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"AL: PSSM Cascade Viz" tool-button
Adds a debug toggle for the script-exposed global found c152ae86f3/Engine/source/lighting/advanced/advancedLightBinManager.cpp (L168)
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2 changed files with 2 additions and 0 deletions
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@ -119,6 +119,7 @@ function initializeWorldEditor()
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EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" );
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EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
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EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
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EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
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EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
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EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
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EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );
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@ -120,6 +120,7 @@ function initializeWorldEditor()
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EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
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EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
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EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
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EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
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EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
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EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
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EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );
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