SilentMike
884863a478
Merge pull request #457 from smally/ai_player_slowdown
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AIPlayer path node slowdown
2013-08-19 08:24:27 -07:00
SilentMike
f6efe41728
Merge pull request #460 from Azaezel/Particles
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Particles
2013-08-19 08:22:04 -07:00
SilentMike
51204ee826
Merge pull request #447 from Bloodknight/BKS_BigBrush
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Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
Brian Roberts
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
2013-08-06 13:36:17 -05:00
cpusci
140892e032
Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path.
2013-08-05 09:28:58 -05:00
cpusci
8476242bdf
Update to turbulence PostFX to improve the visual effect of being underwater.
2013-07-30 07:17:53 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
SilentMike
afc40ae714
Merge pull request #433 from eightyeight/recast-pull-navigation
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Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
Taras Podoroga
0b6b7f73c5
There is no /shape/ subdirectory in art/particles any more.
2013-06-24 14:08:40 +03:00
DavidWyand-GG
bbd4a622ea
Underwater caustics default to off
2013-05-08 18:59:15 -04:00
Ron Kapaun
f01afa7e9a
New PostFx (Underwater, Turbulence, and Camera Based Motion Blur)
2013-05-07 18:08:53 -04:00
thecelloman
a46c55d853
Add a default RadioControl Profile and image asset back to the Templates.
2013-05-07 14:02:43 -04:00
DavidWyand-GG
f5ecca919f
Removed both PhysX templates
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Starting with Project Manager 2.0 it is easy to add the PhysX physics
library (and Bullet physics library) to any project. The two PhysX
templates are no longer required.
2013-05-07 12:02:45 -04:00
Ron Kapaun
b63036e919
Community Resource (scattersky fog fix)
2013-04-29 19:34:22 -05:00
thecelloman
f9d52147ac
Version number change.
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Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
Ron Kapaun
808f1a5beb
Scatter Sky Community Fixes
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Fixes and Extends Features in the Scatter Sky Object and Shaders
2013-04-23 10:26:17 -04:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
20b8294282
Merge pull request #287 from xoltan/terrainmacro
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Terrain Macro Texture
2013-04-18 08:50:06 -07:00
thecelloman
3934c3bbbe
Default to an empty field for cubemap in the river and other water object builder script.
2013-04-17 23:13:26 -04:00
thecelloman
d3d11e0a6c
Remove unused and duplicate sounds.
2013-04-11 15:37:40 -04:00
thecelloman
48942d8dd0
Remove unused weapon scripts in Full Template
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soldiergun.cs
grenadeLauncher.cs
rocketLauncher.cs
These scripts defined functionality that is not implemented for any of the current weapons.
2013-04-11 11:53:18 -04:00
SilentMike
a9643a448d
Merge pull request #327 from thecelloman/smoothslope
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Add a new Terrain brush action: Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
DavidWyand-GG
de7a72d82a
Oculus VR (Rift) support
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Input device and shaders for supporting the Oculus Rift.
2013-04-10 01:05:26 -04:00
David Wyand
2805ec81c8
Merge pull request #324 from DavidWyand-GG/SideBySideRendering
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Side by side rendering
2013-04-09 12:43:58 -07:00
DavidWyand-GG
b32e7688c2
Side by side rendering
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- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
SilentMike
b1a2140e61
Merge pull request #323 from thecelloman/fixteleportflash
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Use correct dragCoefficient value in TeleportFlash
2013-04-09 11:00:14 -07:00
SilentMike
5fc1316869
Merge pull request #322 from thecelloman/fixcustomprofiles
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Correct customProfiles.cs execution.
2013-04-09 10:40:33 -07:00
thecelloman
bc9ec2fad3
Use correct dragCoefficient value in TeleportFlash
2013-04-09 06:24:19 -04:00
thecelloman
67de30b0e1
Correct customProfiles.cs execution.
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This removes a duplicate and erroneous attempt to load the customProfiles.cs script. Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
1a87d56116
Clean up the cheetah's onLoad() TSShapeConstructor script
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This prevents some console spam due to erroneous node removal requests.
2013-04-09 05:32:05 -04:00
SilentMike
028142428e
Merge pull request #315 from thecelloman/edbuttons
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Add buttons to the MainMenu to access the Editors.
2013-04-08 13:52:26 -07:00
thecelloman
73a55c53a4
Add buttons to the MainMenu to access the Editors.
2013-04-08 16:48:14 -04:00
SilentMike
0d9d321ec8
Merge pull request #314 from thecelloman/terrainfxmat
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Add missing terrain related materials.
2013-04-08 10:42:02 -07:00
thecelloman
88b75a1847
Add missing terrain related materials.
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This prevents the "cannot find material X" messages in the console. These psuedo materials are what enables footstep sounds and footpuffs on terrain materials.
2013-04-08 13:30:03 -04:00
thecelloman
684dec4a12
Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
2013-04-08 12:40:46 -04:00
thecelloman
0ab520c001
Cleanup of weapon fx and assets.
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This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files. We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
2013-04-08 07:09:55 -04:00
SilentMike
b5a6514dae
Merge pull request #304 from thecelloman/moveroads
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Relocate default road & path assets.
2013-04-05 09:49:04 -07:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
thecelloman
9c0bb322cb
Fix for issue #282
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Material selector now renders preview thumbnails.
2013-04-04 16:08:36 -04:00
thecelloman
281897c41e
Removing the Armor script class.
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Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
6f8161b098
Relocate default road & path assets.
2013-04-04 15:29:38 -04:00
SilentMike
8d0e6b8142
Merge pull request #299 from thecelloman/movelightassets
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Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike
93c7e1fb73
Merge pull request #302 from thecelloman/movewater
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Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894
Relocate water related assets.
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Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
SilentMike
0f76a1718f
Merge pull request #300 from thecelloman/moveskies
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Relocating sky related assets.
2013-04-04 07:49:34 -07:00
thecelloman
a371fc5855
Relocating sky related assets.
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Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
thecelloman
fb341fdf97
Moving the light related assets and data out of the core.
2013-04-02 19:44:31 -04:00
SilentMike
0e63ca1079
Merge pull request #293 from thecelloman/nobuggy
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Removing the old TGE era "Buggy" vehicle.
2013-04-02 12:56:32 -07:00