Commit graph

432 commits

Author SHA1 Message Date
Daniel Buckmaster
2410f4b899 Redid nav editor icons. 2015-01-02 14:42:18 +11:00
Luis Anton Rebollo
9eb05b2bdc Merge pull request #1083 from BeamNG/opengl_intel_WIP
Fix/walkaround for OpenGL on Intel
2014-12-27 01:13:14 +01:00
Daniel Buckmaster
7d376386d1 Merge pull request #1074 from Azaezel/AccuVolumes_2
Accumulation volumes
2014-12-26 13:18:00 +11:00
LuisAntonRebollo
4e530f413e Fix glowBlurP.glsl shader. 2014-12-25 19:40:42 +01:00
Daniel Buckmaster
450a6c6c80 Merge pull request #969 from eightyeight/options-for-godrays
Added settings for god-ray PostFX.
2014-12-22 14:52:09 +11:00
Azaezel
c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
Daniel Buckmaster
4af7227559 Fixed some ranges. 2014-12-21 23:20:48 +11:00
Daniel Buckmaster
154be2ae0e Merge pull request #974 from Azaezel/sound_provider_fallback_request
re-orders sound device provider wieghting
2014-12-21 19:06:06 +11:00
Azaezel
98048fd974 Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
	Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
cf195152d6 Workaround for OpenGL terrain blend on Intel drivers. 2014-12-16 00:30:50 +01:00
Daniel Buckmaster
61e106251d Made toolbar resize intelligently. 2014-12-15 11:22:44 +11:00
LuisAntonRebollo
0718875ac3 OpenGL Intel - Fix a error on DOF_DownSample_P.glsl. 2014-12-11 22:58:02 +01:00
LuisAntonRebollo
b0efd865d9 Use factor of ambient light with camera direction for allow normals on shadowed surfaces. 2014-12-09 19:46:06 -05:00
LuisAntonRebollo
5e4a0fbaa1 Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
2014-12-10 00:08:35 +01:00
Daniel Buckmaster
9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster
ac58fa96b0 Look for datablock property, and provide a default. 2014-12-06 12:03:32 +11:00
LuisAntonRebollo
c20f29c672 Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
2014-12-05 22:58:38 +01:00
Anis A. Hireche
d16a236937 ribbon_opengl 2014-12-03 22:19:02 +01:00
LuisAntonRebollo
f3e737e001 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
2014-12-03 21:54:57 +01:00
Daniel Buckmaster
add9f990f7 Removed GuiFlexibleArrayControl. 2014-12-01 23:31:43 +11:00
Daniel Buckmaster
2ed175b52c Moved some scripts and made global flags preferences. 2014-12-01 18:05:34 +11:00
LuisAntonRebollo
ed0febea39 Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
LuisAntonRebollo
ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 2014-11-30 04:47:38 +01:00
LuisAntonRebollo
98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
04d069daa0 Merge pull request #939 from BeamNG/templates_opengl
Templates changes for OpenGL shaders.
2014-11-30 02:23:37 +01:00
LuisAntonRebollo
ac31cf18b7 Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
2014-11-30 02:20:24 +01:00
Azaezel
55c3717ffa re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon. 2014-11-29 05:20:46 -06:00
Daniel Buckmaster
c1419d28d1 Fixed NavMesh auto sizing. 2014-11-29 13:18:08 +11:00
LukasPJ
30a8401d14 Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00
ChelaruCatalin
cea768a3b1 Improved God Ray
Add control for the number of samples and other controls for God Rays
shader.
2014-11-29 07:53:31 +11:00
Daniel Buckmaster
163b14fac1 Added editor. 2014-11-29 01:07:05 +11:00
Azaezel
911aaddf7d firstPersonShadows:
follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
2014-11-28 01:51:46 -06:00
Anis A. Hireche
18213a7fa9 missing some file 2014-11-27 20:56:25 +01:00
Anis
09b6a06bbc wrong merge fix 2014-11-27 20:56:24 +01:00
Anis A. Hireche
a954daa43f terrain_blending_opengl_port_from_lukas_code 2014-11-27 20:56:23 +01:00
LuisAntonRebollo
dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
LuisAntonRebollo
5bcd1458c4 Templates changes for OpenGL shaders. 2014-11-08 20:19:50 +01:00
Daniel Buckmaster
3082bb3adc Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
2014-11-05 20:28:01 +11:00
Daniel Buckmaster
9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster
be75d5eaab Merge pull request #886 from eightyeight/fix-postfx-manager
Reduce minimum tab width in PostFX manager
2014-11-04 14:20:03 +11:00
Daniel Buckmaster
719fcd7d2d Reduce minimum tab width in PostFX manager. 2014-11-04 14:16:32 +11:00
Daniel Buckmaster
ed820f2dd4 Merge pull request #761 from J0linar/PostFx_Vignette
Added Vignette PostFx
2014-11-04 13:30:47 +11:00
Daniel Buckmaster
f3b08501c0 Enable gamepad input when the startup GUI wakes. 2014-10-31 08:07:19 +11:00
Daniel Buckmaster
ef9bc91bff Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
e02e542717 Merge pull request #749 from lukaspj/MixedParticleRendering
Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Azaezel
f18dd9e438 glow buffer debug visualiser
pure script, there will be several of these using identical methodology for deferred. displays a given buffer via the
 texture[0] = "#glowbuffer"; entry,
passed along to a given shader via the
samplerNames[0] = "glowBuffer";entry
which corresponds to an expected variable name and register.

as much documentation for later as tool
2014-10-24 10:04:17 -05:00
Azaezel
5d5e878129 dynamic cubemap support for tsStatics
engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps.
script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance
usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag.
immediate purpose: consistency of application of materials.
long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
2014-10-23 20:48:58 -05:00
unkown
c527313284 Fixed a crash when ribbons are loaded 2014-10-20 21:09:41 -06:00