postfFx to postFX dir listing fixes

This commit is contained in:
AzaezelX 2020-10-09 12:56:38 -05:00
parent 4a11b0dea3
commit e8ca1a6705
7 changed files with 10 additions and 10 deletions

View file

@ -296,10 +296,10 @@ singleton shaderData( PrefiterCubemapShader )
//
singleton ShaderData( PFX_ReflectionProbeArray )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFx/postFxV.hlsl";
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/reflectionProbeArrayP.hlsl";
OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFx/gl/postFxV.glsl";
OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/gl/reflectionProbeArrayP.glsl";
samplerNames[0] = "$deferredBuffer";

View file

@ -1,6 +1,6 @@
singleton ShaderData( DeferredColorShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFx/postFxV.hlsl";
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = $Core::CommonShaderPath @ "/lighting/advanced/deferredColorShaderP.hlsl";
OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";

View file

@ -6,11 +6,11 @@
singleton ShaderData( PFX_afxHighlightShader )
{
DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
DXVertexShaderFile = "shaders/common/postFX/postFxV.hlsl";
DXPixelShaderFile = "shaders/AFX/afxPostFX_Highlight_P.hlsl";
//OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
//OGLPixelShaderFile = "shaders/common/postFx/gl/passthruP.glsl";
//OGLVertexShaderFile = "shaders/common/postFX/gl//postFxV.glsl";
//OGLPixelShaderFile = "shaders/common/postFX/gl/passthruP.glsl";
samplerNames[0] = "$inputTex";

View file

@ -22,7 +22,7 @@
#include "../../../gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
#include "../../../postFx/gl/postFx.glsl"
#include "../../../postFX/gl/postFx.glsl"
#include "../../../gl/torque.glsl"
uniform sampler2D colorBufferTex;

View file

@ -1,4 +1,4 @@
#include "../../postFx/postFx.hlsl"
#include "../../postFX/postFx.hlsl"
#include "../../shaderModel.hlsl"
#include "../../shaderModelAutoGen.hlsl"
#include "../../lighting.hlsl"

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../postFx/postFx.hlsl"
#include "../../postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../../postFx/postFx.hlsl"
#include "../../postFX/postFx.hlsl"
#include "../../torque.hlsl"
float4 rtParams0;