Torque3D/Engine/source
2020-10-10 22:48:13 -05:00
..
afx Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
app Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
assets Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
core Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
environment Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor 2020-10-03 17:48:00 -05:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx fix for empty r channel creation of composites crashing out 2020-10-08 19:14:50 -05:00
gui Merge pull request #342 from lukaspj/fix/replace-dstrcmp 2020-10-03 17:01:12 -05:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 2020-10-03 11:49:10 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 2020-10-10 22:48:13 -05:00
math Profile editor for the meshRoad object 2020-10-04 00:19:43 +02:00
module Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
navigation Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformWin32 Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
platformX86UNIX Change shorts to ints 2020-08-11 15:27:52 -07:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
scene Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
sfx Merge pull request #342 from lukaspj/fix/replace-dstrcmp 2020-10-03 17:01:12 -05:00
shaderGen Merge pull request #342 from lukaspj/fix/replace-dstrcmp 2020-10-03 17:01:12 -05:00
sim Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 2020-10-10 22:48:13 -05:00
terrain Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 2020-10-10 22:48:13 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Merge pull request #341 from lukaspj/fix/break-shape-invalid-box 2020-10-03 17:47:47 -05:00
util Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
Verve Use string.compare instead of String::compare when comparing strings 2020-10-04 00:33:21 +02:00
windowManager Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00