Commit graph

505 commits

Author SHA1 Message Date
Areloch
b614d87e78 Fixes the menubar functionality when using SDL.
This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.

It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Daniel Buckmaster
b24bdfbc8b Merge pull request #1374 from Azaezel/PSSMDebugRender
"AL: PSSM Cascade Viz" tool-button
2015-07-28 14:45:50 +10:00
Azaezel
ac39253b98 "AL: PSSM Cascade Viz" tool-button
Adds a debug toggle for the script-exposed global found c152ae86f3/Engine/source/lighting/advanced/advancedLightBinManager.cpp (L168)
2015-07-27 23:00:54 -05:00
Daniel Buckmaster
8615bbf007 Merge pull request #1373 from eightyeight/ribbon-builders
Ribbons in the editors
2015-07-26 20:21:52 +10:00
Daniel Buckmaster
8030c75acf Put ribbons in the FX category so they can be created from the editor. 2015-07-25 11:50:47 +10:00
Daniel Buckmaster
b911768adc Add RibbonData::create functions to the world editor. 2015-07-25 11:44:57 +10:00
Daniel Buckmaster
8245f0a828 Merge pull request #1369 from eightyeight/fix-nans
Fix NaNs in Collada files
2015-07-24 10:39:21 +10:00
Daniel Buckmaster
d268199f4f Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
016e0348c9 Fix NaNs in Collada files. 2015-07-23 17:20:29 +10:00
Areloch
0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
Daniel Buckmaster
f0333aabfd Merge pull request #1281 from Areloch/issue1257
Fix for issue #1257
2015-07-01 22:47:27 +10:00
Daniel Buckmaster
009bff7f88 Merge pull request #863 from Azaezel/GlowbufferVisualizer
glow buffer debug visualiser
2015-07-01 22:24:16 +10:00
Lopuska
03109c9d6d Color Picker 2015-06-24 20:36:30 -05:00
Daniel Buckmaster
39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7
Release 3.7
2015-06-24 19:00:57 +10:00
Areloch
9368b7b915 Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode. 2015-06-01 22:34:55 -05:00
Areloch
f5d8de8c4d Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas. 2015-06-01 22:01:29 -05:00
Areloch
83dddb3cb6 Merge pull request #1129 from Azaezel/retread
revised road top texture
2015-05-27 23:44:12 -05:00
Daniel Buckmaster
7a54e300e3 Merge pull request #1305 from eightyeight/vignette-settings
Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster
5fcf385aca Added toolbar expand button images.
I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster
c1e7041fe9 Corrected another filename case. 2015-05-16 22:50:34 +10:00
Daniel Buckmaster
587afaac4f Case-sensitive filenames for Linux. See #1287. 2015-05-16 22:37:58 +10:00
Daniel Buckmaster
9cfc852192 Apply vignette settings properly for #1302. 2015-05-16 17:52:58 +10:00
Azaezel
462aeefb36 opengl crashfix: cannot self-multiply a uniform. use a temp-variable. 2015-05-16 14:11:40 +10:00
James Urquhart
3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
2f69ffd2d4 Fixes issue #1277
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)

This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.

This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.

Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.

This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Areloch
977791bad2 Fixes #1257
The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.

It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
John3
3f191ede5f Two equal lines in init.cs 2015-03-25 18:48:35 -06:00
LuisAntonRebollo
b5378d226d Add VS2012 support. Missing files 2015-03-14 22:46:15 +01:00
LuisAntonRebollo
a5497e51a7 Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files. 2015-03-08 23:51:13 +01:00
Luis Anton Rebollo
0e346fed9f Merge pull request #1241 from J0linar/Vignette_Final
vignette_final
2015-03-08 18:43:10 +01:00
LuisAntonRebollo
049de72cc5 Fix waterBasicP.glsl for HDR. 2015-03-08 12:56:24 +01:00
Miodrag Sejic
351d5f08e9 vignette_final
+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Daniel Buckmaster
bd6c331dfc Merge pull request #1215 from eightyeight/naveditor-default-background
Default to background navmesh builds
2015-03-01 17:15:42 +11:00
Daniel Buckmaster
d069534bde Default to building navmeshes in the background. 2015-02-22 10:47:29 +11:00
LuisAntonRebollo
3ad04d050c Fix shadows on Basic Lighting. 2015-02-15 22:26:05 +01:00
Luis Anton Rebollo
44da177b75 Merge pull request #1167 from eightyeight/no-web-deploy
Remove default web deployment
2015-02-08 15:59:53 +01:00
Daniel Buckmaster
6a96894a9c Merge pull request #1157 from eightyeight/linux-no-splash
Show the canvas immediately in unix because the splash doesn't work
2015-02-08 20:19:31 +11:00
Daniel Buckmaster
50c52a1cdb Remove default web deployment. 2015-02-08 20:11:23 +11:00
Daniel Buckmaster
a6702d1331 Show the canvas immediately in unix because the splash doesn't work. 2015-02-08 19:31:02 +11:00
Luis Anton Rebollo
2d3f711443 Merge pull request #1128 from Azaezel/cloudlayer
cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31 Merge pull request #1140 from Lopuska/patch-18
ambient normal on GLSL
2015-02-07 20:43:08 +01:00
Nathan Bowhay
40999be7c1 Improved file open dialogue
Added some extra parameters to open file dialogue and added a check to
findConstructor so it doesn't throw errors.
2015-02-05 11:19:41 -08:00
LuisAntonRebollo
1dacf7b04e Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00
Daniel Buckmaster
bd437cda1c Merge branch 'development' into walkabout
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851 Fix missing scripts and incorrect variable. 2015-01-29 21:23:16 +11:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
7b75a528fd Delete settings.xml 2015-01-29 21:07:32 +11:00
Anis
3937afdc19 Update vectorLightP.glsl 2015-01-28 23:43:29 +01:00
Anis
9e090a2ef7 Update lighting.glsl 2015-01-28 23:36:43 +01:00
Azaezel
9571ad7e83 revised road top texture
texture mentioned in https://github.com/GarageGames/Torque3D/issues/1127
2015-01-25 18:06:22 -06:00