mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Merge pull request #357 from Areloch/ImageAssetHookins
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
This commit is contained in:
commit
072b5ecb19
5 changed files with 231 additions and 31 deletions
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@ -84,6 +84,34 @@ ConsoleSetType(TypeImageAssetPtr)
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Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
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}
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ConsoleType(assetIdString, TypeImageAssetId, String, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeImageAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeImageAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ImplementEnumType(ImageAssetType,
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@ -222,6 +250,22 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
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return imageAssetId;
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}
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bool ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
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{
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(*imageAsset) = assetId;
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if (!imageAsset->isNull())
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return true;
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//Didn't work, so have us fall back to a placeholder asset
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StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
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imageAsset->setAssetId(noImageId);
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if (!imageAsset->isNull())
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return true;
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return false;
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}
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//------------------------------------------------------------------------------
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void ImageAsset::copyTo(SimObject* object)
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{
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@ -233,15 +277,15 @@ void ImageAsset::loadImage()
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{
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SAFE_DELETE(mImage);
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if (mImageFileName)
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if (mImagePath)
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{
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if (!Platform::isFile(mImageFileName))
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if (!Platform::isFile(mImagePath))
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
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return;
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}
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mImage.set(mImageFileName, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
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mImage.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
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if (mImage)
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{
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@ -292,6 +336,9 @@ GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
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return newImage;
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}*/
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if (mImage.isValid())
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return mImage;
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return nullptr;
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}
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@ -366,3 +413,100 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
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{
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return object->getImageInfo();
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
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ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeImageAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
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}
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GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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const char* id = mInspector->getInspectObject()->getIdString();
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in ShapeEditor" button
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mImageEdButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
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mImageEdButton->setField("Command", szBuffer);
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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mImageEdButton->setBitmap(bitmapName);
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mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mImageEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mImageEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
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mImageEdButton->registerObject();
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addObject(mImageEdButton);
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return retCtrl;
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}
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bool GuiInspectorTypeImageAssetPtr::updateRects()
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{
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S32 dividerPos, dividerMargin;
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mInspector->getDivider(dividerPos, dividerMargin);
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Point2I fieldExtent = getExtent();
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Point2I fieldPos = getPosition();
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mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
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mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
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bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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if (mBrowseButton != NULL)
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{
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mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
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resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
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}
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if (mImageEdButton != NULL)
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{
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RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
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resized |= mImageEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
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}
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return resized;
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}
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IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
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ConsoleDocClass(GuiInspectorTypeImageAssetId,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeImageAssetId::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
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}
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@ -45,6 +45,8 @@
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/gfxTextureHandle.h"
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#include "gui/editor/guiInspectorTypes.h"
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//-----------------------------------------------------------------------------
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class ImageAsset : public AssetBase
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{
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@ -109,38 +111,63 @@ public:
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void setImageType(ImageTypes type) { mImageType = type; }
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bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
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StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
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protected:
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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static bool setImageFileName(void *obj, const char *index, const char *data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
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static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
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static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
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void loadImage();
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};
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DefineConsoleType(TypeImageAssetPtr, ImageAsset)
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DefineConsoleType(TypeImageAssetId, String)
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typedef ImageAsset::ImageTypes ImageAssetType;
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DefineEnumType(ImageAssetType);
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class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mImageEdButton;
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DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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};
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class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
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{
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typedef GuiInspectorTypeImageAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
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static void consoleInit();
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};
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#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
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#define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
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#define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
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#define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
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addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), assetText(name,asset reference.));
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
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#define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
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#define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
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#define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
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addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), arraySize, assetText(name,asset reference.));
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addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
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#define DECLARE_TEXTUREMAP(name) protected: \
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#define DECLARE_TEXTUREMAP(className,name) protected: \
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FileName m##name##Filename;\
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StringTableEntry m##name##AssetId;\
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AssetPtr<ImageAsset> m##name##Asset;\
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@ -148,16 +175,45 @@ DefineEnumType(ImageAssetType);
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const String& get##name() const { return m##name##Filename; }\
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void set##name(FileName _in) { m##name##Filename = _in; }\
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const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }
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void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
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static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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{\
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##className* mat = static_cast<##className*>(obj);\
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mat->m##name##AssetId = StringTable->insert(data);\
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if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
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{\
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if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
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mat->m##name##Filename = StringTable->EmptyString();\
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return true;\
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}\
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return true;\
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}
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#define GET_TEXTUREMAP(name) get##name()
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#define SET_TEXTUREMAP(name,_in) set##name(_in)
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#define GET_TEXTUREASSET(name) get##name##Asset()
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#define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
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#define DECLARE_TEXTUREARRAY(name,max) FileName m##name##Filename[max];\
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#define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<ImageAsset> m##name##Asset[max];
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AssetPtr<ImageAsset> m##name##Asset[max];\
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static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
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{\
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##className* mat = static_cast<##className*>(obj);\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= ##max)\
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return false;\
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mat->m##name##AssetId[idx] = StringTable->insert(data);\
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if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
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{\
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if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
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{\
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mat->m##name##Filename[idx] = StringTable->EmptyString();\
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}\
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return true;\
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}\
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return true;\
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}
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#endif
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@ -121,7 +121,7 @@ Material::Material()
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mRoughness[i] = 1.0f;
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mMetalness[i] = 0.0f;
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mIsSRGb[i] = true;
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mIsSRGb[i] = false;
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mInvertRoughness[i] = false;
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mRoughnessChan[i] = 0;
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@ -204,27 +204,27 @@ public:
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//-----------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------
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DECLARE_TEXTUREARRAY(DiffuseMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, DiffuseMap, MAX_STAGES);
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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DECLARE_TEXTUREARRAY(OverlayMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(LightMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(ToneMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(DetailMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(NormalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(ORMConfigMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, OverlayMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, LightMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(Material, ToneMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, DetailMap, MAX_STAGES);;
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DECLARE_TEXTUREARRAY(Material, NormalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, ORMConfigMap, MAX_STAGES);
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bool mIsSRGb[MAX_STAGES];
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DECLARE_TEXTUREARRAY(RoughMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, RoughMap, MAX_STAGES);
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bool mInvertRoughness[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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DECLARE_TEXTUREARRAY(AOMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, AOMap, MAX_STAGES);
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F32 mAOChan[MAX_STAGES];
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DECLARE_TEXTUREARRAY(MetalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, MetalMap, MAX_STAGES);
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F32 mMetalChan[MAX_STAGES];
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DECLARE_TEXTUREARRAY(GlowMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, GlowMap, MAX_STAGES);
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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DECLARE_TEXTUREARRAY(DetailNormalMap, MAX_STAGES);
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DECLARE_TEXTUREARRAY(Material, DetailNormalMap, MAX_STAGES);
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/// The strength scalar for the detail normal map.
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F32 mDetailNormalMapStrength[MAX_STAGES];
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@ -42,17 +42,17 @@ protected:
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//AssetPtr<ImageAsset> mDiffuseAsset;
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DECLARE_TEXTUREMAP(DiffuseMap);
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DECLARE_TEXTUREMAP(TerrainMaterial, DiffuseMap);
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/// The size of the diffuse base map in meters
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/// used to generate its texture coordinates.
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F32 mDiffuseSize;
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///
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DECLARE_TEXTUREMAP(NormalMap);
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DECLARE_TEXTUREMAP(TerrainMaterial, NormalMap);
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///
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DECLARE_TEXTUREMAP(DetailMap);
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DECLARE_TEXTUREMAP(TerrainMaterial, DetailMap);
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/// The size of the detail map in meters used
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/// to generate the texture coordinates for the
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@ -66,7 +66,7 @@ protected:
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F32 mDetailDistance;
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///
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DECLARE_TEXTUREMAP(ORMConfigMap);
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DECLARE_TEXTUREMAP(TerrainMaterial, ORMConfigMap);
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bool mIsSRGB;
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bool mInvertRoughness;
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@ -77,7 +77,7 @@ protected:
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/// planes.
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bool mSideProjection;
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DECLARE_TEXTUREMAP(MacroMap);
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DECLARE_TEXTUREMAP(TerrainMaterial, MacroMap);
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F32 mMacroSize;
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F32 mMacroStrength;
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F32 mMacroDistance;
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