Merge pull request #1641 from rextimmy/dx11_accumulation_fix

DX11 accumulation shadergen fix.
This commit is contained in:
Areloch 2016-06-09 09:03:31 -05:00
commit c77e20a9a9

View file

@ -65,7 +65,11 @@ void AccuTexFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
// accu map
Var *accuMap = new Var;
accuMap->setType( "sampler2D" );
if (mIsDirect3D11)
accuMap->setType("SamplerState");
else
accuMap->setType("sampler2D");
accuMap->setName( "accuMap" );
accuMap->uniform = true;
accuMap->sampler = true;
@ -166,7 +170,7 @@ void AccuTexFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
// saturate based on strength
meta->addStatement( new GenOp( " @ = saturate( dot( @, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
// add coverage
meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );