Basic prototyping module initial upload
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="DetailBlue"
|
||||
scriptFile="@assetFile=DetailBlue.cs"
|
||||
imageMap0="@Asset=Prototyping:DetailBlue_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(DetailBlue) {
|
||||
mapTo="DetailBlue";
|
||||
DiffuseMapAsset = "Prototyping:DetailBlue_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
After Width: | Height: | Size: 3 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="DetailBlue_ALBEDO"
|
||||
imageFile="@assetFile=DetailBlue.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/DetailBlue.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="FloorGray"
|
||||
scriptFile="@assetFile=FloorGray.cs"
|
||||
imageMap0="@Asset=Prototyping:FloorGray_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(FloorGray) {
|
||||
mapTo="FloorGray";
|
||||
DiffuseMapAsset = "Prototyping:FloorGray_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
BIN
Templates/BaseGame/game/data/Prototyping/Materials/FloorGray.png
Normal file
|
After Width: | Height: | Size: 4 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="FloorGray_ALBEDO"
|
||||
imageFile="@assetFile=FloorGray.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/FloorGray.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="InteractiveRed"
|
||||
scriptFile="@assetFile=InteractiveRed.cs"
|
||||
imageMap0="@Asset=Prototyping:InteractiveRed_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(InteractiveRed) {
|
||||
mapTo="InteractiveRed";
|
||||
DiffuseMapAsset = "Prototyping:InteractiveRed_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
After Width: | Height: | Size: 4.8 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="InteractiveRed_ALBEDO"
|
||||
imageFile="@assetFile=InteractiveRed.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/InteractiveRed.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NatureBrown"
|
||||
scriptFile="@assetFile=NatureBrown.cs"
|
||||
imageMap0="@Asset=Prototyping:NatureBrown_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(NatureBrown) {
|
||||
mapTo="NatureBrown";
|
||||
DiffuseMapAsset = "Prototyping:NatureBrown_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
After Width: | Height: | Size: 3 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NatureBrown_ALBEDO"
|
||||
imageFile="@assetFile=NatureBrown.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NatureBrown.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NatureGreen"
|
||||
scriptFile="@assetFile=NatureGreen.cs"
|
||||
imageMap0="@Asset=Prototyping:NatureGreen_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(NatureGreen) {
|
||||
mapTo="NatureGreen";
|
||||
DiffuseMapAsset = "Prototyping:NatureGreen_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
After Width: | Height: | Size: 3 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NatureGreen_ALBEDO"
|
||||
imageFile="@assetFile=NatureGreen.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NatureGreen.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NullPink"
|
||||
scriptFile="@assetFile=NullPink.cs"
|
||||
imageMap0="@Asset=Prototyping:NullPink_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(NullPink) {
|
||||
mapTo="NullPink";
|
||||
DiffuseMapAsset = "Prototyping:NullPink_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
BIN
Templates/BaseGame/game/data/Prototyping/Materials/NullPink.png
Normal file
|
After Width: | Height: | Size: 3 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="NullPink_ALBEDO"
|
||||
imageFile="@assetFile=NullPink.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/NullPink.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="TrimYellow"
|
||||
scriptFile="@assetFile=TrimYellow.cs"
|
||||
imageMap0="@Asset=Prototyping:TrimYellow_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(TrimYellow) {
|
||||
mapTo="TrimYellow";
|
||||
DiffuseMapAsset = "Prototyping:TrimYellow_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
After Width: | Height: | Size: 4.8 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="TrimYellow_ALBEDO"
|
||||
imageFile="@assetFile=TrimYellow.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/TrimYellow.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="WallOrange"
|
||||
scriptFile="@assetFile=WallOrange.cs"
|
||||
imageMap0="@Asset=Prototyping:WallOrange_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(WallOrange) {
|
||||
mapTo="WallOrange";
|
||||
DiffuseMapAsset = "Prototyping:WallOrange_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
After Width: | Height: | Size: 6.1 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="WallOrange_ALBEDO"
|
||||
imageFile="@assetFile=WallOrange.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/WallOrange.png" />
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="WaterBlue"
|
||||
scriptFile="@assetFile=WaterBlue.cs"
|
||||
imageMap0="@Asset=Prototyping:WaterBlue_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(WaterBlue) {
|
||||
mapTo="WaterBlue";
|
||||
DiffuseMapAsset = "Prototyping:WaterBlue_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
BIN
Templates/BaseGame/game/data/Prototyping/Materials/WaterBlue.png
Normal file
|
After Width: | Height: | Size: 3 KiB |
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="WaterBlue_ALBEDO"
|
||||
imageFile="@assetFile=WaterBlue.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/art/Blockout/WaterBlue.png" />
|
||||
37
Templates/BaseGame/game/data/Prototyping/Prototyping.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
function Prototyping::onCreate(%this)
|
||||
{
|
||||
}
|
||||
|
||||
function Prototyping::onDestroy(%this)
|
||||
{
|
||||
}
|
||||
|
||||
//This is called when the server is initially set up by the game application
|
||||
function Prototyping::initServer(%this)
|
||||
{
|
||||
}
|
||||
|
||||
//This is called when the server is created for an actual game/map to be played
|
||||
function Prototyping::onCreateGameServer(%this)
|
||||
{
|
||||
}
|
||||
|
||||
//This is called when the server is shut down due to the game/map being exited
|
||||
function Prototyping::onDestroyGameServer(%this)
|
||||
{
|
||||
}
|
||||
|
||||
//This is called when the client is initially set up by the game application
|
||||
function Prototyping::initClient(%this)
|
||||
{
|
||||
}
|
||||
|
||||
//This is called when a client connects to a server
|
||||
function Prototyping::onCreateClientConnection(%this)
|
||||
{
|
||||
}
|
||||
|
||||
//This is called when a client disconnects from a server
|
||||
function Prototyping::onDestroyClientConnection(%this)
|
||||
{
|
||||
}
|
||||
15
Templates/BaseGame/game/data/Prototyping/Prototyping.module
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<ModuleDefinition
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
ModuleId="Prototyping"
|
||||
VersionId="1"
|
||||
Group="Game"
|
||||
scriptFile="Prototyping.cs"
|
||||
CreateFunction="onCreate"
|
||||
DestroyFunction="onDestroy">
|
||||
<DeclaredAssets
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
Extension="asset.taml"
|
||||
Recurse="true" />
|
||||
</ModuleDefinition>
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="ConePrimitive"
|
||||
fileName="@assetFile=ConePrimitive.fbx"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/ConePrimitive.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(ConePrimitive_fbx) {
|
||||
baseShape = "./ConePrimitive.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="CubePrimitive"
|
||||
fileName="@assetFile=CubePrimitive.fbx"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/CubePrimitive.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(CubePrimitive_fbx) {
|
||||
baseShape = "./CubePrimitive.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="CylinderPrimitive"
|
||||
fileName="@assetFile=CylinderPrimitive.fbx"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/CylinderPrimitive.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(CylinderPrimitive_fbx) {
|
||||
baseShape = "./CylinderPrimitive.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="SpherePrimitive"
|
||||
fileName="@assetFile=SpherePrimitive.fbx"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/SpherePrimitive.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(SpherePrimitive_fbx) {
|
||||
baseShape = "./SpherePrimitive.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="TorusPrimitive"
|
||||
fileName="@assetFile=TorusPrimitive.fbx"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/TorusPrimitive.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(TorusPrimitive_fbx) {
|
||||
baseShape = "./TorusPrimitive.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="TubePrimitive"
|
||||
fileName="@assetFile=TubePrimitive.fbx"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/TubePrimitive.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(TubePrimitive_fbx) {
|
||||
baseShape = "./TubePrimitive.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<MaterialAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="kork_chan"
|
||||
scriptFile="@assetFile=kork_chan.cs"
|
||||
imageMap0="@Asset=Prototyping:kork_chan_ALBEDO"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes" />
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
singleton Material(kork_chan) {
|
||||
mapTo="kork_chan";
|
||||
DiffuseMapAsset = "Prototyping:kork_chan_ALBEDO";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
BIN
Templates/BaseGame/game/data/Prototyping/shapes/kork_chan.png
Normal file
|
After Width: | Height: | Size: 210 KiB |
|
|
@ -0,0 +1,7 @@
|
|||
<ShapeAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="kork_chanShape"
|
||||
fileName="@assetFile=kork_chanShape.fbx"
|
||||
materialSlot0="@Asset=Prototyping:kork_chan"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/kork_chanShape.fbx" />
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
new TSShapeConstructor(kork_chanShape_fbx) {
|
||||
baseShape = "./kork_chanShape.fbx";
|
||||
upAxis = "DEFAULT";
|
||||
unit = "-1";
|
||||
LODType = "TrailingNumber";
|
||||
singleDetailSize = "0";
|
||||
IgnoreNodeScale = "0";
|
||||
AdjustCenter = "0";
|
||||
AdjustFloor = "0";
|
||||
forceUpdateMaterials = "0";
|
||||
convertLeftHanded = "0";
|
||||
calcTangentSpace = "0";
|
||||
genUVCoords = "0";
|
||||
transformUVCoords = "0";
|
||||
flipUVCoords = "1";
|
||||
findInstances = "0";
|
||||
limitBoneWeights = "0";
|
||||
JoinIdenticalVerts = "1";
|
||||
reverseWindingOrder = "1";
|
||||
invertNormals = "0";
|
||||
removeRedundantMats = "1";
|
||||
animTiming = "Seconds";
|
||||
animFPS = "2";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="kork_chan_ALBEDO"
|
||||
imageFile="@assetFile=kork_chan.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo"
|
||||
originalFilePath="D:/Gamedev/T3DMIT/Resources/Prototyping/Shapes/kork_chan.png" />
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
singleton Material(DetailBlue)
|
||||
{
|
||||
mapTo = "DetailBlue";
|
||||
diffuseColor[0] = "0.8 0.8 0.8 1";
|
||||
DiffuseMap[0] = "data/Prototyping/Materials/DetailBlue.png";
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||