LuisAntonRebollo
c20f29c672
Merge pull request #1003 from Lopuska/ribbon_opengl
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Ribbon port for opengl
2014-12-05 22:58:38 +01:00
Anis A. Hireche
d16a236937
ribbon_opengl
2014-12-03 22:19:02 +01:00
LuisAntonRebollo
f3e737e001
3 textures blending fix for OpenGL.
2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
Daniel Buckmaster
add9f990f7
Removed GuiFlexibleArrayControl.
2014-12-01 23:31:43 +11:00
Daniel Buckmaster
2ed175b52c
Moved some scripts and made global flags preferences.
2014-12-01 18:05:34 +11:00
LuisAntonRebollo
ed0febea39
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
LuisAntonRebollo
ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
04d069daa0
Merge pull request #939 from BeamNG/templates_opengl
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Templates changes for OpenGL shaders.
2014-11-30 02:23:37 +01:00
LuisAntonRebollo
ad5ecee46d
Merge pull request #937 from BeamNG/increase_frame_buffer_size
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Increase FrameBuffer size for use on OpenGL.
2014-11-30 02:23:23 +01:00
LuisAntonRebollo
ac31cf18b7
Merge pull request #611 from BeamNG/templates_shader_data_decl
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Add sampler names to Templates ShaderData declarations necesary for OpenGL.
2014-11-30 02:20:24 +01:00
Azaezel
55c3717ffa
re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
2014-11-29 05:20:46 -06:00
Daniel Buckmaster
c1419d28d1
Fixed NavMesh auto sizing.
2014-11-29 13:18:08 +11:00
LukasPJ
30a8401d14
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
ChelaruCatalin
cea768a3b1
Improved God Ray
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Add control for the number of samples and other controls for God Rays
shader.
2014-11-29 07:53:31 +11:00
Daniel Buckmaster
163b14fac1
Added editor.
2014-11-29 01:07:05 +11:00
Azaezel
911aaddf7d
firstPersonShadows:
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follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
2014-11-28 01:51:46 -06:00
Anis A. Hireche
18213a7fa9
missing some file
2014-11-27 20:56:25 +01:00
Anis
09b6a06bbc
wrong merge fix
2014-11-27 20:56:24 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
LuisAntonRebollo
5bcd1458c4
Templates changes for OpenGL shaders.
2014-11-08 20:19:50 +01:00
LuisAntonRebollo
2103fd40c4
Increse FrameBuffer size for use on OpenGL.
2014-11-08 19:01:46 +01:00
Vincent Gee
f0a16bb9e3
More comments added, move #include
2014-11-05 16:47:07 -05:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
2014-11-04 06:30:35 -05:00
Daniel Buckmaster
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster
be75d5eaab
Merge pull request #886 from eightyeight/fix-postfx-manager
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Reduce minimum tab width in PostFX manager
2014-11-04 14:20:03 +11:00
Daniel Buckmaster
719fcd7d2d
Reduce minimum tab width in PostFX manager.
2014-11-04 14:16:32 +11:00
Daniel Buckmaster
ed820f2dd4
Merge pull request #761 from J0linar/PostFx_Vignette
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Added Vignette PostFx
2014-11-04 13:30:47 +11:00
Daniel Buckmaster
f3b08501c0
Enable gamepad input when the startup GUI wakes.
2014-10-31 08:07:19 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
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Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Azaezel
f18dd9e438
glow buffer debug visualiser
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pure script, there will be several of these using identical methodology for deferred. displays a given buffer via the
texture[0] = "#glowbuffer"; entry,
passed along to a given shader via the
samplerNames[0] = "glowBuffer";entry
which corresponds to an expected variable name and register.
as much documentation for later as tool
2014-10-24 10:04:17 -05:00
Azaezel
5d5e878129
dynamic cubemap support for tsStatics
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engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps.
script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance
usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag.
immediate purpose: consistency of application of materials.
long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
2014-10-23 20:48:58 -05:00
unkown
c527313284
Fixed a crash when ribbons are loaded
2014-10-20 21:09:41 -06:00
Daniel Buckmaster
b9ebe479a3
Disable all post effects by default.
2014-10-19 20:45:27 +11:00
Daniel Buckmaster
effa335c26
Merge pull request #693 from 'Azaezel/Metrics_Keybind'
2014-10-12 15:06:56 +11:00
Daniel Buckmaster
a8d9f6c499
Fixed Full template art a bit.
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Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00
Daniel Buckmaster
e5bc07010c
Fixed minor issues with Outpost level.
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* Black spots caused by wrongly named images.
* HDR settings tweaked to be a bit brighter.
2014-10-04 20:30:27 +10:00
Daniel Buckmaster
5103ba22e2
Merge pull request #807 from eightyeight/az_outpost
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Added Outpost testing level by Azaezel
2014-10-03 09:34:30 +10:00
Areloch
099a91553a
Merge pull request #723 from Azaezel/lightRay_Cleanup
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Light ray cleanup
2014-10-01 22:34:23 -05:00
Daniel Buckmaster
599ad823b0
Added Outpost testing level by Azaezel.
2014-10-02 10:51:39 +10:00
Daniel Buckmaster
0a9b393e23
Merge pull request #775 from Azaezel/soldier_triggers
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player triggers.
2014-10-02 10:22:34 +10:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
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Googletest tests
2014-10-02 01:31:13 +02:00
Daniel Buckmaster
2a9e6ef5e6
Renamed default ribbon datablocks.
2014-09-24 08:27:03 +10:00
LukasPJ
35f88a77b1
Script integration for Ribbons
2014-09-23 15:44:55 +02:00
Azaezel
9318f8faf3
player triggers. these are what determine the timing ffor when footprint decals and a sound are played based on material configurations during a given animation.
2014-09-05 23:10:08 -05:00