Torque3D/Engine/source
2016-06-17 10:36:33 -05:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
console Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
core corrects safety check for Stream::readLongString 2016-06-08 15:28:40 -05:00
environment Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Resolves the "conflict" with #1598 2016-06-08 09:39:11 -05:00
gui Merge pull request #1548 from Azaezel/alphamaskedButtons 2016-06-08 02:04:42 -05:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 2016-06-08 19:15:10 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1582 from Azaezel/SubSurf 2016-05-25 13:35:44 -05:00
math Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 2016-05-22 23:51:58 -05:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-24 20:09:53 -05:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
platformWin32 Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
platformX86UNIX Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 2016-05-29 00:58:39 -05:00
postFx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
renderInstance Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
scene Mount Process Order Fix 2 2016-06-17 10:36:29 -05:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen Fixed AccuTexFeatHLSL implicit truncation error 2016-06-09 16:23:53 +10:00
sim Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
T3D Camera Mounting 2016-06-17 10:36:33 -05:00
terrain Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00