rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Alex Piola
d2d5b8d834
Fix zipped dts loading
2016-03-04 10:45:55 +01:00
Azaezel
0f173df0d4
setDetailFromDistance aspect ratio friendly adjustment
2016-01-28 00:42:08 -06:00
Marc Chapman
ac7d6e6691
Updated paths for collada tdictionary.h
2015-12-13 03:33:39 +00:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Azaezel
5bc926e97c
warning C4005: 'WIN32' : macro redefinition
2015-08-06 21:01:20 -05:00
Azaezel
5615b642df
suggested revision
2015-07-29 08:41:36 -05:00
Azaezel
555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.
left out:
vars in macros.
2015-07-29 03:03:27 -05:00
Daniel Buckmaster
e10b421641
C4458 declaration hides class member.
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There are plenty more of these, but they should be fixed by revising the
names of members to start with m, instead of fixing the local violations.
There was a previous PR for that but it went badly. Will retry again one
day.
2015-07-23 20:13:04 +10:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Azaezel
c84051fc60
typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load.
2015-03-02 00:25:40 -06:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
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Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
Daniel Buckmaster
ae284a89ec
Merge branch 'development' into defineconsolemethod
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Conflicts:
Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
7d376386d1
Merge pull request #1074 from Azaezel/AccuVolumes_2
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Accumulation volumes
2014-12-26 13:18:00 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
33ff180593
Merge branch 'development' into style-cleanup
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Conflicts:
Engine/source/console/astNodes.cpp
Engine/source/console/codeBlock.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/collada/colladaAppMesh.cpp
Engine/source/ts/tsShape.cpp
Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Ben Payne
c50c88d071
Fix use-after-delete errors
2014-12-11 19:09:01 -05:00
LuisAntonRebollo
d97bccb798
Fix AMD render problem with missed meshes.
2014-12-09 17:34:16 -05:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
d12310602d
Increment vertex pointer by 3, not 1.
2014-11-02 07:35:39 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
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Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
fcf7bee64a
Fix x64 problems for WIN64.
2014-09-14 21:42:51 +02:00
rextimmy
1829deb432
- Added check in tsMesh::createTangents to check size of incoming normals
2014-08-27 11:55:59 +10:00
Daniel Buckmaster
cf5d48e6ef
Merge pull request #665 from andr3wmac/multiformat
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Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
Andrew Mac
eb74525a38
Added support for large lists of shape formats. Needed for assimp.
2014-05-21 14:50:44 -03:00
bank
bcb0b8e088
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread
2014-05-13 16:44:16 +04:00
bank
a310983e49
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSortedMesh
2014-05-13 16:33:37 +04:00
bank
75755e42c0
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSStaticPolysoupConvex
2014-05-13 16:15:36 +04:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
bank
2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
2014-05-13 12:45:42 +04:00
bank
e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
2014-05-13 12:43:01 +04:00
bank
1778a8d7f2
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
2014-05-13 12:15:47 +04:00
bank
9aeb4389f3
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
2014-05-13 11:40:56 +04:00
bank
733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
2014-05-12 19:23:25 +04:00
bank
40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
2014-05-12 19:11:45 +04:00
bank
9ccf5baf94
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaPrimitive
2014-05-12 19:03:16 +04:00
bank
1619e194e1
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class _SourceReader (ColladaUtils)
2014-05-12 18:58:38 +04:00
bank
a53580ca60
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class MeshStreams
2014-05-12 18:41:30 +04:00