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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-11 16:30:48 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaPrimitive
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1619e194e1
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1 changed files with 43 additions and 43 deletions
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@ -475,14 +475,14 @@ public:
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/// Template child class for supported Collada primitive elements
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template<class T> class ColladaPrimitive : public BasePrimitive
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{
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T* primitive;
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domListOfUInts *pTriangleData;
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T* mPrimitive;
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domListOfUInts *mTriangleData;
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S32 stride;
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public:
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ColladaPrimitive(const daeElement* e) : pTriangleData(0)
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ColladaPrimitive(const daeElement* e) : mTriangleData(0)
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{
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// Cast to geometric primitive element
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primitive = daeSafeCast<T>(const_cast<daeElement*>(e));
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mPrimitive = daeSafeCast<T>(const_cast<daeElement*>(e));
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// Determine stride
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stride = 0;
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@ -493,13 +493,13 @@ public:
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}
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~ColladaPrimitive()
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{
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delete pTriangleData;
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delete mTriangleData;
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}
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/// Most primitives can use these common implementations
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const char* getElementName() { return primitive->getElementName(); }
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const char* getMaterial() { return primitive->getMaterial(); }
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const domInputLocalOffset_Array& getInputs() { return primitive->getInput_array(); }
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const char* getElementName() { return mPrimitive->getElementName(); }
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const char* getMaterial() { return mPrimitive->getMaterial(); }
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const domInputLocalOffset_Array& getInputs() { return mPrimitive->getInput_array(); }
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S32 getStride() const { return stride; }
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/// Each supported primitive needs to implement this method (and convert
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@ -512,21 +512,21 @@ public:
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template<> inline const domListOfUInts *ColladaPrimitive<domTriangles>::getTriangleData()
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{
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// Return the <p> integer list directly
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return (primitive->getP() ? &(primitive->getP()->getValue()) : NULL);
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return (mPrimitive->getP() ? &(mPrimitive->getP()->getValue()) : NULL);
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}
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//-----------------------------------------------------------------------------
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// <tristrips>
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template<> inline const domListOfUInts *ColladaPrimitive<domTristrips>::getTriangleData()
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{
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if (!pTriangleData)
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if (!mTriangleData)
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{
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// Convert strips to triangles
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pTriangleData = new domListOfUInts();
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mTriangleData = new domListOfUInts();
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for (S32 iStrip = 0; iStrip < primitive->getCount(); iStrip++) {
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for (S32 iStrip = 0; iStrip < mPrimitive->getCount(); iStrip++) {
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domP* P = primitive->getP_array()[iStrip];
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domP* P = mPrimitive->getP_array()[iStrip];
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// Ignore invalid P arrays
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if (!P || !P->getValue().getCount())
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@ -541,33 +541,33 @@ template<> inline const domListOfUInts *ColladaPrimitive<domTristrips>::getTrian
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if (iTri & 0x1)
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{
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// CW triangle
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pTriangleData->appendArray(stride, v0);
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pTriangleData->appendArray(stride, v0 + 2*stride);
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pTriangleData->appendArray(stride, v0 + stride);
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mTriangleData->appendArray(stride, v0);
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mTriangleData->appendArray(stride, v0 + 2*stride);
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mTriangleData->appendArray(stride, v0 + stride);
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}
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else
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{
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// CCW triangle
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pTriangleData->appendArray(stride*3, v0);
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mTriangleData->appendArray(stride*3, v0);
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}
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}
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}
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}
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return pTriangleData;
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return mTriangleData;
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}
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//-----------------------------------------------------------------------------
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// <trifans>
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template<> inline const domListOfUInts *ColladaPrimitive<domTrifans>::getTriangleData()
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{
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if (!pTriangleData)
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if (!mTriangleData)
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{
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// Convert strips to triangles
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pTriangleData = new domListOfUInts();
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mTriangleData = new domListOfUInts();
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for (S32 iStrip = 0; iStrip < primitive->getCount(); iStrip++) {
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for (S32 iStrip = 0; iStrip < mPrimitive->getCount(); iStrip++) {
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domP* P = primitive->getP_array()[iStrip];
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domP* P = mPrimitive->getP_array()[iStrip];
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// Ignore invalid P arrays
