mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 18:43:48 +00:00
vignette_final
+added: gui slider for maximum exposure of vignetting +changed: shaders to logical min/max floats this pr contains the glsl shaders as well and therefore makes the https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
This commit is contained in:
parent
74a05854d5
commit
351d5f08e9
8 changed files with 200 additions and 20 deletions
|
|
@ -2426,7 +2426,50 @@
|
|||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
};
|
||||
new GuiSliderCtrl(ppOptionsVignetteVMax) {
|
||||
range = "0.001 5";
|
||||
ticks = "1000";
|
||||
snap = "0";
|
||||
value = "0.6";
|
||||
position = "96 46";
|
||||
extent = "221 17";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiSliderBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
variable = "$VignettePostEffect::VMax";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl(ppOptionsVignetteVMaxLabel) {
|
||||
text = "Radius";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "26 48";
|
||||
extent = "41 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
tooltip = "Controls the maximum exposure of vignetting.";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiTabPageCtrl() {
|
||||
|
|
|
|||
|
|
@ -20,13 +20,19 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$VignettePostEffect::RadiusX = 0.6;
|
||||
$VignettePostEffect::RadiusY = 0.2;
|
||||
$VignettePostEffect::VMax = 0.6;
|
||||
$VignettePostEffect::VMin = 0.2;
|
||||
|
||||
singleton ShaderData( VignetteShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/vignette/VignetteP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/vignette/gl/VignetteP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -44,6 +50,6 @@ singleton PostEffect( VignettePostEffect )
|
|||
|
||||
function VignettePostEffect::setShaderConsts(%this)
|
||||
{
|
||||
%this.setShaderConst("$radiusX", $VignettePostEffect::RadiusX);
|
||||
%this.setShaderConst("$radiusY", $VignettePostEffect::RadiusY);
|
||||
%this.setShaderConst("$Vmax", $VignettePostEffect::VMax);
|
||||
%this.setShaderConst("$Vmin", $VignettePostEffect::VMin);
|
||||
}
|
||||
|
|
@ -24,13 +24,13 @@
|
|||
#include "shadergen:/autogenConditioners.h"
|
||||
|
||||
uniform sampler2D backBuffer : register(S0);
|
||||
uniform float radiusX;
|
||||
uniform float radiusY;
|
||||
uniform float Vmax;
|
||||
uniform float Vmin;
|
||||
|
||||
float4 main(PFXVertToPix IN) : COLOR0
|
||||
{
|
||||
float4 base = tex2D(backBuffer, IN.uv0);
|
||||
float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
|
||||
base.rgb *= smoothstep(radiusX, radiusY, dist);
|
||||
float4 base = tex2D(backBuffer, IN.uv0);
|
||||
float dist = distance(IN.uv0, float2(0.5,0.5));
|
||||
base.rgb *= smoothstep(Vmax, Vmin, dist);
|
||||
return base;
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../gl/hlslCompat.glsl"
|
||||
#include "shadergen:/autogenConditioners.h"
|
||||
|
||||
uniform sampler2D backBuffer;
|
||||
uniform float Vmax;
|
||||
uniform float Vmin;
|
||||
|
||||
in vec2 uv0;
|
||||
#define IN_uv0 uv0
|
||||
|
||||
out vec4 OUT_col;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 base = texture(backBuffer, IN_uv0);
|
||||
float dist = distance(IN_uv0, vec2(0.5,0.5));
|
||||
base.rgb *= smoothstep(Vmax, Vmin, dist);
|
||||
OUT_col = base;
|
||||
}
|
||||
|
|
@ -2426,7 +2426,50 @@
|
|||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
};
|
||||
new GuiSliderCtrl(ppOptionsVignetteVMax) {
|
||||
range = "0.001 5";
|
||||
ticks = "1000";
|
||||
snap = "0";
|
||||
value = "0.6";
|
||||
position = "96 46";
|
||||
extent = "221 17";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiSliderBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
variable = "$VignettePostEffect::VMax";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl(ppOptionsVignetteVMaxLabel) {
|
||||
text = "Radius";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "26 48";
|
||||
extent = "41 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
tooltip = "Controls the maximum exposure of vignetting.";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiTabPageCtrl() {
|
||||
|
|
|
|||
|
|
@ -20,13 +20,19 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
$VignettePostEffect::RadiusX = 0.6;
|
||||
$VignettePostEffect::RadiusY = 0.2;
|
||||
$VignettePostEffect::VMax = 0.6;
|
||||
$VignettePostEffect::VMin = 0.2;
|
||||
|
||||
singleton ShaderData( VignetteShader )
|
||||
{
|
||||
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
|
||||
DXPixelShaderFile = "shaders/common/postFx/vignette/VignetteP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
|
||||
OGLPixelShaderFile = "shaders/common/postFx/vignette/gl/VignetteP.glsl";
|
||||
|
||||
samplerNames[0] = "$backBuffer";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
|
@ -44,6 +50,6 @@ singleton PostEffect( VignettePostEffect )
|
|||
|
||||
function VignettePostEffect::setShaderConsts(%this)
|
||||
{
|
||||
%this.setShaderConst("$radiusX", $VignettePostEffect::RadiusX);
|
||||
%this.setShaderConst("$radiusY", $VignettePostEffect::RadiusY);
|
||||
%this.setShaderConst("$Vmax", $VignettePostEffect::VMax);
|
||||
%this.setShaderConst("$Vmin", $VignettePostEffect::VMin);
|
||||
}
|
||||
|
|
@ -24,13 +24,13 @@
|
|||
#include "shadergen:/autogenConditioners.h"
|
||||
|
||||
uniform sampler2D backBuffer : register(S0);
|
||||
uniform float radiusX;
|
||||
uniform float radiusY;
|
||||
uniform float Vmax;
|
||||
uniform float Vmin;
|
||||
|
||||
float4 main(PFXVertToPix IN) : COLOR0
|
||||
{
|
||||
float4 base = tex2D(backBuffer, IN.uv0);
|
||||
float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
|
||||
base.rgb *= smoothstep(radiusX, radiusY, dist);
|
||||
float4 base = tex2D(backBuffer, IN.uv0);
|
||||
float dist = distance(IN.uv0, float2(0.5,0.5));
|
||||
base.rgb *= smoothstep(Vmax, Vmin, dist);
|
||||
return base;
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "../../../gl/hlslCompat.glsl"
|
||||
#include "shadergen:/autogenConditioners.h"
|
||||
|
||||
uniform sampler2D backBuffer;
|
||||
uniform float Vmax;
|
||||
uniform float Vmin;
|
||||
|
||||
in vec2 uv0;
|
||||
#define IN_uv0 uv0
|
||||
|
||||
out vec4 OUT_col;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 base = texture(backBuffer, IN_uv0);
|
||||
float dist = distance(IN_uv0, vec2(0.5,0.5));
|
||||
base.rgb *= smoothstep(Vmax, Vmin, dist);
|
||||
OUT_col = base;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue