Torque3D/Templates/BaseGame/game
AzaezelX d23ee397e6 adds wetness
cliffsnotes:
   $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
2022-11-21 21:12:23 -06:00
..
core adds wetness 2022-11-21 21:12:23 -06:00
data parseArgs() followup 2022-10-25 00:02:51 -05:00
tools Merge pull request #920 from Azaezel/alpha402/ramblinRoad 2022-11-17 13:48:00 -06:00
main.tscript.in Update main.tscript.in 2022-09-29 11:58:36 -05:00
runTests.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00