$inProbePosArray", probePositionsData);
mProbeArrayEffect->setShaderConst("$inRefPosArray", probeRefPositionsData);
mProbeArrayEffect->setShaderConst("$worldToObjArray", probeWorldToObjData);
mProbeArrayEffect->setShaderConst("$refBoxMinArray", refBoxMinData);
mProbeArrayEffect->setShaderConst("$refBoxMaxArray", refBoxMaxData);
mProbeArrayEffect->setShaderConst("$probeConfigData", probeConfigData);
mProbeArrayEffect->setShaderConst("$inProbePosArray", mProbeData.probePositionArray);
mProbeArrayEffect->setShaderConst("$inRefPosArray", mProbeData.probeRefPositionArray);
mProbeArrayEffect->setShaderConst("$worldToObjArray", mProbeData.probeWorldToObjArray);
mProbeArrayEffect->setShaderConst("$refScaleArray", mProbeData.refScaleArray);
mProbeArrayEffect->setShaderConst("$probeConfigData", mProbeData.probeConfigArray);
// Make sure the effect is gonna render.
getProbeArrayEffect()->setSkip(false);
//PROFILE_END();
mActiveProbes.clear();
}
void RenderProbeMgr::bakeProbe(ReflectionProbe* probe, bool writeFiles)
void RenderProbeMgr::bakeProbe(ReflectionProbe *probe)
{
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_Bake, ColorI::WHITE);
@ -863,15 +800,15 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe, bool writeFiles)
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
U32 resolution = Con::getIntVariable("$pref::ReflectionProbes::BakeResolution", 64);
U32 prefilterMipLevels = mLog2(F32(resolution))+1;
U32 prefilterMipLevels = mLog2(F32(resolution)) + 1;
bool renderWithProbes = Con::getIntVariable("$pref::ReflectionProbes::RenderWithProbes", false);
ReflectionProbe* clientProbe = nullptr;
if (probe->isClientObject())
clientProbe = probe;
else
if (probe->isServerObject())
clientProbe = static_cast<ReflectionProbe*>(probe->getClientObject());
else
return;
if (clientProbe == nullptr)
return;
@ -901,7 +838,7 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe, bool writeFiles)
reflDesc.texSize = resolution;
reflDesc.farDist = farPlane;
reflDesc.detailAdjust = 1;
reflDesc.objectTypeMask = probe->mCaptureMask;
reflDesc.objectTypeMask = probe->mProbeShapeType == ProbeRenderInst::ProbeShapeType::Skylight ? SKYLIGHT_CAPTURE_TYPEMASK : REFLECTION_PROBE_CAPTURE_TYPEMASK;
CubeReflector cubeRefl;
cubeRefl.registerReflector(probe, &reflDesc);
@ -939,13 +876,16 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe, bool writeFiles)
GFXFormat reflectFormat;
if (clientProbe->mUseHDRCaptures)
if (mUseHDRCaptures)
reflectFormat = GFXFormatR16G16B16A16F;
else
reflectFormat = GFXFormatR8G8B8A8;
const GFXFormat oldRefFmt = REFLECTMGR->getReflectFormat();
REFLECTMGR->setReflectFormat(reflectFormat);
cubeRefl.updateReflection(reflParams);
mProbeArrayEffect->setShaderConst("$CAPTURING", true);
cubeRefl.updateReflection(reflParams, clientProbe->getTransform().getPosition()+clientProbe->mProbeRefOffset);
mProbeArrayEffect->setShaderConst("$CAPTURING", false);
//Now, save out the maps
//create irridiance cubemap
@ -958,34 +898,24 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe, bool writeFiles)
clientProbe->mIrridianceMap->mCubemap->initDynamic(resolution, reflectFormat);
clientProbe->mPrefilterMap->mCubemap->initDynamic(resolution, reflectFormat);
if (mBakeRenderTarget == nullptr)
mBakeRenderTarget = GFX->allocRenderToTextureTarget(false);
else
mBakeRenderTarget->resurrect();
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
IBLUtilities::GenerateIrradianceMap(mBakeRenderTarget, cubeRefl.getCubemap(), clientProbe->mIrridianceMap->mCubemap);
IBLUtilities::GeneratePrefilterMap(mBakeRenderTarget, cubeRefl.getCubemap(), prefilterMipLevels, clientProbe->mPrefilterMap->mCubemap);
IBLUtilities::GenerateIrradianceMap(renderTarget, cubeRefl.getCubemap(), clientProbe->mIrridianceMap->mCubemap);
IBLUtilities::GeneratePrefilterMap(renderTarget, cubeRefl.getCubemap(), prefilterMipLevels, clientProbe->mPrefilterMap->mCubemap);
U32 endMSTime = Platform::getRealMilliseconds();
F32 diffTime = F32(endMSTime - startMSTime);
Con::warnf("RenderProbeMgr::bake() - Finished Capture! Took %g milliseconds", diffTime);
Con::warnf("RenderProbeMgr::bake() - Beginning save now!");
if (writeFiles)
{
Con::warnf("RenderProbeMgr::bake() - Beginning save now!");
IBLUtilities::SaveCubeMap(clientProbe->getIrradianceMapPath(), clientProbe->mIrridianceMap->mCubemap);
IBLUtilities::SaveCubeMap(clientProbe->getPrefilterMapPath(), clientProbe->mPrefilterMap->mCubemap);
}
mBakeRenderTarget->zombify();
IBLUtilities::SaveCubeMap(clientProbe->getIrradianceMapPath(), clientProbe->mIrridianceMap->mCubemap);
IBLUtilities::SaveCubeMap(clientProbe->getPrefilterMapPath(), clientProbe->mPrefilterMap->mCubemap);
}
else
{
Con::errorf("RenderProbeMgr::bake() - Didn't generate a valid scene capture cubemap, unable to generate prefilter and irradiance maps!");
}
if (!renderWithProbes)
RenderProbeMgr::smRenderReflectionProbes = probeRenderState;
@ -1002,12 +932,27 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe, bool writeFiles)
void RenderProbeMgr::bakeProbes()
{
//TODO: make this just find every probe in the current missionGroup and run the bake on it automagically
Vector<ReflectionProbe*> probes;
Scene::getRootScene()->findObjectByType<ReflectionProbe>(probes);
for (U32 i = 0; i < probes.size(); i++)
{
if (probes[i]->isClientObject())
continue;
bakeProbe(probes[i]);
}
}
DefineEngineMethod(RenderProbeMgr, bakeProbe, void, (ReflectionProbe* probe), (nullAsType< ReflectionProbe*>()),
"@brief returns true if control object is inside the fog\n\n.")
"@brief Bakes the cubemaps for a reflection probe\n\n.")
{
if(probe != nullptr)
object->bakeProbe(probe);
}
DefineEngineMethod(RenderProbeMgr, bakeProbes, void, (),, "@brief Iterates over all reflection probes in the scene and bakes their cubemaps\n\n.")
{
object->bakeProbes();
}

View file

@ -85,8 +85,6 @@ struct ProbeRenderInst
/// when prioritizing lights for rendering.
F32 mScore;
bool mIsSkylight;
enum ProbeShapeType
{
Box = 0, ///< Sphere shaped
@ -115,9 +113,6 @@ public:
Point3F getPosition() const { return mPosition; }
void setPosition(const Point3F &pos) { mPosition = pos; }
VectorF getDirection() const { return mTransform.getForwardVector(); }
void setDirection(const VectorF &val);
void setPriority(F32 priority) { mPriority = priority; }
F32 getPriority() const { return mPriority; }
@ -141,8 +136,7 @@ struct ProbeShaderConstants
//Reflection Probes
GFXShaderConstHandle *mProbePositionSC;
GFXShaderConstHandle *mProbeRefPosSC;
GFXShaderConstHandle *mRefBoxMinSC;
GFXShaderConstHandle *mRefBoxMaxSC;
GFXShaderConstHandle *mRefScaleSC;
GFXShaderConstHandle *mWorldToObjArraySC;
GFXShaderConstHandle *mProbeConfigDataSC;
GFXShaderConstHandle *mProbeSpecularCubemapSC;
@ -167,39 +161,43 @@ typedef Map<GFXShader*, ProbeShaderConstants*> ProbeConstantMap;
struct ProbeDataSet
{
AlignedArray<Point4F> probePositionArray;
AlignedArray<Point4F> refBoxMinArray;
AlignedArray<Point4F> refBoxMaxArray;
AlignedArray<Point4F> probeRefPositionArray;
AlignedArray<Point4F> probeConfigArray;
Vector<Point4F> probePositionArray;
Vector<Point4F> refScaleArray;
Vector<Point4F> probeRefPositionArray;
Vector<Point4F> probeConfigArray;
Vector<MatrixF> probeWorldToObjArray;
S32 skyLightIdx;
U32 effectiveProbeCount;
U32 maxProbeCount;
U32 MAX_PROBE_COUNT;
ProbeDataSet(U32 maxProbeCount)
ProbeDataSet()
{
MAX_PROBE_COUNT = maxProbeCount;
probePositionArray.setSize(0);
refScaleArray.setSize(0);
probeRefPositionArray.setSize(0);
probeConfigArray.setSize(0);
probePositionArray = AlignedArray<Point4F>(maxProbeCount, sizeof(Point4F));
refBoxMinArray = AlignedArray<Point4F>(maxProbeCount, sizeof(Point4F));
refBoxMaxArray = AlignedArray<Point4F>(maxProbeCount, sizeof(Point4F));
probeRefPositionArray = AlignedArray<Point4F>(maxProbeCount, sizeof(Point4F));
probeConfigArray = AlignedArray<Point4F>(maxProbeCount, sizeof(Point4F));
probeWorldToObjArray.setSize(0);
skyLightIdx = -1;
effectiveProbeCount = 0;
maxProbeCount = 0;
}
ProbeDataSet(U32 _maxProbeCount)
{
maxProbeCount = _maxProbeCount;
probePositionArray.setSize(maxProbeCount);
refScaleArray.setSize(maxProbeCount);
probeRefPositionArray.setSize(maxProbeCount);
probeConfigArray.setSize(maxProbeCount);
probeWorldToObjArray.setSize(maxProbeCount);
// Need to clear the buffers so that we don't leak
// lights from previous passes or have NaNs.
dMemset(probePositionArray.getBuffer(), 0, probePositionArray.getBufferSize());
dMemset(refBoxMinArray.getBuffer(), 0, refBoxMinArray.getBufferSize());
dMemset(refBoxMaxArray.getBuffer(), 0, refBoxMaxArray.getBufferSize());
dMemset(probeRefPositionArray.getBuffer(), 0, probeRefPositionArray.getBufferSize());
dMemset(probeConfigArray.getBuffer(), 0, probeConfigArray.getBufferSize());
skyLightIdx = -1;
effectiveProbeCount = 0;
}
@ -219,10 +217,11 @@ class RenderProbeMgr : public RenderBinManager
{
typedef RenderBinManager Parent;
Vector<ProbeRenderInst> mRegisteredProbes;
Vector<ProbeRenderInst*> mRegisteredProbes;
bool mProbesDirty;
Vector<ProbeRenderInst> mActiveProbes;
public:
//maximum number of allowed probes
static const U32 PROBE_MAX_COUNT = 250;
@ -236,27 +235,17 @@ public:
static const GFXFormat PROBE_FORMAT = GFXFormatR16G16B16A16F;// GFXFormatR8G8B8A8;// when hdr fixed GFXFormatR16G16B16A16F; look into bc6h compression
static const U32 INVALID_CUBE_SLOT = U32_MAX;
static F32 smMaxProbeDrawDistance;
static S32 smMaxProbesPerFrame;
private:
//Array rendering
U32 mEffectiveProbeCount;
S32 mMipCount;
Vector<Point4F> probePositionsData;
Vector<Point4F> probeRefPositionsData;
Vector<MatrixF> probeWorldToObjData;
Vector<Point4F> refBoxMinData;
Vector<Point4F> refBoxMaxData;
Vector<Point4F> probeConfigData;
bool mHasSkylight;
S32 mSkylightCubemapIdx;
AlignedArray<Point4F> mProbePositions;
AlignedArray<Point4F> mRefBoxMin;
AlignedArray<Point4F> mRefBoxMax;
AlignedArray<float> mProbeUseSphereMode;
AlignedArray<float> mProbeRadius;
AlignedArray<float> mProbeAttenuation;
//number of cubemaps
U32 mCubeMapCount;
//number of cubemap slots allocated
@ -280,8 +269,12 @@ private:
GFXTexHandle mBRDFTexture;
GFXTextureTargetRef mBakeRenderTarget;
ProbeDataSet mProbeData;
///Prevents us from saving out the cubemaps(for now) but allows us the full HDR range on the in-memory cubemap captures
bool mUseHDRCaptures;
U32 mPrefilterMipLevels;
U32 mPrefilterSize;
public:
RenderProbeMgr();
RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
@ -291,6 +284,8 @@ public:
// ConsoleObject
static void initPersistFields();
static void consoleInit();
DECLARE_CONOBJECT(RenderProbeMgr);
protected:
@ -306,7 +301,7 @@ protected:
void _setupStaticParameters();
void _setupPerFrameParameters(const SceneRenderState *state);
virtual void addElement(RenderInst *inst);
virtual void addElement(RenderInst* inst) {};
virtual void render(SceneRenderState * state);
ProbeShaderConstants* getProbeShaderConstants(GFXShaderConstBuffer* buffer);
@ -331,8 +326,11 @@ public:
/// Returns the active LM.
static inline RenderProbeMgr* getProbeManager();
ProbeRenderInst* registerProbe();
void registerProbe(ProbeRenderInst* newProbe);
void unregisterProbe(U32 probeIdx);
void submitProbe(const ProbeRenderInst& newProbe);
static S32 QSORT_CALLBACK _probeScoreCmp(const ProbeRenderInst* a, const ProbeRenderInst* b);
virtual void setProbeInfo(ProcessedMaterial *pmat,
const Material *mat,
@ -341,6 +339,8 @@ public:
U32 pass,
GFXShaderConstBuffer *shaderConsts);
void setupSGData(SceneData& data, const SceneRenderState* state, LightInfo* light);
void updateProbeTexture(ProbeRenderInst* probeInfo);
void reloadTextures();
@ -348,7 +348,7 @@ public:
/// Debug rendering
static bool smRenderReflectionProbes;
void bakeProbe(ReflectionProbe *probeInfo, bool writeFile = true);
void bakeProbe(ReflectionProbe *probeInfo);
void bakeProbes();
void getProbeTextureData(ProbeTextureArrayData* probeTextureSet);

