Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader

This commit is contained in:
bank 2014-05-13 12:15:47 +04:00
parent 9aeb4389f3
commit 1778a8d7f2
7 changed files with 284 additions and 284 deletions

View file

@ -58,7 +58,7 @@ static char* TrimFirstWord(char* str)
ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
: p_domNode(node), appParent(parent), nodeExt(new ColladaExtension_node(node)),
lastTransformTime(TSShapeLoader::DefaultTime-1), defaultTransformValid(false),
lastTransformTime(TSShapeLoader::smDefaultTime-1), defaultTransformValid(false),
invertMeshes(false)
{
mName = dStrdup(_GetNameOrId(node));
@ -178,7 +178,7 @@ bool ColladaAppNode::animatesTransform(const AppSequence* appSeq)
MatrixF ColladaAppNode::getNodeTransform(F32 time)
{
// Avoid re-computing the default transform if possible
if (defaultTransformValid && time == TSShapeLoader::DefaultTime)
if (defaultTransformValid && time == TSShapeLoader::smDefaultTime)
{
return defaultNodeTransform;
}
@ -198,7 +198,7 @@ MatrixF ColladaAppNode::getNodeTransform(F32 time)
}
// Cache the default transform
if (time == TSShapeLoader::DefaultTime)
if (time == TSShapeLoader::smDefaultTime)
{
defaultTransformValid = true;
defaultNodeTransform = nodeTransform;

View file

@ -157,7 +157,7 @@ public:
public:
ColladaExtension_effect(const domEffect* effect)
: mLastAnimTime(TSShapeLoader::DefaultTime-1), mTextureTransform(true), mBumpSampler(0)
: mLastAnimTime(TSShapeLoader::smDefaultTime-1), mTextureTransform(true), mBumpSampler(0)
{
//----------------------------------
// <effect>

View file

@ -116,7 +116,7 @@ static void processNodeLights(AppNode* appNode, const MatrixF& offset, SimGroup*
Con::printf("Adding <%s> light \"%s\" as a %s", lightType, lightName.c_str(), pLight->getClassName());
MatrixF mat(offset);
mat.mul(appNode->getNodeTransform(TSShapeLoader::DefaultTime));
mat.mul(appNode->getNodeTransform(TSShapeLoader::smDefaultTime));
pLight->setDataField(StringTable->insert("color"), 0,
avar("%f %f %f %f", color.red, color.green, color.blue, color.alpha));

View file

@ -230,14 +230,14 @@ void ColladaShapeLoader::enumerateScene()
for (S32 iClipLib = 0; iClipLib < root->getLibrary_animation_clips_array().getCount(); iClipLib++) {
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[iClipLib];
for (S32 iClip = 0; iClip < libraryClips->getAnimation_clip_array().getCount(); iClip++)
appSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
mAppSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
}
// Process all animations => this attaches animation channels to the targeted
// Collada elements, and determines the length of the sequence if it is not
// already specified in the Collada <animation_clip> element
for (S32 iSeq = 0; iSeq < appSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(appSequences[iSeq]);
for (S32 iSeq = 0; iSeq < mAppSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(mAppSequences[iSeq]);
F32 maxEndTime = 0;
F32 minFrameTime = 1000.0f;
for (S32 iAnim = 0; iAnim < appSeq->getClip()->getInstance_animation_array().getCount(); iAnim++) {
@ -251,7 +251,7 @@ void ColladaShapeLoader::enumerateScene()
// Collada animations can be stored as sampled frames or true keyframes. For
// sampled frames, use the same frame rate as the DAE file. For true keyframes,
// resample at a fixed frame rate.
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::MinFrameRate, TSShapeLoader::MaxFrameRate);
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::smMinFrameRate, TSShapeLoader::smMaxFrameRate);
}
// First grab all of the top-level nodes
@ -308,7 +308,7 @@ void ColladaShapeLoader::enumerateScene()
}
// Make sure that the scene has a bounds node (for getting the root scene transform)
if (!boundsNode)
if (!mBoundsNode)
{
domVisual_scene* visualScene = root->getLibrary_visual_scenes_array()[0]->getVisual_scene_array()[0];
domNode* dombounds = daeSafeCast<domNode>( visualScene->createAndPlace( "node" ) );
@ -359,24 +359,24 @@ void ColladaShapeLoader::computeBounds(Box3F& bounds)
bounds.maxExtents += shapeOffset;
// Now adjust all positions for root level nodes (nodes with no parent)
for (S32 iNode = 0; iNode < shape->nodes.size(); iNode++)
for (S32 iNode = 0; iNode < mShape->nodes.size(); iNode++)
{
if ( !appNodes[iNode]->isParentRoot() )
if ( !mAppNodes[iNode]->isParentRoot() )
continue;
// Adjust default translation
shape->defaultTranslations[iNode] += shapeOffset;
mShape->defaultTranslations[iNode] += shapeOffset;
// Adjust animated translations
for (S32 iSeq = 0; iSeq < shape->sequences.size(); iSeq++)
for (S32 iSeq = 0; iSeq < mShape->sequences.size(); iSeq++)
{
const TSShape::Sequence& seq = shape->sequences[iSeq];
const TSShape::Sequence& seq = mShape->sequences[iSeq];
if ( seq.translationMatters.test(iNode) )
{
for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
{
S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
shape->nodeTranslations[index] += shapeOffset;
mShape->nodeTranslations[index] += shapeOffset;
}
}
}

