John3
0966037211
added $appName
2016-06-20 20:07:03 -05:00
John3
afcbe83a26
Corrected "Pref::Server::ConnectionError" description.
2016-06-20 19:30:54 -05:00
Areloch
963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577
Readded some missed brackets
2016-06-20 13:14:19 -05:00
Areloch
88f0318baa
Merge pull request #1644 from Bradan/development
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Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
Areloch
80dcf3eba5
Merge pull request #1643 from Azaezel/TriggerTrouble
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corrects https://github.com/GarageGames/Torque3D/issues/1273
2016-06-18 11:54:41 -05:00
Areloch
f94c59e918
Merge pull request #1652 from John3/cleanup_unused
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Cleanup unused functions
2016-06-18 11:29:42 -05:00
Azaezel
e9039b2261
Revert "Mounting demo script"
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This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
2016-06-17 10:41:38 -05:00
Azaezel
161cdcb02d
Revert "Updated demo script"
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This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
2016-06-17 10:41:06 -05:00
OTHGMars
b8565b2b80
Updated demo script
2016-06-17 10:41:05 -05:00
OTHGMars
8c2d5ee82c
RigidShape Mounting
2016-06-17 10:41:04 -05:00
OTHGMars
16c547306f
Mounting demo script
2016-06-17 10:41:03 -05:00
OTHGMars
a9f77c4ffd
TSStatic Mounting
2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1
Vehicle Mounting
2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a
Turret Mounting
2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982
Player Mounting
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Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b
SpawnSphere Mounting
2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6
Camera Mounting
2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526
Item Mounting
2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e
StaticShape Mounting
2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc
ShapeBase Mounting
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Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
172e62a8f1
Mount Process Order Fix 2
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Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars
8250e4728d
Mount Process Order Fix 1
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Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
John3
c7917e566c
cleanup observeParameters
2016-06-15 23:17:00 -05:00
John3
072e7ad563
clean up observeParameters
2016-06-15 23:02:42 -05:00
John3
66194245ff
clean up energyPerDamagePoint
2016-06-15 23:00:13 -05:00
Areloch
ca4e4fe86d
Merge pull request #1647 from John3/typo_tomove
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typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch
0e31368470
Merge pull request #1640 from Azaezel/dynamicCacheNuke
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fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3
060649dbad
typo "tomove" to "to move"
2016-06-12 14:34:26 -05:00
Areloch
236edb3384
Merge pull request #1639 from Azaezel/StreamOverflow
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corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Daniel Brall
afcb731d18
Fixed compile errors on linux (obvious programming faults).
2016-06-10 10:34:00 +02:00
Azaezel
b4dfb9ad08
corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution
2016-06-09 13:23:37 -05:00
Areloch
c77e20a9a9
Merge pull request #1641 from rextimmy/dx11_accumulation_fix
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DX11 accumulation shadergen fix.
2016-06-09 09:03:31 -05:00
rextimmy
92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
2016-06-09 16:23:53 +10:00
rextimmy
ddfa4eaf18
DX11 accumulation shadergen fix.
2016-06-09 15:23:54 +10:00
Azaezel
b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
2016-06-08 19:15:10 -05:00
Azaezel
fc110706a3
corrects safety check for Stream::readLongString
2016-06-08 15:28:40 -05:00
Areloch
b1b235a4c3
Merge pull request #1596 from Azaezel/FrameMallocMallet
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removes FrameAllocatorMarker usage from GL side _fastTextureLoad
2016-06-08 09:40:32 -05:00
Areloch
27afd2ded1
Resolves the "conflict" with #1598
2016-06-08 09:39:11 -05:00
Areloch
efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
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Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
Areloch
db41a0b30f
Merge pull request #1548 from Azaezel/alphamaskedButtons
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alpha masking for buttons. original attribution @dottools
2016-06-08 02:04:42 -05:00
Areloch
39961500f4
Merge pull request #1598 from JeffProgrammer/glpboimprovement
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replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
2016-06-08 02:04:21 -05:00
Areloch
b5d4eb9845
Merge pull request #1634 from dakk/patch-1
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Fix for "Crash on 'add a new mesh' Forest Editor action" #1633
2016-06-07 22:19:19 -05:00
Jeff Hutchinson
e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Areloch
fdbf183382
Merge pull request #1623 from blackwc/GuiTheoraCtrl-loop
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add loop playback to GuiTheoraCtrl
2016-06-07 13:56:22 -05:00
Areloch
bacf0cde2a
Merge pull request #1615 from Areloch/ECPR
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Entity/Component implementation
2016-06-07 01:25:59 -05:00
Areloch
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Davide Gessa
d111484f89
Fix coding style
2016-06-06 20:19:33 +02:00
Davide Gessa
a525b3bd09
Remove assertion and handle error cases
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Fix #1633
2016-06-06 20:17:29 +02:00
Azaezel
75fa06dec2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-06 01:20:23 -05:00