mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Replaced StringTable->insert("") with StringTable->EmptyString()
This commit is contained in:
parent
bcc5459818
commit
27e2871b01
33 changed files with 304 additions and 304 deletions
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@ -64,16 +64,16 @@
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class fxFoliageItem
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{
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public:
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MatrixF Transform;
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F32 Width;
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F32 Height;
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Box3F FoliageBox;
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bool Flipped;
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MatrixF Transform;
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F32 Width;
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F32 Height;
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Box3F FoliageBox;
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bool Flipped;
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F32 SwayPhase;
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F32 SwayTimeRatio;
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F32 LightPhase;
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F32 LightPhase;
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F32 LightTimeRatio;
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U32 LastFrameSerialID;
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U32 LastFrameSerialID;
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};
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//------------------------------------------------------------------------------
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@ -104,9 +104,9 @@ public:
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Box3F QuadrantBox;
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fxFoliageQuadrantNode* QuadrantChildNode[4];
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Vector<fxFoliageItem*> RenderList;
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// Used in DrawIndexPrimitive call.
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U32 startIndex;
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U32 primitiveCount;
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// Used in DrawIndexPrimitive call.
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U32 startIndex;
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U32 primitiveCount;
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};
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@ -152,7 +152,7 @@ protected:
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void CreateFoliage(void);
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void DestroyFoliage(void);
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void DestroyFoliageItems();
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void DestroyFoliageItems();
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void SyncFoliageReplicators(void);
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@ -172,11 +172,11 @@ protected:
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Vector<fxFoliageItem*> mReplicatedFoliage;
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fxFoliageRenderList mFrustumRenderSet;
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GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
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GFXPrimitiveBufferHandle mPrimBuffer;
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GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
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GFXPrimitiveBufferHandle mPrimBuffer;
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GFXShaderRef mShader;
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ShaderData* mShaderData;
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GBitmap* mAlphaLookup;
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GBitmap* mAlphaLookup;
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MRandomLCG RandomGen;
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F32 mFadeInGradient;
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@ -193,8 +193,8 @@ protected:
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U32 mNextAllocatedNodeIdx; // Next Allocated Node Index.
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U32 mBillboardsAcquired; // Billboards Acquired.
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// Used for alpha lookup in the pixel shader
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GFXTexHandle mAlphaTexture;
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// Used for alpha lookup in the pixel shader
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GFXTexHandle mAlphaTexture;
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GFXStateBlockRef mPlacementSB;
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GFXStateBlockRef mRenderSB;
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@ -223,15 +223,15 @@ protected:
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bool mDirty;
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void SetupShader();
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void SetupBuffers();
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void SetupBuffers();
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void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance*);
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void renderBuffers(SceneRenderState* state);
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void renderArc(const F32 fRadiusX, const F32 fRadiusY);
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void renderPlacementArea(const F32 ElapsedTime);
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void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
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void computeAlphaTex();
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void renderBuffers(SceneRenderState* state);
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void renderArc(const F32 fRadiusX, const F32 fRadiusY);
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void renderPlacementArea(const F32 ElapsedTime);
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void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
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void computeAlphaTex();
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public:
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fxFoliageReplicator();
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~fxFoliageReplicator();
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@ -325,7 +325,7 @@ public:
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mUseDebugInfo = false;
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mDebugBoxHeight = 1.0f;
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mSeed = 1376312589;
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mFoliageFile = StringTable->insert("");
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mFoliageFile = StringTable->EmptyString();
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mFoliageTexture = GFXTexHandle();
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mFoliageCount = 10;
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mFoliageRetries = 100;
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@ -153,7 +153,7 @@ public:
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{
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// Set Defaults.
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mSeed = 1376312589;
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mShapeFile = StringTable->insert("");
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mShapeFile = StringTable->EmptyString();
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mShapeCount = 10;
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mShapeRetries = 100;
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mInnerRadiusX = 0;
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@ -129,10 +129,10 @@ PrecipitationData::PrecipitationData()
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{
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soundProfile = NULL;
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mDropName = StringTable->insert("");
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mDropShaderName = StringTable->insert("");
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mSplashName = StringTable->insert("");
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mSplashShaderName = StringTable->insert("");
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mDropName = StringTable->EmptyString();
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mDropShaderName = StringTable->EmptyString();
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mSplashName = StringTable->EmptyString();
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mSplashShaderName = StringTable->EmptyString();
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mDropsPerSide = 4;
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mSplashesPerSide = 2;
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@ -57,7 +57,7 @@ RibbonData::RibbonData()
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mUseFadeOut = false;
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mFadeAwayStep = 0.032f;
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segmentsPerUpdate = 1;
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mMatName = StringTable->insert("");
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mMatName = StringTable->EmptyString();
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mTileScale = 1.0f;
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mFixedTexcoords = false;
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mSegmentSkipAmount = 0;
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@ -318,7 +318,7 @@ void Ribbon::processTick(const Move* move)
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safeDeleteObject();
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return;
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//}
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//mSegmentPoints.pop_back();
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//mSegmentPoints.pop_back();
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}
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@ -456,7 +456,7 @@ void Ribbon::setShaderParams() {
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F32 length = (F32)mDataBlock->mRibbonLength;
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Point3F radius(numSegments / length, numSegments, length);
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MaterialParameters* matParams = mRibbonMat->getMaterialParameters();
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matParams->setSafe( mRadiusSC, radius );
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matParams->setSafe( mRadiusSC, radius );
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}
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//--------------------------------------------------------------------------
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@ -225,7 +225,7 @@ ConsoleDocClass( WayPoint,
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WayPoint::WayPoint()
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{
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mName = StringTable->insert("");
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mName = StringTable->EmptyString();
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}
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void WayPoint::setHidden(bool hidden)
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@ -256,7 +256,7 @@ void WayPoint::inspectPostApply()
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{
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Parent::inspectPostApply();
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if(!mName || !mName[0])
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mName = StringTable->insert("");
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mName = StringTable->EmptyString();
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setMaskBits(UpdateNameMask|UpdateTeamMask);
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}
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@ -281,7 +281,7 @@ void WayPoint::unpackUpdate(NetConnection * con, BitStream * stream)
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void WayPoint::initPersistFields()
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{
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addGroup("Misc");
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addGroup("Misc");
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addField("markerName", TypeCaseString, Offset(mName, WayPoint), "Unique name representing this waypoint");
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endGroup("Misc");
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Parent::initPersistFields();
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@ -363,7 +363,7 @@ bool SpawnSphere::onAdd()
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if (!isGhost())
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{
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onAdd_callback( getId());
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onAdd_callback( getId());
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if (mAutoSpawn)
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spawnObject();
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@ -527,7 +527,7 @@ ConsoleDocClass( CameraBookmark,
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CameraBookmark::CameraBookmark()
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{
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mName = StringTable->insert("");
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mName = StringTable->EmptyString();
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}
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bool CameraBookmark::onAdd()
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@ -571,7 +571,7 @@ void CameraBookmark::inspectPostApply()
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{
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Parent::inspectPostApply();
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if(!mName || !mName[0])
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mName = StringTable->insert("");
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mName = StringTable->EmptyString();
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setMaskBits(UpdateNameMask);
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if( isMethod("onInspectPostApply") )
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@ -595,7 +595,7 @@ void CameraBookmark::unpackUpdate(NetConnection * con, BitStream * stream)
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void CameraBookmark::initPersistFields()
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{
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//addGroup("Misc");
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//addGroup("Misc");
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//addField("name", TypeCaseString, Offset(mName, CameraBookmark));
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//endGroup("Misc");
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@ -257,15 +257,15 @@ PlayerData::PlayerData()
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firstPersonShadows = false;
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// Used for third person image rendering
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imageAnimPrefix = StringTable->insert("");
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imageAnimPrefix = StringTable->EmptyString();
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allowImageStateAnimation = false;
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// Used for first person image rendering
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imageAnimPrefixFP = StringTable->insert("");
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imageAnimPrefixFP = StringTable->EmptyString();
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for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
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{
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shapeNameFP[i] = StringTable->insert("");
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shapeNameFP[i] = StringTable->EmptyString();
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mCRCFP[i] = 0;
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mValidShapeFP[i] = false;
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}
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@ -418,7 +418,7 @@ PlayerData::PlayerData()
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jumpTowardsNormal = true;
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physicsPlayerType = StringTable->insert("");
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physicsPlayerType = StringTable->EmptyString();
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dMemset( actionList, 0, sizeof(actionList) );
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}
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@ -6652,7 +6652,7 @@ DefineEngineMethod( Player, setActionThread, bool, ( const char* name, bool hold
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"@tsexample\n"
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"// Place the player in a sitting position after being mounted\n"
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"%player.setActionThread( \"sitting\", true, true );\n"
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"@endtsexample\n")
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"@endtsexample\n")
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{
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return object->setActionThread( name, hold, true, fsp);
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}
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@ -6700,11 +6700,11 @@ DefineEngineMethod( Player, clearControlObject, void, (),,
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"Returns control to the player. This internally calls "
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"Player::setControlObject(0).\n"
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"@tsexample\n"
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"%player.clearControlObject();\n"
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"%player.clearControlObject();\n"
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"echo(%player.getControlObject()); //<-- Returns 0, player assumes control\n"
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"%player.setControlObject(%vehicle);\n"
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"echo(%player.getControlObject()); //<-- Returns %vehicle, player controls the vehicle now.\n"
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"@endtsexample\n"
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"@endtsexample\n"
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"@note If the player does not have a control object, the player will receive all moves "
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"from its GameConnection. If you're looking to remove control from the player itself "
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"(i.e. stop sending moves to the player) use GameConnection::setControlObject() to transfer "
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@ -6762,63 +6762,63 @@ void Player::consoleInit()
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"@brief Determines if the player is rendered or not.\n\n"
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"Used on the client side to disable the rendering of all Player objects. This is "
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"mainly for the tools or debugging.\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::renderMyItems",TypeBool, &sRenderMyItems,
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"@brief Determines if mounted shapes are rendered or not.\n\n"
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"Used on the client side to disable the rendering of all Player mounted objects. This is "
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"mainly used for the tools or debugging.\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::renderCollision", TypeBool, &sRenderPlayerCollision,
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"@brief Determines if the player's collision mesh should be rendered.\n\n"
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"This is mainly used for the tools and debugging.\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::minWarpTicks",TypeF32,&sMinWarpTicks,
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"@brief Fraction of tick at which instant warp occures on the client.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::maxWarpTicks",TypeS32,&sMaxWarpTicks,
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"@brief When a warp needs to occur due to the client being too far off from the server, this is the "
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"maximum number of ticks we'll allow the client to warp to catch up.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::maxPredictionTicks",TypeS32,&sMaxPredictionTicks,
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"@brief Maximum number of ticks to predict on the client from the last known move obtained from the server.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::maxImpulseVelocity", TypeF32, &sMaxImpulseVelocity,
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"@brief The maximum velocity allowed due to a single impulse.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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// Move triggers
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Con::addVariable("$player::jumpTrigger", TypeS32, &sJumpTrigger,
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"@brief The move trigger index used for player jumping.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::crouchTrigger", TypeS32, &sCrouchTrigger,
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"@brief The move trigger index used for player crouching.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::proneTrigger", TypeS32, &sProneTrigger,
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"@brief The move trigger index used for player prone pose.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::sprintTrigger", TypeS32, &sSprintTrigger,
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"@brief The move trigger index used for player sprinting.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::imageTrigger0", TypeS32, &sImageTrigger0,
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"@brief The move trigger index used to trigger mounted image 0.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::imageTrigger1", TypeS32, &sImageTrigger1,
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"@brief The move trigger index used to trigger mounted image 1 or alternate fire "
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"on mounted image 0.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::jumpJetTrigger", TypeS32, &sJumpJetTrigger,
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"@brief The move trigger index used for player jump jetting.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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Con::addVariable("$player::vehicleDismountTrigger", TypeS32, &sVehicleDismountTrigger,
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"@brief The move trigger index used to dismount player.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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// ExtendedMove support
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Con::addVariable("$player::extendedMoveHeadPosRotIndex", TypeS32, &smExtendedMoveHeadPosRotIndex,
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"@brief The ExtendedMove position/rotation index used for head movements.\n\n"
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"@ingroup GameObjects\n");
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"@ingroup GameObjects\n");
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}
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//--------------------------------------------------------------------------
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@ -152,13 +152,13 @@ ShapeBaseData::ShapeBaseData()
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shadowMaxVisibleDistance( 80.0f ),
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shadowProjectionDistance( 10.0f ),
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shadowSphereAdjust( 1.0f ),
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shapeName( StringTable->insert("") ),
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cloakTexName( StringTable->insert("") ),
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shapeName( StringTable->EmptyString() ),
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cloakTexName( StringTable->EmptyString() ),
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cubeDescId( 0 ),
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reflectorDesc( NULL ),
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debris( NULL ),
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debrisID( 0 ),
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debrisShapeName( StringTable->insert("") ),
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debrisShapeName( StringTable->EmptyString() ),
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explosion( NULL ),
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explosionID( 0 ),
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underwaterExplosion( NULL ),
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@ -447,12 +447,12 @@ bool ShapeBaseData::_setMass( void* object, const char* index, const char* data
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{
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ShapeBaseData* shape = reinterpret_cast< ShapeBaseData* >( object );
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F32 mass = dAtof(data);
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F32 mass = dAtof(data);
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if (mass <= 0)
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mass = 0.01f;
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if (mass <= 0)
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mass = 0.01f;
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shape->mass = mass;
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shape->mass = mass;
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return false;
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}
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@ -935,8 +935,8 @@ ShapeBase::ShapeBase()
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mScriptThread[i].thread = 0;
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mScriptThread[i].state = Thread::Stop;
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mScriptThread[i].atEnd = false;
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mScriptThread[i].timescale = 1.f;
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mScriptThread[i].position = -1.f;
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mScriptThread[i].timescale = 1.f;
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mScriptThread[i].position = -1.f;
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}
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for (i = 0; i < MaxTriggerKeys; i++)
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@ -1042,7 +1042,7 @@ bool ShapeBase::onAdd()
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}
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/*
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if(mDataBlock->cloakTexName != StringTable->insert(""))
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if(mDataBlock->cloakTexName != StringTable->EmptyString())
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mCloakTexture = TextureHandle(mDataBlock->cloakTexName, MeshTexture, false);
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*/
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// Accumulation and environment mapping
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@ -1512,8 +1512,8 @@ void ShapeBase::onCameraScopeQuery(NetConnection *cr, CameraScopeQuery * query)
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eyeTransform.getColumn(1, &query->orientation);
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// Get the visible distance.
