Torque3D/Templates/BaseGame/game
AzaezelX 29e06fc327 refactor, with the following wrappers to keep in mind:
Core_ClientServer.clearLoadStatus();
Core_ClientServer.inishMapLoad();
Core_ClientServer.FailMapLoad( %moduleName, %isFine);
Of special note: the postevent method must only take one entry, so we store off  Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported.
2022-12-12 14:07:52 -06:00
..
core refactor, with the following wrappers to keep in mind: 2022-12-12 14:07:52 -06:00
data Adds utility function to clean up and standardize the remapping handling for keybinds 2022-12-06 00:16:13 -06:00
tools fix orm vs single channel mapping 2022-12-03 08:54:30 -06:00
main.tscript.in Update main.tscript.in 2022-09-29 11:58:36 -05:00
runTests.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00