Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.

This commit is contained in:
Areloch 2015-06-01 22:01:29 -05:00
parent d92a9841f2
commit f5d8de8c4d
2 changed files with 2 additions and 0 deletions

View file

@ -55,6 +55,7 @@ function GameConnection::initialControlSet(%this)
{
if (Canvas.getContent() != PlayGui.getId())
Canvas.setContent(PlayGui);
$GameCanvas = Canvas;
}
}

View file

@ -56,6 +56,7 @@ function GameConnection::initialControlSet(%this)
if (Canvas.getContent() != PlayGui.getId())
{
Canvas.setContent(PlayGui);
$GameCanvas = Canvas;
}
}
}