AzaezelX
f22464b056
revise populateallfonts
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rewritten to be a full itteration of all unique combos of font+size used by any currently loaded guicontrolprofile
2023-03-15 06:24:25 -05:00
Brian Roberts
bab419fd65
Merge pull request #986 from Azaezel/alpha41/assetCleanups
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Alpha41/asset cleanups
2023-03-09 21:10:22 -06:00
AzaezelX
ee2fc4804a
pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
2023-03-07 16:09:11 -06:00
AzaezelX
9a5e0829ff
misc asset bit cleanups
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pt1) camera_shape misconversion leftovers
2023-03-07 15:15:12 -06:00
AzaezelX
b72472ee05
tag the terrain material diffuse tool label with more context
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the name alone doesn't make it clear that that texture is stretched over the whole map and sampled to create the _basetex.dds files
2023-03-04 16:03:05 -06:00
AtomicWalrus
50acaec19c
Fix handling of filenames starting with ./
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Restores a line for removing double slashes that got caught in a comment block
2023-02-26 16:00:09 -07:00
Brian Roberts
a51bccf222
Merge pull request #973 from AtomicWalrus/KeyBindingScriptFixes
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Key rebinding script fixes
2023-02-26 14:27:43 -06:00
Areloch
33ac4a0864
Corrects the dirt lens image reference from filepath to assetId to not have overhead having to look up the asset each frame when setting the postFX
2023-02-26 12:58:50 -06:00
AtomicWalrus
732d76d17c
Key rebinding script fixes
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Fixes two issues:
-Bindings after the first page were not pointing to the correct remapping entries when actually remapping. Were populating the name and button image correctly, but first item on every page pointed to first item on first page.
-Keybinds were never being saved to file if your action maps all had long-form ("human readable") names defined.
2023-02-25 03:14:30 -07:00
AtomicWalrus
13fec9bb80
Squashed commit of the following:
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commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:46:15 2023 -0700
Removed some commented-out code
commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:42:03 2023 -0700
Remove un-used instance of the blendHardness var
commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:57:51 2023 -0700
Cleanup un-needed conditionals and other leftover code
commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:05:31 2023 -0700
Use validator instead of protected field (2)
commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:03:40 2023 -0700
Use validator instead of protected field
commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 15:34:48 2023 -0700
Terrain macro textures and blending hardness
2023-02-20 20:47:46 -07:00
Brian Roberts
2d946f693a
Merge pull request #965 from Azaezel/alpha41/moduleExec
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callonmodules perf tweaks
2023-02-18 00:51:41 -06:00
Areloch
0e0cc0b83a
Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected
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Adds sanity check to default onNewDatablock function on the GameDatablock namespace in case the onAdd or onRemove functions aren't defined, we don't spam the console
2023-02-18 00:40:55 -06:00
AzaezelX
992a610d9f
callonmodules perf tweaks
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callonmodules skips out on file execution tracking
new moduleExec method retains the old functionality for module file execution filtering
2023-02-17 05:49:16 -06:00
Brian Roberts
36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
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fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
AzaezelX
57037080b2
add an ignoreLighting entry to materials
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by request:, flag to utterly ignore lighting in favor of the base texture
2023-02-14 20:57:44 -06:00
AzaezelX
76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-14 17:32:31 -06:00
Areloch
5c52d565bc
Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error
2023-02-02 00:30:02 -06:00
AzaezelX
e83028d9ae
preserve glowmap operating as faux lights for probes via oversaturation
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(cherry picked from commit 5a2e04838e )
2023-01-20 23:51:36 -06:00
marauder2k7
556937ec09
Initial Commit
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(cherry picked from commit 05a2f8c4cf )
2023-01-20 23:51:03 -06:00
Brian Roberts
95b8028e5a
Merge pull request #943 from Azaezel/alpha403/emissiveToReciveShadows
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emissive to recivesShadows
2023-01-09 15:28:30 -06:00
AzaezelX
543eac4720
clean up lefotvers
2022-12-29 13:54:26 -06:00
AzaezelX
645f88d4af
emissive to recivesShadows
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now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
2022-12-29 13:38:30 -06:00
AzaezelX
8821f62b0c
misc fixes
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utilize specialty case soundarray macros.
slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
2022-12-27 21:10:15 -06:00
Areloch
00c27095f7
Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespaces
2022-12-22 00:02:34 -06:00
Brian Roberts
ad78f8686c
Merge pull request #932 from Azaezel/alpha402/LevelLoadInjection
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adds a mechanism to inject additional steps into mission loading
2022-12-18 11:05:09 -06:00
Brian Roberts
7d02eea6e4
Merge pull request #938 from Areloch/OptionsAndRemappingFixes
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Misc fixes for options and key remapping
2022-12-16 01:26:12 -06:00
Areloch
f2585fea4d
Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
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Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
Brian Roberts
d8b2ffbce0
Merge pull request #933 from Azaezel/alpha402/bloomBashing
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bloom operates off of color>1.0. adjust defaults to suit
2022-12-15 02:33:12 -06:00
Brian Roberts
7c90f6e680
Merge pull request #937 from Azaezel/alpha402/rtTrouble
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fix bad rtParams refrence
2022-12-15 02:32:41 -06:00
AzaezelX
4deae92c48
fix bad rtParams refrence
2022-12-14 23:07:35 -06:00
AzaezelX
29e06fc327
refactor, with the following wrappers to keep in mind:
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Core_ClientServer.clearLoadStatus();
Core_ClientServer.inishMapLoad();
Core_ClientServer.FailMapLoad( %moduleName, %isFine);
Of special note: the postevent method must only take one entry, so we store off Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported.
2022-12-12 14:07:52 -06:00
AzaezelX
78cb2e1d80
adds a fail state method+event to the load chain
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at time of writing:
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
kicks players and closes the server
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
proceeds to continue loading reguardless
2022-12-12 13:02:11 -06:00
Areloch
6f8df41c6d
Remove debug messaging that isn't needed with the drag-n-drop field behavior
2022-12-08 20:18:51 -06:00
Areloch
6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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Also fixes drag-n-drop behavior from the AB into the image and shape fields to ensure they update as expected.
2022-12-08 20:00:55 -06:00
AzaezelX
1eb59e77e8
bloom operates off of color>1.0. adjust defaults to suit
2022-12-08 18:36:58 -06:00
AzaezelX
2e47e7d823
adds a mechanism to inject additional steps into mission loading
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leverages the EventManager and ScriptMsgListener() classes to set up a third mission load stage triggered by the following flow:
function <module>::onLoadMap(%this) starts an execution chain that leads to <module>::finishMapLoad()
each <module>::finishMapLoad() MUST contain the line
Core_ClientServer.GetEventManager().postEvent( "mapLoadComplete" );
once all have called back that they have finished thier tasks, players finish loading into a hosted mission
2022-12-08 14:34:50 -06:00
Areloch
44c894d335
Adds utility function to clean up and standardize the remapping handling for keybinds
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Adds sanity check so if no remappable binds are found for an actionMap, it isn't listed in the controls menu
Updates ExampleModule's keybinds to use new utility function
2022-12-06 00:16:13 -06:00
Brian Roberts
a304198abb
Merge pull request #930 from Azaezel/alpha402/fixORMChanMap
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fix orm vs single channel mapping
2022-12-03 08:55:43 -06:00
AzaezelX
4c50270e25
fix orm vs single channel mapping
2022-12-03 08:54:30 -06:00
Areloch
48680558c7
Fixes the movemap toggle in the options menu
2022-12-03 00:57:03 -06:00
Brian Roberts
120691abee
Merge pull request #923 from Azaezel/alpha402/puppies
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adds wetness
2022-11-29 12:33:21 -06:00
AzaezelX
af1a93f2e1
bloom fix fallback
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-in case a better solution doesn't come along by tuesday
2022-11-27 23:01:36 -06:00
AzaezelX
d23ee397e6
adds wetness
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cliffsnotes:
$Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
2022-11-21 21:12:23 -06:00
Brian Roberts
d40351414f
Merge pull request #920 from Azaezel/alpha402/ramblinRoad
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add MeshRoadEditorGui::onRoadCreation callback
2022-11-17 13:48:00 -06:00
Brian Roberts
aa7fc26c39
Merge pull request #921 from Azaezel/alpha402/asAboveSoBelow
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assign default skybox and groundplane values on creation
2022-11-17 13:47:50 -06:00
AzaezelX
d92bc693d3
assign default skybox and groundplane values on creation
2022-11-14 22:06:19 -06:00
AzaezelX
15d5aafadb
add MeshRoadEditorGui::onRoadCreation callback
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use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation
2022-11-14 21:30:13 -06:00
AzaezelX
22f9d54c0b
from @GoldenThumbs: HDR editor bloom fix
2022-11-08 10:29:48 -06:00
Brian Roberts
84f1e673fc
Merge pull request #915 from Azaezel/alpha402/sortSorting
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correct the moduleDependencySort callback
2022-10-31 19:10:58 -05:00
AzaezelX
9f5824ca3e
use default (rue) case for findModules in callonmodules
2022-10-30 14:07:33 -05:00