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if (getSceneManager() != NULL)
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query->visibleDistance = getSceneManager()->getVisibleDistance();
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if (getSceneManager() != NULL)
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query->visibleDistance = getSceneManager()->getVisibleDistance();
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Parent::onCameraScopeQuery( cr, query );
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}
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@ -2154,18 +2154,18 @@ void ShapeBase::updateAudioPos()
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const char *ShapeBase::getThreadSequenceName( U32 slot )
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{
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Thread& st = mScriptThread[slot];
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if ( st.sequence == -1 )
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{
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// Invalid Animation.
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return "";
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}
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Thread& st = mScriptThread[slot];
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if ( st.sequence == -1 )
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{
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// Invalid Animation.
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return "";
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}
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// Name Index
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const U32 nameIndex = getShape()->sequences[st.sequence].nameIndex;
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// Name Index
|
||||
const U32 nameIndex = getShape()->sequences[st.sequence].nameIndex;
|
||||
|
||||
// Return Name.
|
||||
return getShape()->getName( nameIndex );
|
||||
// Return Name.
|
||||
return getShape()->getName( nameIndex );
|
||||
}
|
||||
|
||||
bool ShapeBase::setThreadSequence(U32 slot, S32 seq, bool reset)
|
||||
|
|
@ -2200,39 +2200,39 @@ bool ShapeBase::setThreadSequence(U32 slot, S32 seq, bool reset)
|
|||
|
||||
void ShapeBase::updateThread(Thread& st)
|
||||
{
|
||||
switch (st.state)
|
||||
{
|
||||
case Thread::Stop:
|
||||
{
|
||||
mShapeInstance->setTimeScale( st.thread, 1.f );
|
||||
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
|
||||
} // Drop through to pause state
|
||||
switch (st.state)
|
||||
{
|
||||
case Thread::Stop:
|
||||
{
|
||||
mShapeInstance->setTimeScale( st.thread, 1.f );
|
||||
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
|
||||
} // Drop through to pause state
|
||||
|
||||
case Thread::Pause:
|
||||
{
|
||||
mShapeInstance->setTimeScale( st.thread, 0.f );
|
||||
} break;
|
||||
case Thread::Pause:
|
||||
{
|
||||
mShapeInstance->setTimeScale( st.thread, 0.f );
|
||||
} break;
|
||||
|
||||
case Thread::Play:
|
||||
{
|
||||
if (st.atEnd)
|
||||
{
|
||||
mShapeInstance->setTimeScale(st.thread,1);
|
||||
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
|
||||
mShapeInstance->setTimeScale(st.thread,0);
|
||||
case Thread::Play:
|
||||
{
|
||||
if (st.atEnd)
|
||||
{
|
||||
mShapeInstance->setTimeScale(st.thread,1);
|
||||
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
|
||||
mShapeInstance->setTimeScale(st.thread,0);
|
||||
st.state = Thread::Stop;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( st.position != -1.f )
|
||||
{
|
||||
mShapeInstance->setTimeScale( st.thread, 1.f );
|
||||
mShapeInstance->setPos( st.thread, st.position );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( st.position != -1.f )
|
||||
{
|
||||
mShapeInstance->setTimeScale( st.thread, 1.f );
|
||||
mShapeInstance->setPos( st.thread, st.position );
|
||||
}
|
||||
|
||||
mShapeInstance->setTimeScale(st.thread, st.timescale );
|
||||
}
|
||||
} break;
|
||||
mShapeInstance->setTimeScale(st.thread, st.timescale );
|
||||
}
|
||||
} break;
|
||||
|
||||
case Thread::Destroy:
|
||||
{
|
||||
|
|
@ -2244,7 +2244,7 @@ void ShapeBase::updateThread(Thread& st)
|
|||
st.thread = 0;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ShapeBase::stopThread(U32 slot)
|
||||
|
|
@ -2297,50 +2297,50 @@ bool ShapeBase::playThread(U32 slot)
|
|||
|
||||
bool ShapeBase::setThreadPosition( U32 slot, F32 pos )
|
||||
{
|
||||
Thread& st = mScriptThread[slot];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
setMaskBits(ThreadMaskN << slot);
|
||||
st.position = pos;
|
||||
st.atEnd = false;
|
||||
updateThread(st);
|
||||
Thread& st = mScriptThread[slot];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
setMaskBits(ThreadMaskN << slot);
|
||||
st.position = pos;
|
||||
st.atEnd = false;
|
||||
updateThread(st);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShapeBase::setThreadDir(U32 slot,bool forward)
|
||||
{
|
||||
Thread& st = mScriptThread[slot];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
if ( ( st.timescale >= 0.f ) != forward )
|
||||
{
|
||||
setMaskBits(ThreadMaskN << slot);
|
||||
st.timescale *= -1.f ;
|
||||
st.atEnd = false;
|
||||
updateThread(st);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
Thread& st = mScriptThread[slot];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
if ( ( st.timescale >= 0.f ) != forward )
|
||||
{
|
||||
setMaskBits(ThreadMaskN << slot);
|
||||
st.timescale *= -1.f ;
|
||||
st.atEnd = false;
|
||||
updateThread(st);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShapeBase::setThreadTimeScale( U32 slot, F32 timeScale )
|
||||
{
|
||||
Thread& st = mScriptThread[slot];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
if (st.timescale != timeScale)
|
||||
{
|
||||
setMaskBits(ThreadMaskN << slot);
|
||||
st.timescale = timeScale;
|
||||
updateThread(st);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
Thread& st = mScriptThread[slot];
|
||||
if (st.sequence != -1)
|
||||
{
|
||||
if (st.timescale != timeScale)
|
||||
{
|
||||
setMaskBits(ThreadMaskN << slot);
|
||||
st.timescale = timeScale;
|
||||
updateThread(st);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ShapeBase::advanceThreads(F32 dt)
|
||||
|
|
@ -2349,7 +2349,7 @@ void ShapeBase::advanceThreads(F32 dt)
|
|||
Thread& st = mScriptThread[i];
|
||||
if (st.thread) {
|
||||
if (!mShapeInstance->getShape()->sequences[st.sequence].isCyclic() && !st.atEnd &&
|
||||
( ( st.timescale > 0.f )? mShapeInstance->getPos(st.thread) >= 1.0:
|
||||
( ( st.timescale > 0.f )? mShapeInstance->getPos(st.thread) >= 1.0:
|
||||
mShapeInstance->getPos(st.thread) <= 0)) {
|
||||
st.atEnd = true;
|
||||
updateThread(st);
|
||||
|
|
@ -4392,7 +4392,7 @@ DefineEngineMethod( ShapeBase, isEnabled, bool, (),,
|
|||
|
||||
DefineEngineMethod(ShapeBase, blowUp, void, (),, "@brief Explodes an object into pieces.")
|
||||
{
|
||||
object->blowUp();
|
||||
object->blowUp();
|
||||
}
|
||||
|
||||
DefineEngineMethod( ShapeBase, applyDamage, void, ( F32 amount ),,
|
||||
|
|
@ -4696,22 +4696,22 @@ void ShapeBase::consoleInit()
|
|||
"@see ShapeBase::setDamageFlash()\n"
|
||||
"@see ShapeBase::getDamageFlash()\n"
|
||||
"@note Relies on the flash postFx.\n"
|
||||
"@ingroup gameObjects\n");
|
||||
"@ingroup gameObjects\n");
|
||||
Con::addVariable("SB::WODec", TypeF32, &sWhiteoutDec, "Speed to reduce the whiteout effect per tick.\n\n"
|
||||
"@see ShapeBase::setWhiteOut()\n"
|
||||
"@see ShapeBase::getWhiteOut"
|
||||
"@note Relies on the flash postFx.\n"
|
||||
"@ingroup gameObjects\n");
|
||||
"@ingroup gameObjects\n");
|
||||
Con::addVariable("SB::FullCorrectionDistance", TypeF32, &sFullCorrectionDistance,
|
||||
"@brief Distance at which a weapon's muzzle vector is fully corrected to match where the player is looking.\n\n"
|
||||
"When a weapon image has correctMuzzleVector set and the Player is in 1st person, the muzzle vector from the "
|
||||
"weapon is modified to match where the player is looking. Beyond the FullCorrectionDistance the muzzle vector "
|
||||
"is always corrected. Between FullCorrectionDistance and the player, the weapon's muzzle vector is adjusted so that "
|
||||
"the closer the aim point is to the player, the closer the muzzle vector is to the true (non-corrected) one.\n"
|
||||
"@ingroup gameObjects\n");
|
||||
"@ingroup gameObjects\n");
|
||||
Con::addVariable("SB::CloakSpeed", TypeF32, &sCloakSpeed,
|
||||
"@brief Time to cloak, in seconds.\n\n"
|
||||
"@ingroup gameObjects\n");
|
||||
"@ingroup gameObjects\n");
|
||||
}
|
||||
|
||||
void ShapeBase::_updateHiddenMeshes()
|
||||
|
|
@ -4832,17 +4832,17 @@ DefineEngineMethod( ShapeBase, getTargetName, const char*, ( S32 index ),,
|
|||
|
||||
"@see getTargetCount()\n")
|
||||
{
|
||||
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
|
||||
if(obj)
|
||||
{
|
||||
// Try to use the client object (so we get the reskinned targets in the Material Editor)
|
||||
if ((ShapeBase*)obj->getClientObject())
|
||||
obj = (ShapeBase*)obj->getClientObject();
|
||||
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
|
||||
if(obj)
|
||||
{
|
||||
// Try to use the client object (so we get the reskinned targets in the Material Editor)
|
||||
if ((ShapeBase*)obj->getClientObject())
|
||||
obj = (ShapeBase*)obj->getClientObject();
|
||||
|
||||
return obj->getShapeInstance()->getTargetName(index);
|
||||
}
|
||||
return obj->getShapeInstance()->getTargetName(index);
|
||||
}
|
||||
|
||||
return "";
|
||||
return "";
|
||||
}
|
||||
|
||||
DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
|
||||
|
|
@ -4861,7 +4861,7 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
|
|||
|
||||
if (obj->getShapeInstance() != NULL)
|
||||
return obj->getShapeInstance()->getTargetCount();
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
|
@ -4938,10 +4938,10 @@ DefineEngineMethod( ShapeBase, getModelFile, const char *, (),,
|
|||
|
||||
"@return the shape filename\n\n" )
|
||||
{
|
||||
GameBaseData * datablock = object->getDataBlock();
|
||||
if( !datablock )
|
||||
return String::EmptyString;
|
||||
GameBaseData * datablock = object->getDataBlock();
|
||||
if( !datablock )
|
||||
return String::EmptyString;
|
||||
|
||||
const char *fieldName = StringTable->insert( String("shapeFile") );
|
||||
const char *fieldName = StringTable->insert( String("shapeFile") );
|
||||
return datablock->getDataField( fieldName, NULL );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,40 +49,40 @@ ConsoleDocClass( SimXMLDocument,
|
|||
"// Thanks to Rex Hiebert for this example\n"
|
||||
"// Given the following XML\n"
|
||||
"<?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"
|
||||
"<DataTables>\n"
|
||||
" <table tableName=\"2DShapes\">\n"
|
||||
" <rec id=\"1\">Triangle</rec>\n"
|
||||
" <rec id=\"2\">Square</rec>\n"
|
||||
" <rec id=\"3\">Circle</rec>\n"
|
||||
" </table>\n"
|
||||
" <table tableName=\"3DShapes\">\n"
|
||||
" <rec id=\"1\">Pyramid</rec>\n"
|
||||
" <rec id=\"2\">Cube</rec>\n"
|
||||
" <rec id=\"3\">Sphere</rec>\n"
|
||||
" </table>\n"
|
||||
"</DataTables>\n\n"
|
||||
"<DataTables>\n"
|
||||
" <table tableName=\"2DShapes\">\n"
|
||||
" <rec id=\"1\">Triangle</rec>\n"
|
||||
" <rec id=\"2\">Square</rec>\n"
|
||||
" <rec id=\"3\">Circle</rec>\n"
|
||||
" </table>\n"
|
||||
" <table tableName=\"3DShapes\">\n"
|
||||
" <rec id=\"1\">Pyramid</rec>\n"
|
||||
" <rec id=\"2\">Cube</rec>\n"
|
||||
" <rec id=\"3\">Sphere</rec>\n"
|
||||
" </table>\n"
|
||||
"</DataTables>\n\n"
|
||||
"// Using SimXMLDocument by itself\n"
|
||||
"function readXmlExample(%filename)\n"
|
||||
"{\n"
|
||||
" %xml = new SimXMLDocument() {};\n"
|
||||
" %xml.loadFile(%filename);\n\n"
|
||||
" %xml.pushChildElement(\"DataTables\");\n"
|
||||
" %xml.pushFirstChildElement(\"table\");\n"
|
||||
" while(true)\n"
|
||||
" {\n"
|
||||
" echo(\"TABLE:\" SPC %xml.attribute(\"tableName\"));\n"
|
||||
" %xml.pushFirstChildElement(\"rec\");\n"
|
||||
" while (true)\n"
|
||||
" {\n"
|
||||
" %id = %xml.attribute(\"id\");\n"
|
||||
" %desc = %xml.getData();\n"
|
||||
" echo(\" Shape\" SPC %id SPC %desc);\n"
|
||||
" if (!%xml.nextSiblingElement(\"rec\")) break;\n"
|
||||
" }\n"
|
||||
" %xml.popElement();\n"
|
||||
" if (!%xml.nextSiblingElement(\"table\")) break;\n"
|
||||
" }\n"
|
||||
"}\n\n"
|
||||
"{\n"
|
||||
" %xml = new SimXMLDocument() {};\n"
|
||||
" %xml.loadFile(%filename);\n\n"
|
||||
" %xml.pushChildElement(\"DataTables\");\n"
|
||||
" %xml.pushFirstChildElement(\"table\");\n"
|
||||
" while(true)\n"
|
||||
" {\n"
|
||||
" echo(\"TABLE:\" SPC %xml.attribute(\"tableName\"));\n"
|
||||
" %xml.pushFirstChildElement(\"rec\");\n"
|
||||
" while (true)\n"
|
||||
" {\n"
|
||||
" %id = %xml.attribute(\"id\");\n"
|
||||
" %desc = %xml.getData();\n"
|
||||
" echo(\" Shape\" SPC %id SPC %desc);\n"
|
||||
" if (!%xml.nextSiblingElement(\"rec\")) break;\n"
|
||||
" }\n"
|
||||
" %xml.popElement();\n"
|
||||
" if (!%xml.nextSiblingElement(\"table\")) break;\n"
|
||||
" }\n"
|
||||
"}\n\n"
|
||||
|
||||
"// Thanks to Scott Peal for this example\n"
|
||||
"// Using FileObject in conjunction with SimXMLDocument\n"
|
||||
|
|
@ -90,45 +90,45 @@ ConsoleDocClass( SimXMLDocument,
|
|||
"// <Models>\n"
|
||||
"// <Model category=\"\" name=\"\" path=\"\" />\n"
|
||||
"// </Models>\n"
|
||||
"function getModelsInCatagory()\n"
|
||||
"{\n"
|
||||
" %file = \"./Catalog.xml\";\n"
|
||||
" %fo = new FileObject();\n"
|
||||
" %text = \"\";\n\n"
|
||||
" if(%fo.openForRead(%file))\n"
|
||||
" {\n"
|
||||
" while(!%fo.isEOF())\n"
|
||||
" {\n"
|
||||
" %text = %text @ %fo.readLine();\n"
|
||||
" if (!%fo.isEOF()) %text = %text @ \"\\n\";\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" echo(\"Unable to locate the file: \" @ %file);\n"
|
||||
" }\n\n"
|
||||
" %fo.delete();\n\n"
|
||||
" %xml = new SimXMLDocument() {};\n"
|
||||
" %xml.parse(%text);\n"
|
||||
" // \"Get\" inside of the root element, \"Models\".\n"
|
||||
" %xml.pushChildElement(0);\n\n"
|
||||
" // \"Get\" into the first child element\n"
|
||||
" if (%xml.pushFirstChildElement(\"Model\"))\n"
|
||||
" {\n"
|
||||
" while (true)\n"
|
||||
" {\n"
|
||||
" // \n"
|
||||
" // Here, i read the element's attributes.\n"
|
||||
" // You might want to save these values in an array or call the %xml.getElementValue()\n"
|
||||
" // if you have a different XML structure.\n\n"
|
||||
" %catagory = %xml.attribute(\"catagory\");\n"
|
||||
" %name = %xml.attribute(\"name\");\n"
|
||||
" %path = %xml.attribute(\"path\");\n\n"
|
||||
" // now, read the next \"Model\"\n"
|
||||
" if (!%xml.nextSiblingElement(\"Model\")) break;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"function getModelsInCatagory()\n"
|
||||
"{\n"
|
||||
" %file = \"./Catalog.xml\";\n"
|
||||
" %fo = new FileObject();\n"
|
||||
" %text = \"\";\n\n"
|
||||
" if(%fo.openForRead(%file))\n"
|
||||
" {\n"
|
||||
" while(!%fo.isEOF())\n"
|
||||
" {\n"
|
||||
" %text = %text @ %fo.readLine();\n"
|
||||
" if (!%fo.isEOF()) %text = %text @ \"\\n\";\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" echo(\"Unable to locate the file: \" @ %file);\n"
|
||||
" }\n\n"
|
||||
" %fo.delete();\n\n"
|
||||
" %xml = new SimXMLDocument() {};\n"
|
||||
" %xml.parse(%text);\n"
|
||||
" // \"Get\" inside of the root element, \"Models\".\n"
|
||||
" %xml.pushChildElement(0);\n\n"
|
||||
" // \"Get\" into the first child element\n"
|
||||
" if (%xml.pushFirstChildElement(\"Model\"))\n"
|
||||
" {\n"
|
||||
" while (true)\n"
|
||||
" {\n"
|
||||
" // \n"
|
||||
" // Here, i read the element's attributes.\n"
|
||||
" // You might want to save these values in an array or call the %xml.getElementValue()\n"
|
||||
" // if you have a different XML structure.\n\n"
|
||||
" %catagory = %xml.attribute(\"catagory\");\n"
|
||||
" %name = %xml.attribute(\"name\");\n"
|
||||
" %path = %xml.attribute(\"path\");\n\n"
|
||||
" // now, read the next \"Model\"\n"
|
||||
" if (!%xml.nextSiblingElement(\"Model\")) break;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@note SimXMLDocument is a wrapper around TinyXml, a standard XML library. If you're familiar "
|
||||
|
|
@ -504,13 +504,13 @@ const char* SimXMLDocument::elementValue()
|
|||
{
|
||||
if(m_paNode.empty())
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
const S32 iLastElement = m_paNode.size() - 1;
|
||||
TiXmlElement* pNode = m_paNode[iLastElement];
|
||||
if(!pNode)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return pNode->Value();
|
||||
|
|
@ -545,18 +545,18 @@ const char* SimXMLDocument::attribute(const char* rAttribute)
|
|||
{
|
||||
if(m_paNode.empty())
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
const S32 iLastElement = m_paNode.size() - 1;
|
||||
TiXmlElement* pNode = m_paNode[iLastElement];
|
||||
if(!pNode)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
if(!pNode->Attribute(rAttribute))
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return pNode->Attribute(rAttribute);
|
||||
|
|
@ -629,20 +629,20 @@ const char* SimXMLDocument::firstAttribute()
|
|||
// Get the current element
|
||||
if(m_paNode.empty())
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
const S32 iLastElement = m_paNode.size() - 1;
|
||||
TiXmlElement* pNode = m_paNode[iLastElement];
|
||||
if(!pNode)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
// Gets its first attribute, if any
|
||||
m_CurrentAttribute = pNode->FirstAttribute();
|
||||
if(!m_CurrentAttribute)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return m_CurrentAttribute->Name();
|
||||
|
|
@ -666,20 +666,20 @@ const char* SimXMLDocument::lastAttribute()
|
|||
// Get the current element
|
||||
if(m_paNode.empty())
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
const S32 iLastElement = m_paNode.size() - 1;
|
||||
TiXmlElement* pNode = m_paNode[iLastElement];
|
||||
if(!pNode)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
// Gets its last attribute, if any
|
||||
m_CurrentAttribute = pNode->LastAttribute();
|
||||
if(!m_CurrentAttribute)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return m_CurrentAttribute->Name();
|
||||
|
|
@ -703,14 +703,14 @@ const char* SimXMLDocument::nextAttribute()
|
|||
{
|
||||
if(!m_CurrentAttribute)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
// Gets its next attribute, if any
|
||||
m_CurrentAttribute = m_CurrentAttribute->Next();
|
||||
if(!m_CurrentAttribute)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return m_CurrentAttribute->Name();
|
||||
|
|
@ -734,14 +734,14 @@ const char* SimXMLDocument::prevAttribute()
|
|||
{
|
||||
if(!m_CurrentAttribute)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
// Gets its next attribute, if any
|
||||
m_CurrentAttribute = m_CurrentAttribute->Previous();
|
||||
if(!m_CurrentAttribute)
|
||||
{
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return m_CurrentAttribute->Name();
|
||||
|
|
|
|||
|
|
@ -411,7 +411,7 @@ ObjectDeclNode *ObjectDeclNode::alloc( S32 lineNumber, ExprNode *classNameExpr,
|
|||
if(parentObject)
|
||||
ret->parentObject = parentObject;
|
||||
else
|
||||
ret->parentObject = StringTable->insert("");
|
||||
ret->parentObject = StringTable->EmptyString();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -435,7 +435,7 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
|
|||
if(offset < globalSize)
|
||||
ste = StringTable->insert(globalStrings + offset);
|
||||
else
|
||||
ste = StringTable->insert("");
|
||||
ste = StringTable->EmptyString();
|
||||
U32 count;
|
||||
st.read(&count);
|
||||
while(count--)
|
||||
|
|
@ -455,8 +455,8 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
|
|||
|
||||
bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, const char *inScript, bool overrideNoDso)
|
||||
{
|
||||
AssertFatal(Con::isMainThread(), "Compiling code on a secondary thread");
|
||||
|
||||
AssertFatal(Con::isMainThread(), "Compiling code on a secondary thread");
|
||||
|
||||
// This will return true, but return value is ignored
|
||||
char *script;
|
||||
chompUTF8BOM( inScript, &script );
|
||||
|
|
@ -572,8 +572,8 @@ bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, con
|
|||
|
||||
ConsoleValueRef CodeBlock::compileExec(StringTableEntry fileName, const char *inString, bool noCalls, S32 setFrame)
|
||||
{
|
||||
AssertFatal(Con::isMainThread(), "Compiling code on a secondary thread");
|
||||
|
||||
AssertFatal(Con::isMainThread(), "Compiling code on a secondary thread");
|
||||
|
||||
// Check for a UTF8 script file
|
||||
char *string;
|
||||
chompUTF8BOM( inString, &string );
|
||||
|
|
|
|||
|
|
@ -41,8 +41,8 @@ ConsoleDocClass( FieldBrushObject,
|
|||
FieldBrushObject::FieldBrushObject()
|
||||
{
|
||||
// Reset Description.
|
||||
mDescription = StringTable->insert("");
|
||||
mSortName = StringTable->insert("");
|
||||
mDescription = StringTable->EmptyString();
|
||||
mSortName = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -328,7 +328,7 @@ void PersistenceManager::parseObject()
|
|||
|
||||
if (mParser.tokenICmp(")"))
|
||||
{
|
||||
mCurrentObject->name = StringTable->insert("");
|
||||
mCurrentObject->name = StringTable->EmptyString();
|
||||
|
||||
mCurrentObject->nameLine = mParser.getCurrentLine();
|
||||
mCurrentObject->namePosition = mParser.getTokenLineOffset();
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ ConsoleDocClass( GuiIconButtonCtrl,
|
|||
|
||||
GuiIconButtonCtrl::GuiIconButtonCtrl()
|
||||
{
|
||||
mBitmapName = StringTable->insert("");
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
mTextLocation = TextLocLeft;
|
||||
mIconLocation = IconLocLeft;
|
||||
mTextMargin = 4;
|
||||
|
|
@ -94,7 +94,7 @@ GuiIconButtonCtrl::GuiIconButtonCtrl()
|
|||
mFitBitmapToButton = false;
|
||||
mMakeIconSquare = false;
|
||||
|
||||
mErrorBitmapName = StringTable->insert("");
|
||||
mErrorBitmapName = StringTable->EmptyString();
|
||||
mErrorTextureHandle = NULL;
|
||||
|
||||
mAutoSize = false;
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ ConsoleDocClass( GuiToggleButtonCtrl,
|
|||
GuiToggleButtonCtrl::GuiToggleButtonCtrl()
|
||||
{
|
||||
setExtent(140, 30);
|
||||
mButtonText = StringTable->insert("");
|
||||
mButtonText = StringTable->EmptyString();
|
||||
mStateOn = false;
|
||||
mButtonType = ButtonTypeCheck;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ ConsoleDocClass( GuiToolboxButtonCtrl,
|
|||
//-------------------------------------
|
||||
GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
|
||||
{
|
||||
mNormalBitmapName = StringTable->insert("");
|
||||
mNormalBitmapName = StringTable->EmptyString();
|
||||
mLoweredBitmapName = StringTable->insert("sceneeditor/client/images/buttondown");
|
||||
mHoverBitmapName = StringTable->insert("sceneeditor/client/images/buttonup");
|
||||
setMinExtent(Point2I(16,16));
|
||||
|
|
@ -225,4 +225,4 @@ void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset,
|
|||
GFX->getDrawUtil()->drawBitmap(texture, finalOffset);
|
||||
renderChildControls( offset, updateRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,8 +50,8 @@ GuiFormCtrl::GuiFormCtrl()
|
|||
mCaption = "[none]";
|
||||
mUseSmallCaption = false;
|
||||
|
||||
mContentLibrary = StringTable->insert("");
|
||||
mContent = StringTable->insert("");
|
||||
mContentLibrary = StringTable->EmptyString();
|
||||
mContent = StringTable->EmptyString();
|
||||
|
||||
mCanSaveFieldDictionary = true;
|
||||
mIsContainer = true;
|
||||
|
|
@ -213,7 +213,7 @@ bool GuiFormCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
|
|||
static char buf[256];
|
||||
|
||||
mUseSmallCaption = true;
|
||||
mSmallCaption = StringTable->insert("");
|
||||
mSmallCaption = StringTable->EmptyString();
|
||||
|
||||
S32 strlen = dStrlen((const char*)mCaption);
|
||||
for(S32 i=strlen; i>=0; --i)
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ GuiPaneControl::GuiPaneControl()
|
|||
mMouseOver = false;
|
||||
mDepressed = false;
|
||||
mCaption = "A Pane";
|
||||
mCaptionID = StringTable->insert("");
|
||||
mCaptionID = StringTable->EmptyString();
|
||||
mIsContainer = true;
|
||||
|
||||
mOriginalExtents.set(10,10);
|
||||
|
|
|
|||
|
|
@ -1512,7 +1512,7 @@ void GuiWindowCtrl::setCloseCommand(const char *newCmd)
|
|||
if (newCmd)
|
||||
mCloseCommand = StringTable->insert(newCmd);
|
||||
else
|
||||
mCloseCommand = StringTable->insert("");
|
||||
mCloseCommand = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ GuiGameListMenuCtrl::GuiGameListMenuCtrl()
|
|||
VECTOR_SET_ASSOCIATION(mRows);
|
||||
|
||||
// initialize the control callbacks
|
||||
mCallbackOnA = StringTable->insert("");
|
||||
mCallbackOnA = StringTable->EmptyString();
|
||||
mCallbackOnB = mCallbackOnA;
|
||||
mCallbackOnX = mCallbackOnA;
|
||||
mCallbackOnY = mCallbackOnA;
|
||||
|
|
@ -572,7 +572,7 @@ StringTableEntry GuiGameListMenuCtrl::getRowLabel(S32 rowIndex) const
|
|||
if (! isValidRowIndex(rowIndex))
|
||||
{
|
||||
// not a valid row index, don't do anything
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
return mRows[rowIndex]->mLabel;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1530,7 +1530,7 @@ void GuiListBoxCtrl::_mirror()
|
|||
|
||||
StringTableEntry GuiListBoxCtrl::_makeMirrorItemName( SimObject *inObj )
|
||||
{
|
||||
StringTableEntry outName = StringTable->insert("");
|
||||
StringTableEntry outName = StringTable->EmptyString();
|
||||
|
||||
if ( mMakeNameCallback.isNotEmpty() )
|
||||
{
|
||||
|
|
@ -1634,4 +1634,4 @@ void GuiListBoxCtrl::removeFilteredItem( String item )
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -251,7 +251,7 @@ GuiMLTextCtrl::GuiMLTextCtrl()
|
|||
mIsEditCtrl( false ),
|
||||
mCursorPosition( false ),
|
||||
mMaxBufferSize( -1 ),
|
||||
mInitialText( StringTable->insert("") ),
|
||||
mInitialText( StringTable->EmptyString() ),
|
||||
mSelectionActive( false ),
|
||||
mSelectionStart( 0 ),
|
||||
mSelectionEnd( 0 ),
|
||||
|
|
@ -267,7 +267,7 @@ GuiMLTextCtrl::GuiMLTextCtrl()
|
|||
mFontList( NULL )
|
||||
{
|
||||
mActive = true;
|
||||
//mInitialText = StringTable->insert("");
|
||||
//mInitialText = StringTable->EmptyString();
|
||||
Sim::findObject("InputDeniedSound", mDeniedSound);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -277,7 +277,7 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
|
|||
mRenderScrollInNA = false; // Added
|
||||
mBackgroundCancel = false; // Added
|
||||
mReverseTextList = false; // Added - Don't reverse text list if displaying up
|
||||
mBitmapName = StringTable->insert(""); // Added
|
||||
mBitmapName = StringTable->EmptyString(); // Added
|
||||
mBitmapBounds.set(16, 16); // Added
|
||||
mIdMax = -1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -328,7 +328,7 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
|
|||
