clean up lefotvers

This commit is contained in:
AzaezelX 2022-12-29 13:54:26 -06:00
parent 645f88d4af
commit 543eac4720
2 changed files with 0 additions and 12 deletions

View file

@ -147,12 +147,6 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
Surface surface = createSurface( normDepth, TORQUE_SAMPLER2D_MAKEARG(colorBuffer),TORQUE_SAMPLER2D_MAKEARG(matInfoBuffer),
uvScene, eyePosWorld, wsEyeRay, cameraToWorld);
//early out if emissive
if (getFlag(surface.matFlag, 0))
{
return float4(0, 0, 0, 0);
}
float3 L = lightPosition - surface.P;
float dist = length(L);
float3 lighting = 0.0.xxx;

View file

@ -86,12 +86,6 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
Surface surface = createSurface( normDepth, TORQUE_SAMPLER2D_MAKEARG(colorBuffer),TORQUE_SAMPLER2D_MAKEARG(matInfoBuffer),
uvScene, eyePosWorld, wsEyeRay, cameraToWorld);
//early out if we take no shadows
if (!getFlag(surface.matFlag, 0))
{
return float4(surface.albedo, 0);
}
float3 L = lightPosition - surface.P;
float dist = length(L);
float3 lighting = 0.0.xxx;