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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
bloom fix fallback
-in case a better solution doesn't come along by tuesday
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parent
e16351605b
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@ -48,7 +48,7 @@ void main()
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vec3 dirt = texture(dirtTex, IN_uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
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#endif
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vec4 upSample = texture(inputTex, IN_uv0) * strength;
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vec4 upSample = texture(inputTex, IN_uv0) * (strength+1.0);
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#ifdef USE_DIRT
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upSample.rgb += upSample.rgb * dirt;
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@ -42,7 +42,7 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
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#endif
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float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * strength;
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float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * (strength+1.0);
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#ifdef USE_DIRT
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upSample.rgb += upSample.rgb * dirt;
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@ -1,26 +1,26 @@
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$PostFX::HDRPostFX::Enabled = 1;
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$PostFX::HDRPostFX::exposureValue = "1.5";
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$PostFX::HDRPostFX::whitePoint = "4";
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$PostFX::HDRPostFX::whitePoint = "2";
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$PostFX::HDRPostFX::logContrast = 1;
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$PostFX::HDRPostFX::saturationValue = "1";
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$PostFX::HDRPostFX::colorFilter = "1 1 1 1";
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$PostFX::HDRPostFX::minLuminace = 0.001;
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$PostFX::HDRPostFX::minLuminace = "0";
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$PostFX::HDRPostFX::whiteCutoff = 1;
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$PostFX::HDRPostFX::adaptRate = "0.8";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::enableAutoExposure = "1";
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$PostFX::HDRPostFX::keyValue = "0.115";
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$PostFX::HDRPostFX::enableAutoExposure = "0";
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$PostFX::HDRPostFX::keyValue = "0.200000003";
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$PostFX::HDRPostFX::enableBloom = "1";
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$PostFX::HDRPostFX::threshold = "0.3";
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$PostFX::HDRPostFX::intensity = "0.5";
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$PostFX::HDRPostFX::threshold = "1";
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$PostFX::HDRPostFX::intensity = "1";
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$PostFX::HDRPostFX::radius = "5";
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$PostFX::HDRPostFX::enableDirt = 1;
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$PostFX::HDRPostFX::enableDirt = "1";
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$PostFX::HDRPostFX::dirtScale = 2048;
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$PostFX::HDRPostFX::dirtIntensity = 2;
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$PostFX::HDRPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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$PostFX::HDRPostFX::dirtEdgeMinDist = 0.125;
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$PostFX::HDRPostFX::dirtEdgeMaxDist = 0.75;
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$PostFX::HDRPostFX::dirtEdgeMinVal = 0.05;
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$PostFX::HDRPostFX::dirtIntensity = "1";
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$PostFX::HDRPostFX::dirtImage = "Core_PostFX:lensDirt_image";
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$PostFX::HDRPostFX::dirtEdgeMinDist = "0.0218579229";
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$PostFX::HDRPostFX::dirtEdgeMaxDist = "0.0546448082";
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$PostFX::HDRPostFX::dirtEdgeMinVal = "0.0437158458";
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$PostFX::VignettePostFX::Enabled = "1";
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$PostFX::VignettePostFX::VMin = 0.2;
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$PostFX::VignettePostFX::VMax = "0.9";
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