mRenderScrollInNA = false; // Added
|
||||
mBackgroundCancel = false; // Added
|
||||
mReverseTextList = false; // Added - Don't reverse text list if displaying up
|
||||
mBitmapName = StringTable->insert(""); // Added
|
||||
mBitmapName = StringTable->EmptyString(); // Added
|
||||
mBitmapBounds.set(16, 16); // Added
|
||||
mHotTrackItems = false;
|
||||
mIdMax = -1;
|
||||
|
|
|
|||
|
|
@ -54,8 +54,8 @@ ConsoleDocClass( GuiTextCtrl,
|
|||
GuiTextCtrl::GuiTextCtrl()
|
||||
{
|
||||
//default fonts
|
||||
mInitialText = StringTable->insert("");
|
||||
mInitialTextID = StringTable->insert("");
|
||||
mInitialText = StringTable->EmptyString();
|
||||
mInitialTextID = StringTable->EmptyString();
|
||||
mText[0] = '\0';
|
||||
mMaxStrLen = GuiTextCtrl::MAX_STRING_LENGTH;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1684,7 +1684,7 @@ DefineEngineMethod( GuiTextEditCtrl, getText, const char*, (),,
|
|||
"@see GuiControl")
|
||||
{
|
||||
if( !object->hasText() )
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
|
||||
char *retBuffer = Con::getReturnBuffer( GuiTextEditCtrl::MAX_STRING_LENGTH );
|
||||
object->getText( retBuffer );
|
||||
|
|
|
|||
|
|
@ -845,7 +845,7 @@ GuiTreeViewCtrl::GuiTreeViewCtrl()
|
|||
|
||||
mClearAllOnSingleSelection = true;
|
||||
|
||||
mBitmapBase = StringTable->insert("");
|
||||
mBitmapBase = StringTable->EmptyString();
|
||||
mTexRollover = NULL;
|
||||
mTexSelected = NULL;
|
||||
|
||||
|
|
@ -4746,13 +4746,13 @@ StringTableEntry GuiTreeViewCtrl::getTextToRoot( S32 itemId, const char * delimi
|
|||
if(!item)
|
||||
{
|
||||
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: invalid start item id!");
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
if(item->isInspectorData())
|
||||
{
|
||||
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: cannot get text to root of inspector data items");
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
char bufferOne[1024];
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ GuiParticleGraphCtrl::GuiParticleGraphCtrl()
|
|||
mPlots[i].mGraphMin.x = 0;
|
||||
mPlots[i].mGraphMin.y = 0;
|
||||
mPlots[i].mGraphType = Polyline;
|
||||
mPlots[i].mGraphName = StringTable->insert("");
|
||||
mPlots[i].mGraphName = StringTable->EmptyString();
|
||||
mPlots[i].mHidden = false;
|
||||
mPlots[i].mGraphScale = 0.05f;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ DefineEngineMethod( GuiChunkedBitmapCtrl, setBitmap, void, (const char* filename
|
|||
|
||||
GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
|
||||
{
|
||||
mBitmapName = StringTable->insert("");
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
mUseVariable = false;
|
||||
mTile = false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -218,8 +218,8 @@ InspectorFieldUndoAction::InspectorFieldUndoAction()
|
|||
{
|
||||
mObjId = 0;
|
||||
mField = NULL;
|
||||
mSlotName = StringTable->insert("");
|
||||
mArrayIdx = StringTable->insert("");
|
||||
mSlotName = StringTable->EmptyString();
|
||||
mArrayIdx = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
InspectorFieldUndoAction::InspectorFieldUndoAction( const UTF8 *actionName )
|
||||
|
|
@ -228,8 +228,8 @@ InspectorFieldUndoAction::InspectorFieldUndoAction( const UTF8 *actionName )
|
|||
mInspector = NULL;
|
||||
mObjId = 0;
|
||||
mField = NULL;
|
||||
mSlotName = StringTable->insert("");
|
||||
mArrayIdx = StringTable->insert("");
|
||||
mSlotName = StringTable->EmptyString();
|
||||
mArrayIdx = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
void InspectorFieldUndoAction::initPersistFields()
|
||||
|
|
@ -272,4 +272,4 @@ void InspectorFieldUndoAction::undo()
|
|||
// Now save the previous data in this UndoAction
|
||||
// since an undo action must become a redo action and vice-versa
|
||||
mData = data;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -181,7 +181,7 @@ DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remov
|
|||
NavMesh::NavMesh()
|
||||
{
|
||||
mTypeMask |= StaticShapeObjectType | MarkerObjectType;
|
||||
mFileName = StringTable->insert("");
|
||||
mFileName = StringTable->EmptyString();
|
||||
mNetFlags.clear(Ghostable);
|
||||
|
||||
mSaveIntermediates = false;
|
||||
|
|
@ -211,7 +211,7 @@ NavMesh::NavMesh()
|
|||
mLargeCharacters = false;
|
||||
mVehicles = false;
|
||||
|
||||
mCoverSet = StringTable->insert("");
|
||||
mCoverSet = StringTable->EmptyString();
|
||||
mInnerCover = false;
|
||||
mCoverDist = 1.0f;
|
||||
mPeekDist = 0.7f;
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ const char *NavPath::getProtectedFrom(void *obj, const char *data)
|
|||
if(object->mFromSet)
|
||||
return data;
|
||||
else
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
const char *NavPath::getProtectedTo(void *obj, const char *data)
|
||||
|
|
@ -180,7 +180,7 @@ const char *NavPath::getProtectedTo(void *obj, const char *data)
|
|||
if(object->mToSet)
|
||||
return data;
|
||||
else
|
||||
return StringTable->insert("");
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
|
||||
IRangeValidator ValidIterations(1, S32_MAX);
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ PopupMenu::PopupMenu() : mCanvas(NULL)
|
|||
mSubmenus = new SimSet;
|
||||
mSubmenus->registerObject();
|
||||
|
||||
mBarTitle = StringTable->insert("");
|
||||
mBarTitle = StringTable->EmptyString();
|
||||
mIsPopup = false;
|
||||
|
||||
mPopupGUID = sMaxPopupGUID++;
|
||||
|
|
|
|||
|
|
@ -48,10 +48,10 @@ FileDialogData::FileDialogData()
|
|||
if (mDefaultPath == StringTable->lookup("") || !Platform::isDirectory(mDefaultPath))
|
||||
mDefaultPath = Platform::getCurrentDirectory();
|
||||
|
||||
mDefaultFile = StringTable->insert("");
|
||||
mFilters = StringTable->insert("");
|
||||
mFile = StringTable->insert("");
|
||||
mTitle = StringTable->insert("");
|
||||
mDefaultFile = StringTable->EmptyString();
|
||||
mFilters = StringTable->EmptyString();
|
||||
mFile = StringTable->EmptyString();
|
||||
mTitle = StringTable->EmptyString();
|
||||
|
||||
mStyle = 0;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue