AzaezelX
eb365fc866
be sure to executte defaults prior to clientprefs to ensure nothing gets missed
2020-11-04 16:31:17 -06:00
Brian Roberts
e3b8c7b001
Merge pull request #373 from Azaezel/alpha40_HDRfixes
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get gl side HDR compiling, attempt clamp to keep bloom in range
2020-11-03 21:28:19 -06:00
AzaezelX
be8988b1a3
remove gl side TORQUE_HDR_RGB16 macros. doesn't exist DX side, and seemed to be causing issues
2020-11-01 20:19:49 -06:00
Brian Roberts
036c7c2c75
Merge pull request #374 from Areloch/PostFXSaveLoadEditFixup
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Misc fixes to ensure that the default postFX save, load and editing process is valid
2020-11-01 15:50:52 -06:00
Areloch
9ca276fef0
Misc fixes to ensure that the default postFX save, load and editing process is valid
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Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
AzaezelX
5be1b77791
get gl side HDR compiling, attempt clamp to keep bloom in range
2020-10-30 00:15:08 -05:00
Brian Roberts
302a64edd1
Merge pull request #372 from Areloch/MiscProbeLoadingFixups
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Misc. probe bake/load fixups
2020-10-29 23:30:45 -05:00
Areloch
94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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Also corrected a string formatting issue with loading static cubemaps on probes that could lead to a crash
Fixed the resources loaded handling so it would correctly initialize the probe's cubemaps even if the initial ghost network packet assigned a cubemap before we fully init'd the client object
2020-10-29 23:27:07 -05:00
Brian Roberts
0e2fff00d2
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
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ForceFOV is not working on GuiTSControl.
2020-10-28 20:38:25 -05:00
Brian Roberts
72ee2260ca
Merge pull request #370 from Areloch/MiscBaseGameUIFixes
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Misc. BaseGame UI fixes
2020-10-28 20:24:33 -05:00
Areloch
d83fc0b232
Adds check so we only do the pausing of the audio/sim when opening the pause menu when it's single player
2020-10-25 14:40:32 -05:00
Brian Roberts
1e9df5f415
Merge pull request #371 from Areloch/AssetNameSanityCheck
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Adds a sanity check so asset names cannot start with a number
2020-10-25 13:04:35 -05:00
Areloch
f47e3f395a
Adds a sanity check so asset names cannot start with a number, which would be an invalid object name,
2020-10-25 12:26:42 -05:00
Areloch
db6c63d424
Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
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Per Steve's suggestion, put a pause on gameplay sounds alongside the game sim being paused when the pause menu is opened.
Nudges the keybind preview image for guiGameListMenuCtrl to be better centered
2020-10-25 02:51:52 -05:00
Brian Roberts
443ca32a1d
Merge pull request #369 from zfbx/RealTimestamps
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Added date/timestamp option to console log
2020-10-24 19:55:14 -05:00
Tony
a5b31a3cef
Added space to append to timestamps if they're used
2020-10-24 20:39:27 -04:00
Tony
f7a0047391
Fixed date order to be YYYY/MM/DD
2020-10-24 20:34:03 -04:00
Tony
afa8124301
Added date/time stamps option to console log
2020-10-24 05:41:18 -04:00
Brian Roberts
68ac97e82a
Merge pull request #367 from Azaezel/alpha40_365
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fix #365
2020-10-21 11:28:02 -05:00
AzaezelX
fef05cf2ca
fix #365
2020-10-21 11:27:36 -05:00
Brian Roberts
a819181591
Merge pull request #364 from Areloch/ProbeReorgPR
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Overhauls the handling of probes to utilize an active probe list
2020-10-19 01:59:17 -05:00
Areloch
6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
Brian Roberts
072b5ecb19
Merge pull request #357 from Areloch/ImageAssetHookins
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Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-17 16:21:24 -05:00
Brian Roberts
3851612b91
