mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class _SourceReader (ColladaUtils)
This commit is contained in:
parent
a53580ca60
commit
1619e194e1
|
|
@ -291,27 +291,27 @@ template<> inline const char* _GetNameOrId(const domInstance_controller* element
|
|||
// is done until we actually try to extract values from the source.
|
||||
class _SourceReader
|
||||
{
|
||||
const domSource* source; // the wrapped Collada source
|
||||
const domAccessor* accessor; // shortcut to the source accessor
|
||||
Vector<U32> offsets; // offset of each of the desired values to pull from the source array
|
||||
const domSource* mSource; // the wrapped Collada source
|
||||
const domAccessor* mAccessor; // shortcut to the source accessor
|
||||
Vector<U32> mOffsets; // offset of each of the desired values to pull from the source array
|
||||
|
||||
public:
|
||||
_SourceReader() : source(0), accessor(0) {}
|
||||
_SourceReader() : mSource(0), mAccessor(0) {}
|
||||
|
||||
void reset()
|
||||
{
|
||||
source = 0;
|
||||
accessor = 0;
|
||||
offsets.clear();
|
||||
mSource = 0;
|
||||
mAccessor = 0;
|
||||
mOffsets.clear();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Initialize the _SourceReader object
|
||||
bool initFromSource(const domSource* src, const char* paramNames[] = 0)
|
||||
{
|
||||
source = src;
|
||||
accessor = source->getTechnique_common()->getAccessor();
|
||||
offsets.clear();
|
||||
mSource = src;
|
||||
mAccessor = mSource->getTechnique_common()->getAccessor();
|
||||
mOffsets.clear();
|
||||
|
||||
// The source array has groups of values in a 1D stream => need to map the
|
||||
// input param names to source params to determine the offset within the
|
||||
|
|
@ -319,11 +319,11 @@ public:
|
|||
U32 paramCount = 0;
|
||||
while (paramNames && paramNames[paramCount][0]) {
|
||||
// lookup the index of the source param that matches the input param
|
||||
offsets.push_back(paramCount);
|
||||
for (U32 iParam = 0; iParam < accessor->getParam_array().getCount(); iParam++) {
|
||||
if (accessor->getParam_array()[iParam]->getName() &&
|
||||
dStrEqual(accessor->getParam_array()[iParam]->getName(), paramNames[paramCount])) {
|
||||
offsets.last() = iParam;
|
||||
mOffsets.push_back(paramCount);
|
||||
for (U32 iParam = 0; iParam < mAccessor->getParam_array().getCount(); iParam++) {
|
||||
if (mAccessor->getParam_array()[iParam]->getName() &&
|
||||
dStrEqual(mAccessor->getParam_array()[iParam]->getName(), paramNames[paramCount])) {
|
||||
mOffsets.last() = iParam;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -331,9 +331,9 @@ public:
|
|||
}
|
||||
|
||||
// If no input params were specified, just map the source params directly
|
||||
if (!offsets.size()) {
|
||||
for (S32 iParam = 0; iParam < accessor->getParam_array().getCount(); iParam++)
|
||||
offsets.push_back(iParam);
|
||||
if (!mOffsets.size()) {
|
||||
for (S32 iParam = 0; iParam < mAccessor->getParam_array().getCount(); iParam++)
|
||||
mOffsets.push_back(iParam);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
@ -341,10 +341,10 @@ public:
|
|||
|
||||
//------------------------------------------------------
|
||||
// Shortcut to the size of the array (should be the number of destination objects)
|
||||
S32 size() const { return accessor ? accessor->getCount() : 0; }
|
||||
S32 size() const { return mAccessor ? mAccessor->getCount() : 0; }
|
||||
|
||||
// Get the number of elements per group in the source
|
||||
S32 stride() const { return accessor ? accessor->getStride() : 0; }
|
||||
S32 stride() const { return mAccessor ? mAccessor->getStride() : 0; }
|
||||
|
||||
//------------------------------------------------------
|
||||
// Get a pointer to the start of a group of values (index advances by stride)
|
||||
|
|
@ -353,8 +353,8 @@ public:
|
|||
const double* getStringArrayData(S32 index) const
|
||||
{
|
||||
if ((index >= 0) && (index < size())) {
|
||||
if (source->getFloat_array())
|
||||
return &source->getFloat_array()->getValue()[index*stride()];
|
||||
if (mSource->getFloat_array())
|
||||
return &mSource->getFloat_array()->getValue()[index*stride()];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -367,10 +367,10 @@ public:
|
|||
{
|
||||
if ((index >= 0) && (index < size())) {
|
||||
// could be plain strings or IDREFs
|
||||
if (source->getName_array())
|
||||
return source->getName_array()->getValue()[index*stride()];
|
||||
else if (source->getIDREF_array())
|
||||
return source->getIDREF_array()->getValue()[index*stride()].getID();
|
||||
if (mSource->getName_array())
|
||||
return mSource->getName_array()->getValue()[index*stride()];
|
||||
else if (mSource->getIDREF_array())
|
||||
return mSource->getIDREF_array()->getValue()[index*stride()].getID();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
|
@ -379,7 +379,7 @@ public:
|
|||
{
|
||||
F32 value(0);
|
||||
if (const double* data = getStringArrayData(index))
|
||||
return data[offsets[0]];
|
||||
return data[mOffsets[0]];
|
||||
return value;
|
||||
}
|
||||
|
||||
|
|
@ -387,7 +387,7 @@ public:
|
|||
{
|
||||
Point2F value(0, 0);
|
||||
if (const double* data = getStringArrayData(index))
|
||||
value.set(data[offsets[0]], data[offsets[1]]);
|
||||
value.set(data[mOffsets[0]], data[mOffsets[1]]);
|
||||
return value;
|
||||
}
|
||||
|
||||
|
|
@ -395,7 +395,7 @@ public:
|
|||
{
|
||||
Point3F value(1, 0, 0);
|
||||
if (const double* data = getStringArrayData(index))
|
||||
value.set(data[offsets[0]], data[offsets[1]], data[offsets[2]]);
|
||||
value.set(data[mOffsets[0]], data[mOffsets[1]], data[mOffsets[2]]);
|
||||
return value;
|
||||
}
|
||||
|
||||
|
|
@ -404,11 +404,11 @@ public:
|
|||
ColorI value(255, 255, 255, 255);
|
||||
if (const double* data = getStringArrayData(index))
|
||||
{
|
||||
value.red = data[offsets[0]] * 255.0;
|
||||
value.green = data[offsets[1]] * 255.0;
|
||||
value.blue = data[offsets[2]] * 255.0;
|
||||
value.red = data[mOffsets[0]] * 255.0;
|
||||
value.green = data[mOffsets[1]] * 255.0;
|
||||
value.blue = data[mOffsets[2]] * 255.0;
|
||||
if ( stride() == 4 )
|
||||
value.alpha = data[offsets[3]] * 255.0;
|
||||
value.alpha = data[mOffsets[3]] * 255.0;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue