misc asset bit cleanups

pt1) camera_shape misconversion leftovers
This commit is contained in:
AzaezelX 2023-03-07 15:15:12 -06:00
parent b257ac3d1e
commit 9a5e0829ff
3 changed files with 2 additions and 15 deletions

View file

@ -1,11 +0,0 @@
singleton TSShapeConstructor(cameradts2)
{
baseShapeAsset = "Core_GameObjects:Camera";
singleDetailSize = "0";
flipUVCoords = "0";
JoinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};

View file

@ -1,5 +1,4 @@
<ShapeAsset
AssetName="camera_shape"
fileName="@assetFile=camera.fbx"
constuctorFileName="@assetFile=camera_shape.tscript"
materialSlot0="@asset=Core_GameObjects:CameraMat"/>
constuctorFileName="@assetFile=camera_shape.tscript"/>

View file

@ -1,5 +1,4 @@
singleton TSShapeConstructor(cameradts2)
singleton TSShapeConstructor(camerafbx)
{
baseShapeAsset = "Core_GameObjects:Camera_shape";
singleDetailSize = "0";