Update vectorLightP.glsl

This commit is contained in:
Anis 2015-01-28 23:43:29 +01:00
parent 9e090a2ef7
commit 3937afdc19

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@ -202,7 +202,7 @@ void main()
float Sat_NL_Att = saturate( dotNL * shadowed ) * lightBrightness;
vec3 lightColorOut = lightMapParams.rgb * lightColor.rgb;
vec4 addToResult = lightAmbient;
vec4 addToResult = (lightAmbient * (1 - ambientCameraFactor)) + ( lightAmbient * ambientCameraFactor * saturate(dot(normalize(-vsEyeRay), normal)) );
// TODO: This needs to be removed when lightmapping is disabled
// as its extra work per-pixel on dynamic lit scenes.