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if (!P || !P->getValue().getCount())
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@ -579,27 +579,27 @@ template<> inline const domListOfUInts *ColladaPrimitive<domTrifans>::getTriangl
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// Convert the fan back to a triangle list
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domUint* v0 = pSrcData + stride;
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for (S32 iTri = 0; iTri < numTriangles; iTri++, v0 += stride) {
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pTriangleData->appendArray(stride, pSrcData); // shared vertex
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pTriangleData->appendArray(stride, v0); // previous vertex
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pTriangleData->appendArray(stride, v0+stride); // current vertex
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mTriangleData->appendArray(stride, pSrcData); // shared vertex
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mTriangleData->appendArray(stride, v0); // previous vertex
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mTriangleData->appendArray(stride, v0+stride); // current vertex
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}
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}
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}
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return pTriangleData;
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return mTriangleData;
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}
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//-----------------------------------------------------------------------------
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// <polygons>
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template<> inline const domListOfUInts *ColladaPrimitive<domPolygons>::getTriangleData()
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{
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if (!pTriangleData)
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if (!mTriangleData)
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{
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// Convert polygons to triangles
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pTriangleData = new domListOfUInts();
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mTriangleData = new domListOfUInts();
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for (S32 iPoly = 0; iPoly < primitive->getCount(); iPoly++) {
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for (S32 iPoly = 0; iPoly < mPrimitive->getCount(); iPoly++) {
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domP* P = primitive->getP_array()[iPoly];
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domP* P = mPrimitive->getP_array()[iPoly];
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// Ignore invalid P arrays
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if (!P || !P->getValue().getCount())
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@ -613,41 +613,41 @@ template<> inline const domListOfUInts *ColladaPrimitive<domPolygons>::getTriang
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domUint* v0 = pSrcData;
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pSrcData += stride;
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for (S32 iTri = 0; iTri < numPoints-2; iTri++) {
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pTriangleData->appendArray(stride, v0);
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pTriangleData->appendArray(stride*2, pSrcData);
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mTriangleData->appendArray(stride, v0);
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mTriangleData->appendArray(stride*2, pSrcData);
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pSrcData += stride;
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}
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}
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}
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return pTriangleData;
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return mTriangleData;
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}
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//-----------------------------------------------------------------------------
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// <polylist>
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template<> inline const domListOfUInts *ColladaPrimitive<domPolylist>::getTriangleData()
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{
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if (!pTriangleData)
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if (!mTriangleData)
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{
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// Convert polygons to triangles
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pTriangleData = new domListOfUInts();
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mTriangleData = new domListOfUInts();
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// Check that the P element has the right number of values (this
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// has been seen with certain models exported using COLLADAMax)
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const domListOfUInts& vcount = primitive->getVcount()->getValue();
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const domListOfUInts& vcount = mPrimitive->getVcount()->getValue();
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U32 expectedCount = 0;
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for (S32 iPoly = 0; iPoly < vcount.getCount(); iPoly++)
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expectedCount += vcount[iPoly];
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expectedCount *= stride;
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if (!primitive->getP() || !primitive->getP()->getValue().getCount() ||
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(primitive->getP()->getValue().getCount() != expectedCount) )
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if (!mPrimitive->getP() || !mPrimitive->getP()->getValue().getCount() ||
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(mPrimitive->getP()->getValue().getCount() != expectedCount) )
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{
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Con::warnf("<polylist> element found with invalid <p> array. This primitive will be ignored.");
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return pTriangleData;
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return mTriangleData;
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}
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domUint* pSrcData = &(primitive->getP()->getValue()[0]);
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domUint* pSrcData = &(mPrimitive->getP()->getValue()[0]);
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for (S32 iPoly = 0; iPoly < vcount.getCount(); iPoly++) {
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// Use a simple tri-fan (centered at the first point) method of
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@ -655,14 +655,14 @@ template<> inline const domListOfUInts *ColladaPrimitive<domPolylist>::getTriang
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domUint* v0 = pSrcData;
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pSrcData += stride;
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for (S32 iTri = 0; iTri < vcount[iPoly]-2; iTri++) {
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pTriangleData->appendArray(stride, v0);
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pTriangleData->appendArray(stride*2, pSrcData);
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mTriangleData->appendArray(stride, v0);
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mTriangleData->appendArray(stride*2, pSrcData);
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pSrcData += stride;
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}
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pSrcData += stride;
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}
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}
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return pTriangleData;
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return mTriangleData;
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}
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//-----------------------------------------------------------------------------
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