Areloch
9c46187082
Merge pull request #2324 from Areloch/TweakedguiTreeViewObjectHandling
...
Tweaks some object handling of guiTreeViewObj
2019-05-04 11:51:03 -05:00
Areloch
b43dacc7d3
Merge pull request #2322 from Areloch/add3dProjectionCtrl
...
Adds gui3DProjectionCtrl
2019-03-31 02:14:45 -05:00
Areloch
d18ab265be
Update gui3DProjectionCtrl.cpp
...
Corrected file capitalizations for linux
2019-02-23 20:12:17 -06:00
Areloch
138ab8a8bf
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
...
Also removes spam in the event that an item on the tree is more of a data representation rather than literal object.
2019-02-23 18:01:14 -06:00
Areloch
a949326cab
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
Areloch
b865e1d181
Updates TextEdit value when focus is lost.
2019-02-23 16:18:03 -06:00
suncaller
5e8e7e7bf8
Clean up redundant variables
2019-02-06 15:03:06 -05:00
suncaller
7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
Areloch
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
3c99ef73a9
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Azaezel
28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
...
# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Areloch
ffe9405568
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
Areloch
71ac83fc9f
Merge pull request #2219 from CouleeApps/security-fixes
...
Security Fixes: String Buffers
2018-03-16 23:48:19 -05:00
Areloch
ac67ed8e1a
Merge pull request #2090 from Areloch/ConsoleLogFilters
...
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Azaezel
0f3843cc5e
shadowvar cleanup
2018-03-16 17:40:25 -05:00
Azaezel
342bf8f3d3
gui shadowvar cleanups
2018-03-15 14:50:54 -05:00
Azaezel
2009bf1ee3
refactor to avoid shadowvars
2018-03-15 00:52:03 -05:00
Azaezel
261a71c3f9
clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
2018-03-12 16:00:10 -05:00
Glenn Smith
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
963333c583
More cats and cpys in files that xcode doesn't see
2018-03-07 01:13:56 -05:00
Glenn Smith
a94587af43
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
1728fe39ad
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
2018-01-28 15:07:50 -06:00
Areloch
0e58300de8
Makes it properly force an update of the filter via a dirty flag.
2017-10-26 20:11:35 -05:00
Areloch
6805b5567e
Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
2017-10-18 00:35:37 -05:00
Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
2b35d88e51
Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log.
2017-09-23 12:37:55 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Masquara
970dd5c477
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Thomas "elfprince13" Dickerson
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
Thomas "elfprince13" Dickerson
bcc5459818
whitespace
2017-01-11 23:34:46 -05:00
Azaezel
d42b1a6be8
colorPicker/swatch srgb display.
...
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
3ab2f98ec3
Fixes up some erroneous behavior with Simgroup parentage.
...
Fixes Prefab creation handling of SceneObjects and SimGroups.
Fixes SceneObjects where the default icon incorrectly defaulted to the simgroup folder rather than the generic class object when the class has no specific class icon.
2016-10-26 00:49:05 -05:00
Anis
60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
...
more unused variable cleanups
2016-10-23 21:04:36 +02:00
Areloch
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
...
clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
Azaezel
1ee127b753
more unused variable cleanups
2016-10-16 14:41:34 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
...
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
James Urquhart
734688ff7e
Implement basic keyboard & mouse support for openvr overlays
2016-09-11 22:42:42 +01:00
Azaezel
db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-07-31 11:00:37 -05:00
Areloch
e79e5eb616
Merge pull request #1608 from irei1as/patch-1
...
Set textures as bitmapctrl in script
2016-07-07 00:16:01 -05:00
Azaezel
f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
2016-07-06 02:15:46 -05:00
Areloch
46308aaaa3
Merge pull request #1669 from Azaezel/guiBitmapBarCtrl
...
New: GuiBitmapBarCtrl
2016-07-05 00:22:04 -05:00
Azaezel
01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
...
also supports:
either specific frames, a range to play, or a mix (string)
fps specification, (int)
loop, (bool)
pausing, (bool)
reverse (bool)
play (bool)
and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
2016-07-04 20:44:42 -05:00
Azaezel
36ec6c1b59
New: GuiBitmapBarCtrl
...
clipped bitmap. by default clips the right hand side based on (the percent entry/100).
options:
vertical clips the bottom
flipClip inverts direction (so vertical off would remove bits from the left, vertical on from the top)
2016-06-30 15:51:03 -05:00
Areloch
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
2016-06-02 22:40:29 -05:00
Areloch
ec8882c3c8
Ensuring all names are the correct casing for Linux
2016-05-26 01:37:14 -05:00
Areloch
04adb9f240
Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
2016-05-21 14:44:24 -05:00
Areloch
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
2016-05-15 10:11:46 -05:00
Areloch
827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
2016-05-14 14:12:53 -05:00