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Merge pull request #1641 from rextimmy/dx11_accumulation_fix
DX11 accumulation shadergen fix.
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commit
c77e20a9a9
1 changed files with 6 additions and 2 deletions
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@ -65,7 +65,11 @@ void AccuTexFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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// accu map
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Var *accuMap = new Var;
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accuMap->setType( "sampler2D" );
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if (mIsDirect3D11)
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accuMap->setType("SamplerState");
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else
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accuMap->setType("sampler2D");
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accuMap->setName( "accuMap" );
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accuMap->uniform = true;
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accuMap->sampler = true;
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@ -166,7 +170,7 @@ void AccuTexFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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meta->addStatement( new GenOp( " @.z *= @*2.0;\r\n", accuVec, accuDirection ) );
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// saturate based on strength
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meta->addStatement( new GenOp( " @ = saturate( dot( @, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
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meta->addStatement( new GenOp( " @ = saturate( dot( @.xyz, @.xyz * pow(@, 5) ) );\r\n", plcAccu, bumpNorm, accuVec, accuStrength ) );
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// add coverage
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meta->addStatement( new GenOp( " @.a += (2 * pow(@/2, 5)) - 0.5;\r\n", accuPlc, accuCoverage ) );
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