pathshape gravity suppression injection

This commit is contained in:
AzaezelX 2020-10-03 12:21:16 -05:00
parent 681dbe108c
commit 33f17ea759

View file

@ -2889,6 +2889,8 @@ void Player::updateMove(const Move* move)
moveSpeed *= speed_bias;
// Acceleration due to gravity
VectorF acc(0.0f, 0.0f, mNetGravity/(1.0 - mBuoyancy) * TickSec);
if (getParent() !=NULL)
acc = VectorF::Zero;
// Determine ground contact normal. Only look for contacts if
// we can move and aren't mounted.