marauder2k7
d4d552e8e0
recast update
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Added chunkytrimesh - this class splits up the geometry the navmesh is interested in into kdtree for fast traversal, makes the actual navmesh generation work with smaller chunks.
Now only 1 RecastPolylist per navmesh this can be saved out in a future commit.
This is a history commit, all functionality works same as it did before but it matches recasts recommended setup more closely. Future additions may break backwards compatibility.
2025-07-22 14:39:36 +01:00
marauder2k7
26ebdd093b
test commit to fix debug draw
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pass all draws through duDebugDraw instead of calling our class directly.
2025-07-20 16:10:27 +01:00
AzaezelX
f633ef3a3d
fill in the validated variables
2025-03-09 11:53:23 -05:00
AzaezelX
aa02e48c8d
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
OTHGMars
46b0aee637
NavMesh loading from zip file.
2021-01-11 04:51:21 -05:00
AzaezelX
a46bf3d7e5
uninitialized variables-navigation
2020-05-11 15:08:57 -05:00
Azaezel
f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
2019-03-06 18:14:36 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
d0e47ee1ee
davmesh debug draw membervar cleanup
2018-03-14 15:13:44 -05:00
Azaezel
83aa47da1a
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
Thomas "elfprince13" Dickerson
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
Thomas "elfprince13" Dickerson
bcc5459818
whitespace
2017-01-11 23:34:46 -05:00
Azaezel
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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Conflicts:
Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
Francisco Montañés García
87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
"@brief Callback when this path's NavMesh is loaded or rebuilt.")
{
if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
object->plan();
}
2016-11-24 19:09:00 +01:00
Azaezel
c57b1a8b70
clang reports: unclear || + && and &+| mixes.
2016-10-14 17:26:13 -05:00
Francisco Montañés García
800b7d1fd4
Write Links only when mLinkIDs.size() > 0
2016-09-14 13:08:20 +02:00
Azaezel
6a5820d3a2
navmesh file load error-fix
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don't try to read 0 length buffers
2016-08-01 17:22:19 -05:00
Azaezel
bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
2016-04-04 09:38:24 -05:00
Azaezel
554a871df9
Merge branch 'development' into navMess2
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Conflicts:
Engine/source/navigation/navMesh.cpp
2016-02-21 15:27:12 -06:00
Azaezel
612d932372
Revert "Update navMesh.cpp"
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This reverts commit f3ff199554 .
2016-02-19 17:34:27 -06:00
Anis
f3ff199554
Update navMesh.cpp
2016-02-13 18:50:11 +01:00
Azaezel
f06db00255
dynamic_cast check for regeneration for paranoias sake + an alias method.
2015-12-03 18:34:53 -06:00
Azaezel
45055f8f3e
formatting
2015-11-27 18:18:21 -06:00
Azaezel
e63c0a78a3
NavMeshUpdateAll leak suppression (not 100% preventative)
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1) Reset the build when adding potential dirties to the list to ensure it isn't trying to kill off a dirty entry that it's passed by.
2) mSaveIntermediates = true; causes leakage even with all this. still tracking that end.
3) Need to remove a dead tile whether there's new data to replace it with or not. Empty tiles are an entirely possible case. Even a probable one if you have high verticality in a level.
4) Likewise you don't want to re-feed the same geometry list for a given tile in case the conditions have changed.
5) If no vertcount then clear all geometry entries. (that one might be paranoia)
2015-11-27 17:43:08 -06:00
Azaezel
b0b39b5f83
mDirtyTiles changed from std::queue to a vector
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allows us to leverage .push_back_unique(&foo); and .clear();
2015-11-27 16:17:30 -06:00
Areloch
527c3790d6
Issue found with PVS-Studio:
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Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Areloch
11398bb04e
Issue found with PVS-Studio:
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Ben Payne
b721288d6b
Use the wonderful empty() member instead of abusing size()
2015-02-20 18:42:31 -05:00
Daniel Buckmaster
0d1f1aeeb9
Base navmesh size 1x1x1.
2015-01-29 22:23:26 +11:00
Daniel Buckmaster
cb047bd7f0
Rename all instances of Walkabout.
2015-01-29 21:09:32 +11:00
Daniel Buckmaster
199d98d096
Made navmesh links render over the top of the mesh.
2014-11-29 11:59:00 +11:00
Daniel Buckmaster
86a9417cfd
Removed another demo block.
2014-11-28 20:47:11 +11:00
Daniel Buckmaster
f42e12940c
Navmesh load/save now uses builtin file abstraction.
2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00
Andy Maloney
396a7064dc
Minor cleanups
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- remove redundant conditional
- remove unused vars
- remove extra ags to printf
- reduce scope of decl
2013-12-04 16:45:09 -05:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00