Azaezel
ac39253b98
"AL: PSSM Cascade Viz" tool-button
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Adds a debug toggle for the script-exposed global found c152ae86f3/Engine/source/lighting/advanced/advancedLightBinManager.cpp (L168)
2015-07-27 23:00:54 -05:00
Daniel Buckmaster
8615bbf007
Merge pull request #1373 from eightyeight/ribbon-builders
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Ribbons in the editors
2015-07-26 20:21:52 +10:00
Daniel Buckmaster
8030c75acf
Put ribbons in the FX category so they can be created from the editor.
2015-07-25 11:50:47 +10:00
Daniel Buckmaster
b911768adc
Add RibbonData::create functions to the world editor.
2015-07-25 11:44:57 +10:00
Daniel Buckmaster
8245f0a828
Merge pull request #1369 from eightyeight/fix-nans
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Fix NaNs in Collada files
2015-07-24 10:39:21 +10:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
016e0348c9
Fix NaNs in Collada files.
2015-07-23 17:20:29 +10:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Daniel Buckmaster
f0333aabfd
Merge pull request #1281 from Areloch/issue1257
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Fix for issue #1257
2015-07-01 22:47:27 +10:00
Daniel Buckmaster
009bff7f88
Merge pull request #863 from Azaezel/GlowbufferVisualizer
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glow buffer debug visualiser
2015-07-01 22:24:16 +10:00
Lopuska
03109c9d6d
Color Picker
2015-06-24 20:36:30 -05:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
Areloch
9368b7b915
Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode.
2015-06-01 22:34:55 -05:00
Areloch
f5d8de8c4d
Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.
2015-06-01 22:01:29 -05:00
Areloch
83dddb3cb6
Merge pull request #1129 from Azaezel/retread
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revised road top texture
2015-05-27 23:44:12 -05:00
Daniel Buckmaster
7a54e300e3
Merge pull request #1305 from eightyeight/vignette-settings
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Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster
5fcf385aca
Added toolbar expand button images.
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I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster
c1e7041fe9
Corrected another filename case.
2015-05-16 22:50:34 +10:00
Daniel Buckmaster
587afaac4f
Case-sensitive filenames for Linux. See #1287 .
2015-05-16 22:37:58 +10:00
Daniel Buckmaster
9cfc852192
Apply vignette settings properly for #1302 .
2015-05-16 17:52:58 +10:00
Azaezel
462aeefb36
opengl crashfix: cannot self-multiply a uniform. use a temp-variable.
2015-05-16 14:11:40 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Areloch
977791bad2
Fixes #1257
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The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.
It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
John3
3f191ede5f
Two equal lines in init.cs
2015-03-25 18:48:35 -06:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
Luis Anton Rebollo
0e346fed9f
Merge pull request #1241 from J0linar/Vignette_Final
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vignette_final
2015-03-08 18:43:10 +01:00
LuisAntonRebollo
049de72cc5
Fix waterBasicP.glsl for HDR.
2015-03-08 12:56:24 +01:00
Miodrag Sejic
351d5f08e9
vignette_final
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+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Daniel Buckmaster
bd6c331dfc
Merge pull request #1215 from eightyeight/naveditor-default-background
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Default to background navmesh builds
2015-03-01 17:15:42 +11:00
Daniel Buckmaster
d069534bde
Default to building navmeshes in the background.
2015-02-22 10:47:29 +11:00
LuisAntonRebollo
3ad04d050c
Fix shadows on Basic Lighting.
2015-02-15 22:26:05 +01:00
Daniel Buckmaster
6a96894a9c
Merge pull request #1157 from eightyeight/linux-no-splash
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Show the canvas immediately in unix because the splash doesn't work
2015-02-08 20:19:31 +11:00
Daniel Buckmaster
a6702d1331
Show the canvas immediately in unix because the splash doesn't work.
2015-02-08 19:31:02 +11:00
Luis Anton Rebollo
2d3f711443
Merge pull request #1128 from Azaezel/cloudlayer
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cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31
Merge pull request #1140 from Lopuska/patch-18
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ambient normal on GLSL
2015-02-07 20:43:08 +01:00
Nathan Bowhay
40999be7c1
Improved file open dialogue
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Added some extra parameters to open file dialogue and added a check to
findConstructor so it doesn't throw errors.
2015-02-05 11:19:41 -08:00
Daniel Buckmaster
bd437cda1c
Merge branch 'development' into walkabout
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851
Fix missing scripts and incorrect variable.
2015-01-29 21:23:16 +11:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
7b75a528fd
Delete settings.xml
2015-01-29 21:07:32 +11:00
Anis
3937afdc19
Update vectorLightP.glsl
2015-01-28 23:43:29 +01:00
Anis
9e090a2ef7
Update lighting.glsl
2015-01-28 23:36:43 +01:00
Azaezel
9571ad7e83
revised road top texture
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texture mentioned in https://github.com/GarageGames/Torque3D/issues/1127
2015-01-25 18:06:22 -06:00
Azaezel
86770cb3c1
cloudlayer hdr packing
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fixes for #1126
2015-01-25 17:56:17 -06:00
Luis Anton Rebollo
84d072f25c
Merge pull request #1027 from bpay/ambient-normals
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Allow normals on shadowed surfaces
2015-01-24 23:05:51 +01:00
LuisAntonRebollo
3336bffad2
Changes for Linux.
2015-01-19 01:44:36 +01:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
LuisAntonRebollo
21d58bb191
Modified files for SDL2.
2015-01-19 00:33:23 +01:00
Daniel Buckmaster
7ab6731f51
Merge branch 'development' into walkabout
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Conflicts:
Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
2015-01-02 14:45:20 +11:00