adds a mechanism to inject additional steps into mission loading

leverages the EventManager and ScriptMsgListener() classes to set up a third mission load stage triggered by the following flow:
function <module>::onLoadMap(%this) starts an execution chain that leads to <module>::finishMapLoad()
each  <module>::finishMapLoad() MUST contain the line
     Core_ClientServer.GetEventManager().postEvent( "mapLoadComplete" );
once all have called back that they have finished thier tasks, players finish loading into a hosted mission
This commit is contained in:
AzaezelX 2022-12-08 14:34:50 -06:00
parent fc1bbabe46
commit 2e47e7d823
3 changed files with 45 additions and 1 deletions

View file

@ -12,6 +12,33 @@
// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
// connected to it via createAndConnectToLocalServer().
function Core_ClientServer::onLoadMap(%this)
{
%this.finishMapLoad();
}
function Core_ClientServer::finishMapLoad()
{
Core_ClientServer.GetEventManager().postEvent( "mapLoadComplete" );
}
function Core_ClientServerListener::onMapLoadComplete(%this)
{
$moduleLoadedDone++;
%numModsNeedingLoaded = 0;
%modulesList = ModuleDatabase.findModules();
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%module = getWord(%modulesList, %i);
if (%module.ModuleId.isMethod("finishMapLoad"))
%numModsNeedingLoaded++;
}
if ($moduleLoadedDone == %numModsNeedingLoaded)
{
loadMissionStage3();
}
}
function Core_ClientServer::onCreate( %this )
{
echo("\n--------- Initializing Directory: scripts ---------");
@ -33,6 +60,9 @@ function Core_ClientServer::onCreate( %this )
{
initClient();
}
%this.GetEventManager().registerEvent("mapLoadComplete");
%this.listener = new ScriptMsgListener() {class = Core_ClientServerListener;};
%this.GetEventManager().subscribe( %this.listener, "mapLoadComplete" );
}
function Core_ClientServer::onDestroy( %this )

View file

@ -126,7 +126,14 @@ function loadMissionStage2()
// Set mission name.
if( isObject( theLevelInfo ) )
$Server::MissionName = theLevelInfo.levelName;
$moduleLoadedDone = 0;
callOnModules("onLoadMap");
}
function loadMissionStage3()
{
echo("*** Stage 3 load");
%hasGameMode = callGamemodeFunction("onCreateGame");
@ -143,8 +150,8 @@ function loadMissionStage2()
// Go ahead and launch the game
%hasGameMode = callGamemodeFunction("onMissionStart");
}
function endMission()
{
if (!isObject( getScene(0) ))

View file

@ -317,3 +317,10 @@ function SimSet::unQueueExec(%scopeSet, %execFilePath)
%execFileList.echo();
}
function SimSet::GetEventManager(%this)
{
if( !isObject( %this.eventManager ) )
%this.eventManager = new EventManager() { queue = "ModuleEventManager"; };
return %this.eventManager;
}