View file

@ -47,7 +47,7 @@ void AppMesh::computeBounds(Box3F& bounds)
boneTransforms.setSize( mNodeIndex.size() );
for (S32 iBone = 0; iBone < boneTransforms.size(); iBone++)
{
MatrixF nodeMat = mBones[iBone]->getNodeTransform( TSShapeLoader::DefaultTime );
MatrixF nodeMat = mBones[iBone]->getNodeTransform( TSShapeLoader::smDefaultTime );
TSShapeLoader::zapScale(nodeMat);
boneTransforms[iBone].mul( nodeMat, mInitialTransforms[iBone] );
}
@ -74,7 +74,7 @@ void AppMesh::computeBounds(Box3F& bounds)
}
else
{
MatrixF transform = getMeshTransform(TSShapeLoader::DefaultTime);
MatrixF transform = getMeshTransform(TSShapeLoader::smDefaultTime);
TSShapeLoader::zapScale(transform);
for (S32 iVert = 0; iVert < mPoints.size(); iVert++)

File diff suppressed because it is too large Load diff

View file

@ -81,31 +81,31 @@ protected:
};
public:
static const F32 DefaultTime;
static const F64 MinFrameRate;
static const F64 MaxFrameRate;
static const F64 AppGroundFrameRate;
static const F32 smDefaultTime;
static const F64 smMinFrameRate;
static const F64 smMaxFrameRate;
static const F64 smAppGroundFrameRate;
protected:
// Variables used during loading that must be held until the shape is deleted
TSShape* shape;
Vector<AppMesh*> appMeshes;
TSShape* mShape;
Vector<AppMesh*> mAppMeshes;
// Variables used during loading, but that can be discarded afterwards
static Torque::Path shapePath;
static Torque::Path smShapePath;
AppNode* boundsNode;
Vector<AppNode*> appNodes; ///< Nodes in the loaded shape
Vector<AppSequence*> appSequences;
AppNode* mBoundsNode;
Vector<AppNode*> mAppNodes; ///< Nodes in the loaded shape
Vector<AppSequence*> mAppSequences;
Vector<Subshape*> subshapes;
Vector<Subshape*> mSubShapes;
Vector<QuatF*> nodeRotCache;
Vector<Point3F*> nodeTransCache;
Vector<QuatF*> nodeScaleRotCache;
Vector<Point3F*> nodeScaleCache;
Vector<QuatF*> mNodeRotCache;
Vector<Point3F*> mNodeTransCache;
Vector<QuatF*> mNodeScaleRotCache;
Vector<Point3F*> mNodeScaleCache;
Point3F shapeOffset; ///< Offset used to translate the shape origin
Point3F mShapeOffset; ///< Offset used to translate the shape origin
//--------------------------------------------------------------------------
@ -170,10 +170,10 @@ protected:
void install();
public:
TSShapeLoader() : boundsNode(0) { }
TSShapeLoader() : mBoundsNode(0) { }
virtual ~TSShapeLoader();
static const Torque::Path& getShapePath() { return shapePath; }
static const Torque::Path& getShapePath() { return smShapePath; }
static void zapScale(MatrixF& mat);