Merge pull request #373 from Azaezel/alpha40_HDRfixes

get gl side HDR compiling, attempt clamp to keep bloom in range
This commit is contained in:
Brian Roberts 2020-11-03 21:28:19 -06:00 committed by GitHub
commit e3b8c7b001
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 12 additions and 26 deletions

View file

@ -22,7 +22,7 @@
#define IN_GLSL
#include "core/rendering/shaders/shdrConsts.h"
#include ".core/rendering/shaders/gl/hlslCompat.glsl"
#include "core/rendering/shaders/gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h"
in vec4 texCoords[8];

View file

@ -69,28 +69,25 @@ float3 ACESFilm( float3 x )
const float c = 2.43;
const float d = 0.59;
const float e = 0.14;
return sat((x*(a*x+b))/(x*(c*x+d)+e));
return saturate((x*(a*x+b))/(x*(c*x+d)+e));
}
vec3 tonemap(vec3 c)
{
vec3 colorOut = c;
if(g_fTonemapMode == 1.0)
{
const float W = 11.2;
float ExposureBias = 2.0f;
float ExposureAdjust = 1.5f;
c *= ExposureAdjust;
vec3 curr = Uncharted2Tonemap(ExposureBias*c);
vec3 whiteScale = 1.0f / Uncharted2Tonemap(vec3(W,W,W));
colorOut = curr*whiteScale;
}
//float ExposureAdjust = 1.5f;
//c *= ExposureAdjust;
colorOut = Uncharted2Tonemap(ExposureBias*colorOut);
colorOut = colorOut * (1.0f / Uncharted2Tonemap(vec3(W,W,W)));
}
else if(g_fTonemapMode == 2.0)
{
colorOut = ACESFilm(c);
colorOut = ACESFilm(colorOut);
}
return colorOut;
@ -123,7 +120,7 @@ void main()
}
// Add the bloom effect.
_sample += g_fBloomScale * bloom;
_sample.rgb += clamp(vec3(g_fBloomScale,g_fBloomScale,g_fBloomScale) * bloom.rgb, vec3(0,0,0), vec3(1.0,1.0,1.0));
// Apply contrast
_sample.rgb = ((_sample.rgb - 0.5f) * Contrast) + 0.5f;

View file

@ -113,7 +113,7 @@ float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
}
// Add the bloom effect.
sample += g_fBloomScale * bloom;
sample += saturate(g_fBloomScale * bloom);
// Apply contrast
sample.rgb = ((sample.rgb - 0.5f) * Contrast) + 0.5f;

View file

@ -166,20 +166,13 @@ vec2 parallaxOffsetDxtnm(sampler2D texMap, vec2 texCoord, vec3 negViewTS, float
return offset;
}
/// The maximum value for 16bit per component integer HDR encoding.
const float HDR_RGB16_MAX = 100.0;
/// The maximum value for 10bit per component integer HDR encoding.
const float HDR_RGB10_MAX = 4.0;
/// Encodes an HDR color for storage into a target.
vec3 hdrEncode( vec3 _sample )
{
#if defined( TORQUE_HDR_RGB16 )
return _sample / HDR_RGB16_MAX;
#elif defined( TORQUE_HDR_RGB10 )
#if defined( TORQUE_HDR_RGB10 )
return _sample / HDR_RGB10_MAX;
@ -200,11 +193,7 @@ vec4 hdrEncode( vec4 _sample )
/// Decodes an HDR color from a target.
vec3 hdrDecode( vec3 _sample )
{
#if defined( TORQUE_HDR_RGB16 )
return _sample * HDR_RGB16_MAX;
#elif defined( TORQUE_HDR_RGB10 )
#if defined( TORQUE_HDR_RGB10 )
return _sample * HDR_RGB10_MAX;