vignette_final

+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
This commit is contained in:
Miodrag Sejic 2015-03-07 14:03:12 +01:00
parent 74a05854d5
commit 351d5f08e9
8 changed files with 200 additions and 20 deletions

View file

@ -2426,7 +2426,50 @@
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
Enabled = "1";
};
new GuiSliderCtrl(ppOptionsVignetteVMax) {
range = "0.001 5";
ticks = "1000";
snap = "0";
value = "0.6";
position = "96 46";
extent = "221 17";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiSliderBoxProfile";
visible = "1";
active = "1";
variable = "$VignettePostEffect::VMax";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(ppOptionsVignetteVMaxLabel) {
text = "Radius";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "26 48";
extent = "41 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Controls the maximum exposure of vignetting.";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiTabPageCtrl() {

View file

@ -20,13 +20,19 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$VignettePostEffect::RadiusX = 0.6;
$VignettePostEffect::RadiusY = 0.2;
$VignettePostEffect::VMax = 0.6;
$VignettePostEffect::VMin = 0.2;
singleton ShaderData( VignetteShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/vignette/VignetteP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
OGLPixelShaderFile = "shaders/common/postFx/vignette/gl/VignetteP.glsl";
samplerNames[0] = "$backBuffer";
pixVersion = 2.0;
};
@ -44,6 +50,6 @@ singleton PostEffect( VignettePostEffect )
function VignettePostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$radiusX", $VignettePostEffect::RadiusX);
%this.setShaderConst("$radiusY", $VignettePostEffect::RadiusY);
%this.setShaderConst("$Vmax", $VignettePostEffect::VMax);
%this.setShaderConst("$Vmin", $VignettePostEffect::VMin);
}

View file

@ -24,13 +24,13 @@
#include "shadergen:/autogenConditioners.h"
uniform sampler2D backBuffer : register(S0);
uniform float radiusX;
uniform float radiusY;
uniform float Vmax;
uniform float Vmin;
float4 main(PFXVertToPix IN) : COLOR0
{
float4 base = tex2D(backBuffer, IN.uv0);
float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
base.rgb *= smoothstep(radiusX, radiusY, dist);
float4 base = tex2D(backBuffer, IN.uv0);
float dist = distance(IN.uv0, float2(0.5,0.5));
base.rgb *= smoothstep(Vmax, Vmin, dist);
return base;
}

View file

@ -0,0 +1,41 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../../gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
uniform sampler2D backBuffer;
uniform float Vmax;
uniform float Vmin;
in vec2 uv0;
#define IN_uv0 uv0
out vec4 OUT_col;
void main()
{
vec4 base = texture(backBuffer, IN_uv0);
float dist = distance(IN_uv0, vec2(0.5,0.5));
base.rgb *= smoothstep(Vmax, Vmin, dist);
OUT_col = base;
}

View file

@ -2426,7 +2426,50 @@
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
Enabled = "1";
};
new GuiSliderCtrl(ppOptionsVignetteVMax) {
range = "0.001 5";
ticks = "1000";
snap = "0";
value = "0.6";
position = "96 46";
extent = "221 17";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiSliderBoxProfile";
visible = "1";
active = "1";
variable = "$VignettePostEffect::VMax";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(ppOptionsVignetteVMaxLabel) {
text = "Radius";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "26 48";
extent = "41 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Controls the maximum exposure of vignetting.";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiTabPageCtrl() {

View file

@ -20,13 +20,19 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$VignettePostEffect::RadiusX = 0.6;
$VignettePostEffect::RadiusY = 0.2;
$VignettePostEffect::VMax = 0.6;
$VignettePostEffect::VMin = 0.2;
singleton ShaderData( VignetteShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXPixelShaderFile = "shaders/common/postFx/vignette/VignetteP.hlsl";
OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
OGLPixelShaderFile = "shaders/common/postFx/vignette/gl/VignetteP.glsl";
samplerNames[0] = "$backBuffer";
pixVersion = 2.0;
};
@ -44,6 +50,6 @@ singleton PostEffect( VignettePostEffect )
function VignettePostEffect::setShaderConsts(%this)
{
%this.setShaderConst("$radiusX", $VignettePostEffect::RadiusX);
%this.setShaderConst("$radiusY", $VignettePostEffect::RadiusY);
%this.setShaderConst("$Vmax", $VignettePostEffect::VMax);
%this.setShaderConst("$Vmin", $VignettePostEffect::VMin);
}

View file

@ -24,13 +24,13 @@
#include "shadergen:/autogenConditioners.h"
uniform sampler2D backBuffer : register(S0);
uniform float radiusX;
uniform float radiusY;
uniform float Vmax;
uniform float Vmin;
float4 main(PFXVertToPix IN) : COLOR0
{
float4 base = tex2D(backBuffer, IN.uv0);
float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
base.rgb *= smoothstep(radiusX, radiusY, dist);
float4 base = tex2D(backBuffer, IN.uv0);
float dist = distance(IN.uv0, float2(0.5,0.5));
base.rgb *= smoothstep(Vmax, Vmin, dist);
return base;
}

View file

@ -0,0 +1,41 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../../gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
uniform sampler2D backBuffer;
uniform float Vmax;
uniform float Vmin;
in vec2 uv0;
#define IN_uv0 uv0
out vec4 OUT_col;
void main()
{
vec4 base = texture(backBuffer, IN_uv0);
float dist = distance(IN_uv0, vec2(0.5,0.5));
base.rgb *= smoothstep(Vmax, Vmin, dist);
OUT_col = base;
}