Merge pull request #361 from Areloch/LevelAssetLoadConsistency
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Updates some level asset functions and script handling
2020-10-17 16:21:01 -05:00
Brian Roberts
225a2ecf4e
Merge pull request #363 from Areloch/ImprovedImageSuffixHandling
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Improves default suffix handling for asset importer on image assets under a material asset
2020-10-17 00:59:12 -05:00
Brian Roberts
9257991d67
Merge pull request #362 from Areloch/PrototypingModule
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Basic prototyping module initial upload
2020-10-16 22:45:30 -05:00
Areloch
c0203e13e9
Basic prototyping module initial upload
2020-10-16 22:12:05 -05:00
Areloch
f4f60e1ae7
Improves default suffix handling for asset importer on image assets under a material asset
2020-10-16 17:03:30 -05:00
Areloch
837983c767
Adds script function to access full path of the level asset's preview image file
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Updates script function descriptions to be correct
Updates chooseLevelDlg functions to be more efficient and consistent, and use the exposed get methods for getting preview images and the like properly
2020-10-13 18:44:42 -05:00
Areloch
0658aebe4d
Merge pull request #3 from Azaezel/ImageAssetHookins
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simplification of the Class::_set<slotname>Asset methods,
2020-10-12 19:57:23 -05:00
AzaezelX
4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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also since I was in there, fixed isrgb accidently being flipped on by default
2020-10-12 04:43:47 -05:00
Brian Roberts
0763ad9649
Merge pull request #360 from Azaezel/QQqq
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clip ./ when doing pattern matching
2020-10-12 02:33:02 -05:00
AzaezelX
93e00a8242
clip ./ when doing pattern matching
2020-10-12 02:32:16 -05:00
Brian Roberts
8a252458d4
Merge pull request #356 from Azaezel/alpha40_mountchainCollisions
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sceneobject mountchain enable/disable collision aug
2020-10-11 16:00:56 -05:00
Areloch
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-10 22:48:13 -05:00
Brian Roberts
8e4edc3545
Merge pull request #237 from Azaezel/alpha40_notKnotNoNo
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safety check
2020-10-09 20:00:10 -05:00
Brian Roberts
880c366eda
Merge pull request #355 from Azaezel/alpha40_glFixes
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fix gl compilation
2020-10-09 19:59:21 -05:00
AzaezelX
1afd1996fe
sceneobject mountchain enable/disable collision aug
2020-10-09 16:51:26 -05:00
AzaezelX
e8ca1a6705
postfFx to postFX dir listing fixes
2020-10-09 12:56:38 -05:00
AzaezelX
4a11b0dea3
underwater fog fix
2020-10-09 12:42:43 -05:00
AzaezelX
4c982a4b29
fix gl compilation
2020-10-08 21:38:43 -05:00
Brian Roberts
6860bddf35
Merge pull request #354 from Azaezel/alpha40_compositCreationCoughup
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fix for empty r channel creation of composites crashing out
2020-10-08 19:15:13 -05:00
AzaezelX
ed260548c5
fix for empty r channel creation of composites crashing out
2020-10-08 19:14:50 -05:00
Brian Roberts
97fd3fba5c
Merge pull request #353 from Azaezel/alpha40_GCC_fixups
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fix GCC compile
2020-10-08 18:18:49 -05:00
AzaezelX
d1cc5964c4
fix GCC compile
2020-10-08 18:17:35 -05:00
Brian Roberts
e3ad02eda0
Merge pull request #352 from Azaezel/queueQQ
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followup
2020-10-05 15:52:03 -05:00
AzaezelX
7d63f114fa
followup
2020-10-05 15:50:45 -05:00
Brian Roberts
142877650d
Merge pull request #351 from Azaezel/queueQQ
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replicate exec signatures for queueExec
2020-10-05 15:19:28 -05:00
AzaezelX
09f9b5351c
replicate exec signatures for queueExec
2020-10-05 15:19:04 -05:00
Brian Roberts
04795cefbb
Merge pull request #350 from Azaezel/alpha40_EngineExportFix
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EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:45:07 -05:00