View file

@ -295,7 +295,7 @@ void CubeReflector::unregisterReflector()
mEnabled = false;
}
void CubeReflector::updateReflection( const ReflectParams &params )
void CubeReflector::updateReflection( const ReflectParams &params, Point3F explicitPostion)
{
GFXDEBUGEVENT_SCOPE( CubeReflector_UpdateReflection, ColorI::WHITE );
@ -336,7 +336,7 @@ void CubeReflector::updateReflection( const ReflectParams &params )
for ( U32 i = 0; i < 6; i++ )
updateFace( params, i );
updateFace( params, i, explicitPostion);
GFX->popActiveRenderTarget();
@ -347,7 +347,7 @@ void CubeReflector::updateReflection( const ReflectParams &params )
mLastTexSize = texDim;
}
void CubeReflector::updateFace( const ReflectParams &params, U32 faceidx )
void CubeReflector::updateFace( const ReflectParams &params, U32 faceidx, Point3F explicitPostion)
{
GFXDEBUGEVENT_SCOPE( CubeReflector_UpdateFace, ColorI::WHITE );
@ -402,7 +402,15 @@ void CubeReflector::updateFace( const ReflectParams &params, U32 faceidx )
matView.setColumn( 0, cross );
matView.setColumn( 1, vLookatPt );
matView.setColumn( 2, vUpVec );
matView.setPosition( mObject->getPosition() );
if (explicitPostion == Point3F::Max)
{
matView.setPosition(mObject->getPosition());
}
else
{
matView.setPosition(explicitPostion);
}
matView.inverse();
GFX->setWorldMatrix(matView);

View file

@ -151,11 +151,11 @@ public:
ReflectorDesc *inDesc );
virtual void unregisterReflector();
virtual void updateReflection( const ReflectParams &params );
virtual void updateReflection( const ReflectParams &params, Point3F explicitPostion = Point3F::Max);
GFXCubemap* getCubemap() const { return mCubemap; }
void updateFace( const ReflectParams &params, U32 faceidx );
void updateFace( const ReflectParams &params, U32 faceidx, Point3F explicitPostion = Point3F::Max);
F32 calcFaceScore( const ReflectParams &params, U32 faceidx );
protected:

View file

@ -3004,15 +3004,10 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
inRefPosArray->uniform = true;
inRefPosArray->constSortPos = cspPotentialPrimitive;
Var * refBoxMinArray = new Var("inRefBoxMin", "vec4");
refBoxMinArray->arraySize = MAX_FORWARD_PROBES;
refBoxMinArray->uniform = true;
refBoxMinArray->constSortPos = cspPotentialPrimitive;
Var * refBoxMaxArray = new Var("inRefBoxMax", "vec4");
refBoxMaxArray->arraySize = MAX_FORWARD_PROBES;
refBoxMaxArray->uniform = true;
refBoxMaxArray->constSortPos = cspPotentialPrimitive;
Var * refScaleArray = new Var("inRefScale", "vec4");
refScaleArray->arraySize = MAX_FORWARD_PROBES;
refScaleArray->uniform = true;
refScaleArray->constSortPos = cspPotentialPrimitive;
Var * probeConfigData = new Var("probeConfigData", "vec4");
probeConfigData->arraySize = MAX_FORWARD_PROBES;
@ -3053,11 +3048,11 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
//Reflection vec
String computeForwardProbes = String(" @.rgb = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
String computeForwardProbes = String(" @.rgb = computeForwardProbes(@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String("@,@,\r\n\t\t");
computeForwardProbes += String("@,@).rgb; \r\n");
meta->addStatement(new GenOp(computeForwardProbes.c_str(), curColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
meta->addStatement(new GenOp(computeForwardProbes.c_str(), curColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refScaleArray, inRefPosArray,
skylightCubemapIdx, BRDFTexture,
irradianceCubemapAR, specularCubemapAR));

View file

@ -140,8 +140,7 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
Var* skylightCubemapIdx = (Var*)LangElement::find("skylightCubemapIdx");
Var* inProbePosArray = (Var*)LangElement::find("inProbePosArray");
Var* inRefPosArray = (Var*)LangElement::find("inRefPosArray");
Var* refBoxMinArray = (Var*)LangElement::find("inRefBoxMin");
Var* refBoxMaxArray = (Var*)LangElement::find("inRefBoxMax");
Var* refScaleArray = (Var*)LangElement::find("inRefScale");
Var* probeConfigData = (Var*)LangElement::find("probeConfigData");
Var* worldToObjArray = (Var*)LangElement::find("worldToObjArray");
@ -181,11 +180,11 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
dSprintf(buf, sizeof(buf), " @ = %s;\r\n", showDiff);
meta->addStatement(new GenOp(buf, new DecOp(showDiffVar)));
String computeForwardProbes = String::String(" @ = debugVizForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
String computeForwardProbes = String::String(" @ = debugVizForwardProbes(@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String::String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t");
computeForwardProbes += String::String("TORQUE_SAMPLERCUBEARRAY_MAKEARG(@),TORQUE_SAMPLERCUBEARRAY_MAKEARG(@), @, @, @, @).rgb; \r\n");
meta->addStatement(new GenOp(computeForwardProbes.c_str(), ibl, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
meta->addStatement(new GenOp(computeForwardProbes.c_str(), ibl, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refScaleArray, inRefPosArray,
skylightCubemapIdx, BRDFTexture,
irradianceCubemapAR, specularCubemapAR,
showAttenVar, showContribVar, showSpecVar, showDiffVar));

View file

@ -3075,15 +3075,10 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
inRefPosArray->uniform = true;
inRefPosArray->constSortPos = cspPotentialPrimitive;
Var * refBoxMinArray = new Var("inRefBoxMin", "float4");
refBoxMinArray->arraySize = MAX_FORWARD_PROBES;
refBoxMinArray->uniform = true;
refBoxMinArray->constSortPos = cspPotentialPrimitive;
Var * refBoxMaxArray = new Var("inRefBoxMax", "float4");
refBoxMaxArray->arraySize = MAX_FORWARD_PROBES;
refBoxMaxArray->uniform = true;
refBoxMaxArray->constSortPos = cspPotentialPrimitive;
Var * refScaleArray = new Var("inRefScale", "float4");
refScaleArray->arraySize = MAX_FORWARD_PROBES;
refScaleArray->uniform = true;
refScaleArray->constSortPos = cspPotentialPrimitive;
Var *probeConfigData = new Var("probeConfigData", "float4");
probeConfigData->arraySize = MAX_FORWARD_PROBES;
@ -3142,11 +3137,11 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
ibl = new Var("ibl", "float3");
}
String computeForwardProbes = String::String(" @ = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
String computeForwardProbes = String::String(" @ = computeForwardProbes(@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String::String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t");
computeForwardProbes += String::String("TORQUE_SAMPLERCUBEARRAY_MAKEARG(@),TORQUE_SAMPLERCUBEARRAY_MAKEARG(@)).rgb; \r\n");
meta->addStatement(new GenOp(computeForwardProbes.c_str(), new DecOp(ibl), surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
meta->addStatement(new GenOp(computeForwardProbes.c_str(), new DecOp(ibl), surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refScaleArray, inRefPosArray,
skylightCubemapIdx, BRDFTexture,
irradianceCubemapAR, specularCubemapAR));

View file

@ -81,8 +81,7 @@ const String ShaderGenVars::glowMul("$glowMul");
//Reflection Probes
const String ShaderGenVars::probePosition("$inProbePosArray");
const String ShaderGenVars::probeRefPos("$inRefPosArray");
const String ShaderGenVars::refBoxMin("$inRefBoxMin");
const String ShaderGenVars::refBoxMax("$inRefBoxMax");
const String ShaderGenVars::refScale("$inRefScale");
const String ShaderGenVars::worldToObjArray("$worldToObjArray");
const String ShaderGenVars::probeConfigData("$probeConfigData");
const String ShaderGenVars::specularCubemapAR("$specularCubemapAR");

