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https://github.com/TorqueGameEngines/Torque3D.git
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be sure to executte defaults prior to clientprefs to ensure nothing gets missed
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@ -27,11 +27,10 @@ function CoreModule::onCreate(%this)
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ModuleDatabase.LoadExplicit( "Core_PostFX" );
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ModuleDatabase.LoadExplicit( "Core_GameObjects" );
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exec("data/defaults.cs");
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%prefPath = getPrefpath();
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if ( isFile( %prefPath @ "/clientPrefs.cs" ) )
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exec( %prefPath @ "/clientPrefs.cs" );
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else
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exec("data/defaults.cs");
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// Seed the random number generator.
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setRandomSeed();
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@ -15,11 +15,10 @@ function initClient()
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exec( "./levelLoad.cs" );
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//load prefs
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exec( "data/defaults.cs" );
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%prefPath = getPrefpath();
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if ( isFile( %prefPath @ "/clientPrefs.cs" ) )
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exec( %prefPath @ "/clientPrefs.cs" );
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else
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exec( "data/defaults.cs" );
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callOnModules("initClient");
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@ -33,11 +33,10 @@ function Core_Rendering::initClient(%this)
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initLightingSystems("Advanced Lighting");
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//load prefs
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exec("data/defaults.cs");
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%prefPath = getPrefpath();
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if ( isFile( %prefPath @ "/clientPrefs.cs" ) )
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exec( %prefPath @ "/clientPrefs.cs" );
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else
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exec("data/defaults.cs");
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configureCanvas();
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