View file

@ -93,8 +93,7 @@ struct ShaderGenVars
//Reflection Probes
const static String probePosition;
const static String probeRefPos;
const static String refBoxMin;
const static String refBoxMax;
const static String refScale;
const static String worldToObjArray;
const static String probeConfigData;
const static String specularCubemapAR;

View file

@ -44,7 +44,10 @@ uniform vec4 albedo;
#endif // !TORQUE_SHADERGEN
#define MAX_PROBES 50
#ifndef MAX_PROBES
#define MAX_PROBES 8
#endif
#define MAX_FORWARD_PROBES 4
#define MAX_FORWARD_LIGHT 4
@ -216,7 +219,12 @@ vec3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float D = D_GGX(surfaceToLight.NdotH, surface.linearRoughnessSq);
vec3 Fr = D * F * Vis;
#if CAPTURING == true
return mix(Fd + Fr,surface.f0,surface.metalness);
#else
return Fd + Fr;
#endif
}
vec3 getDirectionalLight(Surface surface, SurfaceToLight surfaceToLight, vec3 lightColor, float lightIntensity, float shadow)
@ -331,14 +339,14 @@ float defineBoxSpaceInfluence(vec3 wsPosition, mat4 worldToObj, float attenuatio
// Box Projected IBL Lighting
// Based on: http://www.gamedev.net/topic/568829-box-projected-cubemap-environment-mapping/
// and https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
vec3 boxProject(vec3 wsPosition, vec3 wsReflectVec, mat4 worldToObj, vec3 refBoxMin, vec3 refBoxMax, vec3 refPosition)
vec3 boxProject(vec3 wsPosition, vec3 wsReflectVec, mat4 worldToObj, vec3 refScale, vec3 refPosition)
{
vec3 RayLS = tMul(worldToObj, vec4(wsReflectVec, 0.0)).xyz;
vec3 PositionLS = tMul(worldToObj, vec4(wsPosition, 1.0)).xyz;
vec3 unit = refBoxMax.xyz - refBoxMin.xyz;
vec3 plane1vec = (unit / 2 - PositionLS) / RayLS;
vec3 plane2vec = (-unit / 2 - PositionLS) / RayLS;
vec3 unit = refScale;
vec3 plane1vec = (unit - PositionLS) / RayLS;
vec3 plane2vec = (-unit - PositionLS) / RayLS;
vec3 furthestPlane = max(plane1vec, plane2vec);
float dist = min(min(furthestPlane.x, furthestPlane.y), furthestPlane.z);
vec3 posonbox = wsPosition + wsReflectVec * dist;
@ -348,7 +356,7 @@ vec3 boxProject(vec3 wsPosition, vec3 wsReflectVec, mat4 worldToObj, vec3 refBox
vec4 computeForwardProbes(Surface surface,
float cubeMips, int numProbes, mat4x4 worldToObjArray[MAX_FORWARD_PROBES], vec4 probeConfigData[MAX_FORWARD_PROBES],
vec4 inProbePosArray[MAX_FORWARD_PROBES], vec4 refBoxMinArray[MAX_FORWARD_PROBES], vec4 refBoxMaxArray[MAX_FORWARD_PROBES], vec4 inRefPosArray[MAX_FORWARD_PROBES],
vec4 inProbePosArray[MAX_FORWARD_PROBES], vec4 refScaleArray[MAX_FORWARD_PROBES], vec4 inRefPosArray[MAX_FORWARD_PROBES],
float skylightCubemapIdx, sampler2D BRDFTexture,
samplerCubeArray irradianceCubemapAR, samplerCubeArray specularCubemapAR)
{
@ -452,7 +460,7 @@ vec4 computeForwardProbes(Surface surface,
if (contrib > 0.0f)
{
float cubemapIdx = int(probeConfigData[i].a);
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, inRefPosArray[i].xyz);
irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;
@ -490,7 +498,7 @@ vec4 computeForwardProbes(Surface surface,
vec4 debugVizForwardProbes(Surface surface,
float cubeMips, int numProbes, mat4 worldToObjArray[MAX_FORWARD_PROBES], vec4 probeConfigData[MAX_FORWARD_PROBES],
vec4 inProbePosArray[MAX_FORWARD_PROBES], vec4 refBoxMinArray[MAX_FORWARD_PROBES], vec4 refBoxMaxArray[MAX_FORWARD_PROBES], vec4 inRefPosArray[MAX_FORWARD_PROBES],
vec4 inProbePosArray[MAX_FORWARD_PROBES], vec4 refScaleArray[MAX_FORWARD_PROBES], vec4 inRefPosArray[MAX_FORWARD_PROBES],
float skylightCubemapIdx, sampler2D BRDFTexture,
samplerCubeArray irradianceCubemapAR, samplerCubeArray specularCubemapAR, int showAtten, int showContrib, int showSpec, int showDiff)
{
@ -601,7 +609,7 @@ vec4 debugVizForwardProbes(Surface surface,
if (contrib > 0.0f)
{
float cubemapIdx = probeConfigData[i].a;
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, inRefPosArray[i].xyz);
irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;

View file

@ -45,7 +45,10 @@ uniform float4 albedo;
#endif // !TORQUE_SHADERGEN
#define MAX_PROBES 50
#ifndef MAX_PROBES
#define MAX_PROBES 8
#endif
#define MAX_FORWARD_PROBES 4
#define MAX_FORWARD_LIGHT 4
@ -216,8 +219,13 @@ float3 evaluateStandardBRDF(Surface surface, SurfaceToLight surfaceToLight)
float Vis = V_SmithGGXCorrelated(surface.NdotV, surfaceToLight.NdotL, surface.linearRoughnessSq);
float D = D_GGX(surfaceToLight.NdotH, surface.linearRoughnessSq);
float3 Fr = D * F * Vis;
#if CAPTURING == true
return lerp(Fd + Fr,surface.f0,surface.metalness);
#else
return Fd + Fr;
#endif
}
float3 getDirectionalLight(Surface surface, SurfaceToLight surfaceToLight, float3 lightColor, float lightIntensity, float shadow)
@ -335,14 +343,14 @@ float defineBoxSpaceInfluence(float3 wsPosition, float4x4 worldToObj, float atte
// Box Projected IBL Lighting
// Based on: http://www.gamedev.net/topic/568829-box-projected-cubemap-environment-mapping/
// and https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
float3 boxProject(float3 wsPosition, float3 wsReflectVec, float4x4 worldToObj, float3 refBoxMin, float3 refBoxMax, float3 refPosition)
float3 boxProject(float3 wsPosition, float3 wsReflectVec, float4x4 worldToObj, float3 refScale, float3 refPosition)
{
float3 RayLS = mul(worldToObj, float4(wsReflectVec, 0.0)).xyz;
float3 PositionLS = mul(worldToObj, float4(wsPosition, 1.0)).xyz;
float3 unit = refBoxMax.xyz - refBoxMin.xyz;
float3 plane1vec = (unit / 2 - PositionLS) / RayLS;
float3 plane2vec = (-unit / 2 - PositionLS) / RayLS;
float3 unit = refScale;
float3 plane1vec = (unit - PositionLS) / RayLS;
float3 plane2vec = (-unit - PositionLS) / RayLS;
float3 furthestPlane = max(plane1vec, plane2vec);
float dist = min(min(furthestPlane.x, furthestPlane.y), furthestPlane.z);
float3 posonbox = wsPosition + wsReflectVec * dist;
@ -352,7 +360,7 @@ float3 boxProject(float3 wsPosition, float3 wsReflectVec, float4x4 worldToObj, f
float4 computeForwardProbes(Surface surface,
float cubeMips, int numProbes, float4x4 worldToObjArray[MAX_FORWARD_PROBES], float4 probeConfigData[MAX_FORWARD_PROBES],
float4 inProbePosArray[MAX_FORWARD_PROBES], float4 refBoxMinArray[MAX_FORWARD_PROBES], float4 refBoxMaxArray[MAX_FORWARD_PROBES], float4 inRefPosArray[MAX_FORWARD_PROBES],
float4 inProbePosArray[MAX_FORWARD_PROBES], float4 refScaleArray[MAX_FORWARD_PROBES], float4 inRefPosArray[MAX_FORWARD_PROBES],
float skylightCubemapIdx, TORQUE_SAMPLER2D(BRDFTexture),
TORQUE_SAMPLERCUBEARRAY(irradianceCubemapAR), TORQUE_SAMPLERCUBEARRAY(specularCubemapAR))
{
@ -456,7 +464,7 @@ float4 computeForwardProbes(Surface surface,
if (contrib > 0.0f)
{
int cubemapIdx = probeConfigData[i].a;
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, inRefPosArray[i].xyz);
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
@ -494,7 +502,7 @@ float4 computeForwardProbes(Surface surface,
float4 debugVizForwardProbes(Surface surface,
float cubeMips, int numProbes, float4x4 worldToObjArray[MAX_FORWARD_PROBES], float4 probeConfigData[MAX_FORWARD_PROBES],
float4 inProbePosArray[MAX_FORWARD_PROBES], float4 refBoxMinArray[MAX_FORWARD_PROBES], float4 refBoxMaxArray[MAX_FORWARD_PROBES], float4 inRefPosArray[MAX_FORWARD_PROBES],
float4 inProbePosArray[MAX_FORWARD_PROBES], float4 refScaleArray[MAX_FORWARD_PROBES], float4 inRefPosArray[MAX_FORWARD_PROBES],
float skylightCubemapIdx, TORQUE_SAMPLER2D(BRDFTexture),
TORQUE_SAMPLERCUBEARRAY(irradianceCubemapAR), TORQUE_SAMPLERCUBEARRAY(specularCubemapAR), int showAtten, int showContrib, int showSpec, int showDiff)
{
@ -605,7 +613,7 @@ float4 debugVizForwardProbes(Surface surface,
if (contrib > 0.0f)
{
int cubemapIdx = probeConfigData[i].a;
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, inRefPosArray[i].xyz);
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;

View file

@ -127,4 +127,5 @@ void main()
{
vec3 N = getCubeDir(face, uv0);
OUT_col = prefilterEnvMap(N);
OUT_col.a = 1;
}

View file

@ -33,8 +33,7 @@ uniform vec4 rtParams6;
uniform vec4 inProbePosArray[MAX_PROBES];
uniform vec4 inRefPosArray[MAX_PROBES];
uniform mat4 worldToObjArray[MAX_PROBES];
uniform vec4 refBoxMinArray[MAX_PROBES];
uniform vec4 refBoxMaxArray[MAX_PROBES];
uniform vec4 refScaleArray[MAX_PROBES];
uniform vec4 probeConfigData[MAX_PROBES]; //r,g,b/mode,radius,atten
#if DEBUGVIZ_CONTRIB
@ -180,7 +179,7 @@ void main()
if (contrib > 0.0f)
{
float cubemapIdx = probeConfigData[i].a;
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, inRefPosArray[i].xyz);
irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;

View file

@ -126,5 +126,5 @@ float4 prefilterEnvMap(float3 R)
float4 main(ConnectData IN) : TORQUE_TARGET0
{
float3 N = getCubeDir(face, IN.uv);
return prefilterEnvMap(N);
return float4(prefilterEnvMap(N).rgb,1.0);
}

View file

@ -30,8 +30,7 @@ uniform float4 rtParams6;
uniform float4 inProbePosArray[MAX_PROBES];
uniform float4 inRefPosArray[MAX_PROBES];
uniform float4x4 worldToObjArray[MAX_PROBES];
uniform float4 refBoxMinArray[MAX_PROBES];
uniform float4 refBoxMaxArray[MAX_PROBES];
uniform float4 refScaleArray[MAX_PROBES];
uniform float4 probeConfigData[MAX_PROBES]; //r,g,b/mode,radius,atten
#if DEBUGVIZ_CONTRIB
@ -172,7 +171,7 @@ float4 main(PFXVertToPix IN) : SV_TARGET
if (contrib > 0.0f)
{
int cubemapIdx = probeConfigData[i].a;
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, inRefPosArray[i].xyz);
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;

View file

@ -39,17 +39,11 @@ function ProbeBakeDlg_RunBake::onClick(%this)
if(%iter != 0)
$pref::ReflectionProbes::RenderWithProbes = true;
for(%i=0; %i < %probeCount; %i++)
{
%probe = getWord(%probeIds, %i);
$pref::ReflectionProbes::CurrentLevelPath = filePath($Server::MissionFile) @ "/" @ fileBase($Server::MissionFile) @ "/probes/";
ProbeBin.bakeProbe(%probe);
%currentProgressValue += %progressStep;
ProbeBakeDlg_Progress.setValue(%currentProgressValue);
Canvas.repaint();
}
$pref::ReflectionProbes::CurrentLevelPath = filePath($Server::MissionFile) @ "/" @ fileBase($Server::MissionFile) @ "/probes/";
ProbeBin.bakeProbes();
%currentProgressValue += %progressStep;
ProbeBakeDlg_Progress.setValue(%currentProgressValue);
}
EWorldEditor.isDirty = true;